refactored projects site

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2026-01-17 10:27:35 +01:00
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},
"PROJECTS": {
"DOWNLOAD": "Download",
"READ_MORE": "Read More",
"LINK_TO_PROJECT": "To the project",
"CLOSE": "Close",
"PLAYGROUND": {
"TITLE": "Playground Website",
"SHORT_DESCRIPTION": "This is about this website.",
"INTRODUCTION": "This project was mainly started as a kind of “playground”, hence the name. The plan is to expand the site over time. New projects will appear here, or I will continue to expand the site itself because I want to try out new things in the field of web technologies."
"INTRODUCTION": "This project was mainly started as a kind of “playground”, hence the name. The plan is to expand the site over time. New projects will appear here, or I will continue to expand the site itself because I want to try out new things in the field of web technologies.",
"BULLET_1": "Using modern technologies and CI/CD pipelines (Angular 20+, Spring Boot 4, GitHub).",
"BULLET_2": "Showcasing personal projects and improving algorithmic skills over time.",
"BULLET_3": "Deepening knowledge in JavaScript/TypeScript, Angular, Spring Boot and related technologies through hands-on practice.",
"BULLET_4": "The site is open source and available on GitHub."
},
"EL_MUCHO": {
"TITLE": "El Mucho",
"SHORT_DESCRIPTION": "This is about my first game on steam.",
"INTRODUCTION": "El Mucho is a turn-based tactical RPG set in a fictional world called Liberika. It is inspired by old classics such as Langrisser, also known as Warsong. El Mucho is about defending the world against attacks from nasty monsters."
"INTRODUCTION": "El Mucho is a turn-based tactical RPG set in a fictional world called Liberika. It is inspired by old classics such as Langrisser, also known as Warsong. El Mucho is about defending the world against attacks from nasty monsters.",
"BULLET_1": "Publishing a game on Steam and integrating the Steam API.",
"BULLET_2": "Designing, planning and developing a complete game from scratch.",
"BULLET_3": "Implementing complex algorithms, including a custom A* pathfinding system and game AI logic.",
"BULLET_4": "The game was developed with Unity and C#."
},
"GAME_JAMS": {
"TITLE": "Game Jams",
"SHORT_DESCRIPTION": "This is about my participation at several game jams.",
"INTRODUCTION": "Since I am interested in game development, game jams are ideal for me to focus on new ideas and develop prototypes to see whether game ideas work or not. I have participated in several game jams over the past few years and summarise my experiences here."
"INTRODUCTION": "Since I am interested in game development, game jams are ideal for me to focus on new ideas and develop prototypes to see whether game ideas work or not. I have participated in several game jams over the past few years and summarise my experiences here.",
"BULLET_1": "Planning a realistic project scope with a team that can be built within 48 hours.",
"BULLET_2": "Learning to stay focused and work effectively under strict time constraints.",
"BULLET_3": "Experiencing the joy of creating a playable game in a short timeframe and seeing others enjoy it.",
"BULLET_4": "All projects are available and playable on Itch.io."
},
"DIPLOMA": {
"TITLE": "Diploma thesis",
"SHORT_DESCRIPTION": "Collision detection and handling of complex garments.",
"INTRODUCTION": "The thesis deals with the detection and handling of collisions between and within individual items of clothing in real time. This is particularly challenging due to the flexibility of fabrics and their varying properties."
"INTRODUCTION": "The thesis deals with the detection and handling of collisions between and within individual items of clothing in real time. This is particularly challenging due to the flexibility of fabrics and their varying properties.",
"BULLET_1": "Real-time handling of collision detection and response.",
"BULLET_2": "Understanding and evaluating scientific papers.",
"BULLET_3": "Adaptation and further development of previous research work.",
"BULLET_4": "The thesis was written with C++ and OpenGL and integrated into the Vidya software."
}
},
"IMPRINT": {