Finalized Algorithm
Some checks failed
Build, Test & Push Frontend / quality-check (pull_request) Failing after 56s
Build, Test & Push Frontend / docker (pull_request) Has been skipped

Added final descriptions and polished the system
This commit is contained in:
2026-02-21 12:25:07 +01:00
parent 34148aade2
commit 24d6d9cdbe
9 changed files with 141 additions and 25 deletions

View File

@@ -3,30 +3,42 @@
<mat-card-title>{{ 'PENDULUM.TITLE' | translate }}</mat-card-title>
</mat-card-header>
<mat-card-content>
<app-information [algorithmInformation]="algoInformation"/>
<div class="controls-container">
<div style="display: flex; align-items: center; gap: 10px;">
<div class="slider-control-container">
<p style="white-space: nowrap">{{ 'PENDULUM.TRAIL_DECAY_TIME' | translate }}</p>
<ngx-slider [(value)]="simParams.trailDecay" [options]="trailDecayOptions" ></ngx-slider>
<p style="white-space: nowrap">{{ 'PENDULUM.ATTRACTION' | translate }}</p>
<ngx-slider [(value)]="simParams.g" [options]="gravityOptions" ></ngx-slider>
</div>
<div style="display: flex; align-items: center; gap: 10px;">
<div class="slider-control-container">
<p style="white-space: nowrap">{{ 'PENDULUM.L1_LENGTH' | translate }}</p>
<ngx-slider [(value)]="simParams.l1" [options]="lengthOptions" ></ngx-slider>
<p style="white-space: nowrap">{{ 'PENDULUM.L2_LENGTH' | translate }}</p>
<ngx-slider [(value)]="simParams.l2" [options]="lengthOptions" ></ngx-slider>
</div>
<div style="display: flex; align-items: center; gap: 10px;">
<div class="slider-control-container">
<p style="white-space: nowrap">{{ 'PENDULUM.M1_MASS' | translate }}</p>
<ngx-slider [(value)]="simParams.m1" [options]="massOptions" ></ngx-slider>
<p style="white-space: nowrap">{{ 'PENDULUM.M2_MASS' | translate }}</p>
<ngx-slider [(value)]="simParams.m2" [options]="massOptions" ></ngx-slider>
</div>
<div style="display: flex; align-items: center; gap: 10px;">
<div class="slider-control-container">
<p style="white-space: nowrap">{{ 'PENDULUM.DAMPING' | translate }}</p>
<ngx-slider [(value)]="simParams.damping" [options]="dampingOptions" ></ngx-slider>
</div>
<div class="legend">
<div class="slider-control-container">
<button mat-raised-button color="primary" (click)="pushPendulum(true)">
{{ 'PENDULUM.POKE_M1' | translate }}
</button>
<button mat-raised-button color="primary" (click)="pushPendulum(false)">
{{ 'PENDULUM.POKE_M2' | translate }}
</button>
<button mat-raised-button color="primary" (click)="resetPendulum()">
{{ 'PENDULUM.RESET' | translate }}
</button>
</div>
<div class="legend" style="margin-top: 10px">
<span><span class="legend-color L1"></span> L1</span>
<span><span class="legend-color L2"></span> L2</span>
<span><span class="legend-color M1"></span> M1</span>

View File

@@ -5,8 +5,12 @@ import {ComputeShader, ShaderLanguage, StorageBuffer} from '@babylonjs/core';
import {PENDULUM_FRAGMENT_SHADER_WGSL, PENDULUM_PHYSIC_COMPUTE_SHADER_WGSL, PENDULUM_RENDER_COMPUTE_SHADER_WGSL, PENDULUM_VERTEX_SHADER_WGSL} from './pendulum.shader';
import {FormsModule} from '@angular/forms';
import {NgxSliderModule, Options} from '@angular-slider/ngx-slider';
import {DEFAULT_DAMPING, DEFAULT_G, DEFAULT_L1_LENGTH, DEFAULT_M1_MASS, DEFAULT_L2_LENGTH, DEFAULT_M2_MASS, DEFAULT_TRAIL_DECAY, MAX_DAMPING, MAX_G, MAX_LENGTH, MAX_MASS, MAX_TRAIL_DECAY, MIN_DAMPING, MIN_G, MIN_LENGTH, MIN_MASS, MIN_TRAIL_DECAY} from './pendulum.model';
import {DEFAULT_DAMPING, DEFAULT_G, DEFAULT_L1_LENGTH, DEFAULT_M1_MASS, DEFAULT_L2_LENGTH, DEFAULT_M2_MASS, DEFAULT_TRAIL_DECAY, MAX_DAMPING, MAX_G, MAX_LENGTH, MAX_MASS, MAX_TRAIL_DECAY, MIN_DAMPING, MIN_G, MIN_LENGTH, MIN_MASS, MIN_TRAIL_DECAY, IMPULSE_M2, IMPULSE_M1} from './pendulum.model';
import {TranslatePipe} from '@ngx-translate/core';
import {MatButton} from '@angular/material/button';
import {Information} from '../information/information';
import {AlgorithmInformation} from '../information/information.models';
import {UrlConstants} from '../../../constants/UrlConstants';
@Component({
selector: 'app-pendulum',
@@ -19,13 +23,30 @@ import {TranslatePipe} from '@ngx-translate/core';
FormsModule,
NgxSliderModule,
TranslatePipe,
MatButton,
Information,
],
templateUrl: './pendulum.component.html',
styleUrl: './pendulum.component.scss',
})
export class PendulumComponent {
class PendulumComponent {
// --- CONFIGURATION ---
algoInformation: AlgorithmInformation = {
title: 'PENDULUM.EXPLANATION.TITLE',
entries: [
{
name: '',
description: 'PENDULUM.EXPLANATION.EXPLANATION',
link: UrlConstants.DOUBLE_PENDULUM_WIKI
}
],
disclaimer: 'PENDULUM.EXPLANATION.DISCLAIMER',
disclaimerBottom: 'PENDULUM.EXPLANATION.DISCLAIMER_BOTTOM',
disclaimerListEntry: ['PENDULUM.EXPLANATION.DISCLAIMER_1', 'PENDULUM.EXPLANATION.DISCLAIMER_2', 'PENDULUM.EXPLANATION.DISCLAIMER_3', 'PENDULUM.EXPLANATION.DISCLAIMER_4']
};
renderConfig: RenderConfig = {
mode: '2D',
initialViewSize: 2,
@@ -96,11 +117,23 @@ export class PendulumComponent {
l1: DEFAULT_L1_LENGTH,
l2: DEFAULT_L2_LENGTH,
damping: DEFAULT_DAMPING,
trailDecay: DEFAULT_TRAIL_DECAY
trailDecay: DEFAULT_TRAIL_DECAY,
impulseM1: 0.0,
impulseM2: 0.0,
};
private currentSceneData: SceneEventData | null = null;
onSceneReady(event: SceneEventData) {
const { engine, scene } = event;
this.currentSceneData = event;
this.createSimulation();
}
private createSimulation() {
if (!this.currentSceneData){
return;
}
const {engine, scene} = this.currentSceneData;
engine.resize();
const width = engine.getRenderWidth();
@@ -113,20 +146,20 @@ export class PendulumComponent {
const stateBuffer = new StorageBuffer(engine, 4 * 4);
stateBuffer.update(new Float32Array([Math.PI / 4, Math.PI / 2, 0, 0])); // Initial angles
const paramsBuffer = new StorageBuffer(engine, 12 * 4);
const paramsData = new Float32Array(12);
const paramsBuffer = new StorageBuffer(engine, 14 * 4);
const paramsData = new Float32Array(14);
// --- 2. SHADERS ---
const csPhysics = new ComputeShader("physics", engine,
{ computeSource: PENDULUM_PHYSIC_COMPUTE_SHADER_WGSL },
{ bindingsMapping: { "state": { group: 0, binding: 0 }, "p": { group: 0, binding: 1 } } }
{computeSource: PENDULUM_PHYSIC_COMPUTE_SHADER_WGSL},
{bindingsMapping: {"state": {group: 0, binding: 0}, "p": {group: 0, binding: 1}}}
);
csPhysics.setStorageBuffer("state", stateBuffer);
csPhysics.setStorageBuffer("p", paramsBuffer);
const csRender = new ComputeShader("render", engine,
{ computeSource: PENDULUM_RENDER_COMPUTE_SHADER_WGSL },
{ bindingsMapping: { "pixelBuffer": { group: 0, binding: 0 }, "p": { group: 0, binding: 1 }, "state": { group: 0, binding: 2 } } }
{computeSource: PENDULUM_RENDER_COMPUTE_SHADER_WGSL},
{bindingsMapping: {"pixelBuffer": {group: 0, binding: 0}, "p": {group: 0, binding: 1}, "state": {group: 0, binding: 2}}}
);
csRender.setStorageBuffer("pixelBuffer", pixelBuffer);
csRender.setStorageBuffer("p", paramsBuffer);
@@ -140,6 +173,8 @@ export class PendulumComponent {
mat.setStorageBuffer("p", paramsBuffer);
}
//remove old observables if available
scene.onBeforeRenderObservable.clear();
// --- 4. RENDER LOOP ---
scene.onBeforeRenderObservable.add(() => {
this.simParams.time += this.simParams.dt;
@@ -159,7 +194,11 @@ export class PendulumComponent {
paramsData[8] = this.simParams.l2;
paramsData[9] = this.simParams.damping;
paramsData[10] = this.simParams.trailDecay;
paramsData[11] = 0; // Pad
paramsData[11] = this.simParams.impulseM1;
paramsData[12] = this.simParams.impulseM2;
paramsData[13] = 0; // Pad
this.resetImpulses();
paramsBuffer.update(paramsData);
@@ -171,4 +210,31 @@ export class PendulumComponent {
});
}
private resetImpulses() {
if (this.simParams.impulseM1 !== 0.0) {
this.simParams.impulseM1 = 0;
}
if (this.simParams.impulseM2 !== 0.0) {
this.simParams.impulseM2 = 0;
}
}
pushPendulum(m1: boolean) {
if (m1)
{
this.simParams.impulseM1 = IMPULSE_M1;
return;
}
this.simParams.impulseM2 = IMPULSE_M2;
}
resetPendulum() {
this.createSimulation();
}
}
export default PendulumComponent

View File

@@ -19,3 +19,6 @@ export const DEFAULT_M1_MASS = 2;
export const DEFAULT_M2_MASS = 1;
export const MIN_MASS = 0.1;
export const MAX_MASS = 5;
export const IMPULSE_M1 = 7;
export const IMPULSE_M2 = 15;

View File

@@ -25,6 +25,8 @@ const SHARED_STRUCTS = `
l2: f32,
damping: f32,
trailDecay: f32,
impulseM1: f32,
impulseM2: f32,
pad: f32 // <-- Padding for safe 16-byte memory alignment
};
@@ -134,8 +136,8 @@ export const PENDULUM_PHYSIC_COMPUTE_SHADER_WGSL = SHARED_STRUCTS + `
let den2 = p.l2 * (2.0 * p.m1 + p.m2 - p.m2 * cos(2.0 * delta_t));
let a2 = num2 / den2;
let new_v1 = (v1 + a1 * p.dt) * p.damping;
let new_v2 = (v2 + a2 * p.dt) * p.damping;
let new_v1 = (v1 + a1 * p.dt) * p.damping + p.impulseM1;
let new_v2 = (v2 + a2 * p.dt) * p.damping + p.impulseM2;
state.v1 = new_v1;
state.v2 = new_v2;