Add pendulum demo and WGSL support
Introduce a new Pendulum demo (component, template, stylesheet) and wire it into routing and the algorithms list. Extend Babylon canvas API to emit a SceneReadyEvent (scene + engine) and accept a shaderLanguage option in RenderConfig so materials/shaders can target WGSL; update Fractal to consume the new SceneReadyEvent signature. Also add i18n entries for the pendulum demo.
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@@ -441,6 +441,10 @@
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"TITLE": "Fraktale 3D",
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"DESCRIPTION": "3D-Visualisierung von komplexe, geometrische Mustern, die sich selbst in immer kleineren Maßstäben ähneln (Selbstähnlichkeit)."
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},
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"PENDULUM": {
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"TITLE": "Pendel",
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"DESCRIPTION": "Noch ein WebGPU test."
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},
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"NOTE": "HINWEIS",
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"GRID_HEIGHT": "Höhe",
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"GRID_WIDTH": "Beite"
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