Added resize callback to restart simulation new if canvas is resized
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@@ -8,7 +8,7 @@ import {MatSelect} from '@angular/material/select';
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import {AlgorithmInformation} from '../information/information.models';
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import {UrlConstants} from '../../../constants/UrlConstants';
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import {FormsModule} from '@angular/forms';
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import {BabylonCanvas, RenderCallback, RenderConfig, SceneReadyEvent} from '../../../shared/rendering/canvas/babylon-canvas.component';
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import {BabylonCanvas, RenderCallback, RenderConfig, SceneEventData} from '../../../shared/rendering/canvas/babylon-canvas.component';
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import {FRACTAL2D_FRAGMENT, FRACTAL2D_VERTEX} from './fractal.shader';
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import {PointerEventTypes, PointerInfo, Scene, ShaderMaterial, Vector2} from '@babylonjs/core';
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import {MatButton} from '@angular/material/button';
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@@ -155,7 +155,7 @@ export class FractalComponent implements OnInit {
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}
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}
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onSceneReady(event: SceneReadyEvent): void {
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onSceneReady(event: SceneEventData): void {
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event.scene.onPointerObservable.add((pointerInfo) => {
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switch (pointerInfo.type) {
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@@ -6,6 +6,7 @@
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<app-babylon-canvas
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[config]="renderConfig"
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(sceneReady)="onSceneReady($event)"
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(sceneResized)="onSceneReady($event)"
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/>
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</mat-card-content>
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</mat-card>
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@@ -1,5 +1,5 @@
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import {Component} from '@angular/core';
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import {BabylonCanvas, RenderConfig, SceneReadyEvent} from '../../../shared/rendering/canvas/babylon-canvas.component';
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import {BabylonCanvas, RenderConfig, SceneEventData} from '../../../shared/rendering/canvas/babylon-canvas.component';
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import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from '@angular/material/card';
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import {ComputeShader, ShaderLanguage, StorageBuffer} from '@babylonjs/core';
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import {PENDULUM_FRAGMENT_SHADER_WGSL, PENDULUM_PHYSIC_COMPUTE_SHADER_WGSL, PENDULUM_RENDER_COMPUTE_SHADER_WGSL, PENDULUM_VERTEX_SHADER_WGSL} from './pendulum.shader';
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@@ -42,7 +42,7 @@ export class PendulumComponent {
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trailDecay: 0.98
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};
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onSceneReady(event: SceneReadyEvent) {
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onSceneReady(event: SceneEventData) {
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const { engine, scene } = event;
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engine.resize();
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@@ -113,4 +113,5 @@ export class PendulumComponent {
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csRender.dispatch(dispatchCount, 1, 1);
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});
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}
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}
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