Add fractal visualization feature
Introduce a new Fractal visualization: adds FractalComponent (template, styles, TS), FractalService (rendering, palettes, Mandelbrot/Julia/Burning Ship/Newton implementations), and Fractal model/types. Wire up routing and router constants (route and component import), add wiki links to UrlConstants, and expose the new algorithm in AlgorithmsService. Also add i18n entries (en/de) for UI labels and explanations. Component supports canvas zoom/drag, color schemes and iteration controls.
This commit is contained in:
55
src/app/pages/algorithms/fractal/fractal.component.html
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55
src/app/pages/algorithms/fractal/fractal.component.html
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<mat-card class="container">
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<mat-card-header>
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<mat-card-title>{{ 'FRACTAL.TITLE' | translate }}</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<app-information [algorithmInformation]="algoInformation"/>
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<div class="controls-panel">
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<mat-form-field appearance="fill">
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<mat-label>{{ 'FRACTAL.ALGORITHM' | translate }}</mat-label>
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<mat-select [(ngModel)]="selectedAlgorithm"
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(selectionChange)="onAlgorithmChange()">
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@for (algo of algoInformation.entries; track algo.name) {
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<mat-option [value]="algo.name">{{ algo.name }}</mat-option>
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}
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</mat-select>
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</mat-form-field>
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<mat-form-field appearance="fill">
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<mat-label>{{ 'FRACTAL.COLOR_SCHEME' | translate }}</mat-label>
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<mat-select [(ngModel)]="selectedColorScheme"
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(selectionChange)="onColorChanged()"
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[disabled]="selectedAlgorithm === 'Newton'">
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@for (name of FRACTAL_COLOR_SCHEMES; track name) {
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<mat-option [value]="name">{{ name }}</mat-option>
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}
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</mat-select>
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</mat-form-field>
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<mat-form-field appearance="outline">
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<mat-label>{{ 'FRACTAL.MAX_ITERATION' | translate }}</mat-label>
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<input
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matInput
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type="number"
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[disabled]="selectedAlgorithm === 'Newton'"
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[min]="MIN_ITERATION"
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[max]="MAX_ITERATION"
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[(ngModel)]="currentIteration"
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(blur)="onIterationChanged()"
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(keyup.enter)="onIterationChanged()"
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/>
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</mat-form-field>
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</div>
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<div class="canvas-container">
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<canvas #fractalCanvas
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width="1000"
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height="1000"
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(mousedown)="onMouseDown($event)"
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(mousemove)="onMouseMove($event)"
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(mouseup)="onMouseUp()"
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(mouseleave)="onMouseUp()"
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(wheel)="onWheel($event)">
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</canvas>
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</div>
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</mat-card-content>
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</mat-card>
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189
src/app/pages/algorithms/fractal/fractal.component.ts
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189
src/app/pages/algorithms/fractal/fractal.component.ts
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import {AfterViewInit, Component, ElementRef, inject, ViewChild} from '@angular/core';
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import {Information} from '../information/information';
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import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from '@angular/material/card';
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import {TranslatePipe} from '@ngx-translate/core';
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import {MatFormField, MatInput, MatLabel} from '@angular/material/input';
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import {MatOption} from '@angular/material/core';
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import {MatSelect} from '@angular/material/select';
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import {AlgorithmInformation} from '../information/information.models';
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import {UrlConstants} from '../../../constants/UrlConstants';
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import {FormsModule} from '@angular/forms';
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import {FractalService} from './service/fractal.service';
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import {DEFAULT_ITERATION, FRACTAL_COLOR_SCHEMES, FractalConfig, MAX_ITERATION, MIN_ITERATION} from './fractal.model';
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@Component({
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selector: 'app-fractal',
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imports: [
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Information,
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MatCard,
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MatCardContent,
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MatCardHeader,
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MatCardTitle,
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TranslatePipe,
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MatFormField,
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MatLabel,
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MatOption,
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MatSelect,
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FormsModule,
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MatInput
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],
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templateUrl: './fractal.component.html',
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styleUrl: './fractal.component.scss',
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})
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export class FractalComponent implements AfterViewInit {
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algoInformation: AlgorithmInformation = {
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title: 'FRACTAL.EXPLANATION.TITLE',
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entries: [
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{
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name: 'Mandelbrot',
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description: 'FRACTAL.EXPLANATION.MANDELBROT_EXPLANATION',
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link: UrlConstants.MANDELBROT_WIKI
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},
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{
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name: 'Julia',
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description: 'FRACTAL.EXPLANATION.JULIA_EXPLANATION',
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link: UrlConstants.JULIA_WIKI
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},
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{
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name: 'Burning Ship',
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description: 'FRACTAL.EXPLANATION.BURNING_SHIP_EXPLANATION',
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link: UrlConstants.BURNING_SHIP_WIKI
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},
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{
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name: 'Newton',
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description: 'FRACTAL.EXPLANATION.NEWTON_EXPLANATION',
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link: UrlConstants.NEWTON_FRACTAL_WIKI
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}
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],
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disclaimer: 'FRACTAL.EXPLANATION.DISCLAIMER',
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disclaimerBottom: '',
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disclaimerListEntry: [
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'FRACTAL.EXPLANATION.DISCLAIMER_1',
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'FRACTAL.EXPLANATION.DISCLAIMER_2',
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'FRACTAL.EXPLANATION.DISCLAIMER_3',
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'FRACTAL.EXPLANATION.DISCLAIMER_4'
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]
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};
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private readonly fractalService = inject(FractalService);
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config: FractalConfig = {
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algorithm: 'Mandelbrot',
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width: 1000,
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height: 1000,
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maxIterations: DEFAULT_ITERATION,
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zoom: 1,
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offsetX: -0.5,
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offsetY: 0,
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colorScheme: FRACTAL_COLOR_SCHEMES[0]
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};
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private isDragging = false;
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private dragStartX = 0;
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private dragStartY = 0;
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@ViewChild('fractalCanvas') canvasRef!: ElementRef<HTMLCanvasElement>;
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selectedAlgorithm: string = this.config.algorithm;
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currentIteration: number = this.config.maxIterations;
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selectedColorScheme: string = 'Blue-Gold';
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ngAfterViewInit(): void {
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this.draw();
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}
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resetView(): void{
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this.isDragging = false;
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this.dragStartX = 0;
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this.dragStartY = 0;
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this.config.offsetX = -0.5;
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this.config.offsetY = 0;
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this.config.zoom = 1;
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}
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onAlgorithmChange(): void {
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this.config.algorithm = this.selectedAlgorithm as any;
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this.resetView();
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this.draw();
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}
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onColorChanged(): void {
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this.config.colorScheme = this.selectedColorScheme as any;
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this.draw();
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}
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onIterationChanged(): void {
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this.config.maxIterations = Math.max(Math.min(this.currentIteration, MAX_ITERATION), MIN_ITERATION );
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this.draw();
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}
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private draw(): void {
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const canvas = this.canvasRef.nativeElement;
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const ctx = canvas.getContext('2d');
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if (ctx) {
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this.fractalService.draw(ctx, this.config);
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}
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}
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//movement
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onMouseDown(event: MouseEvent): void {
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this.isDragging = true;
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this.dragStartX = event.clientX;
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this.dragStartY = event.clientY;
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}
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onMouseUp(): void {
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this.isDragging = false;
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}
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onMouseMove(event: MouseEvent): void {
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if (!this.isDragging) return;
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const deltaX = event.clientX - this.dragStartX;
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const deltaY = event.clientY - this.dragStartY;
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const reScale = 4 / (this.config.width * this.config.zoom);
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const imScale = 4 / (this.config.height * this.config.zoom);
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this.config.offsetX -= deltaX * reScale;
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this.config.offsetY -= deltaY * imScale;
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this.dragStartX = event.clientX;
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this.dragStartY = event.clientY;
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this.draw();
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}
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onWheel(event: WheelEvent): void {
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event.preventDefault();
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const zoomFactor = 1.1;
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const zoomIn = event.deltaY < 0;
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const rect = this.canvasRef.nativeElement.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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const reScale = 4 / (this.config.width * this.config.zoom);
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const imScale = 4 / (this.config.height * this.config.zoom);
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const mouseRe = (mouseX - this.config.width / 2) * reScale + this.config.offsetX;
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const mouseIm = (mouseY - this.config.height / 2) * imScale + this.config.offsetY;
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if (zoomIn) {
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this.config.zoom *= zoomFactor;
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} else {
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this.config.zoom /= zoomFactor;
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}
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const newReScale = 4 / (this.config.width * this.config.zoom);
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const newImScale = 4 / (this.config.height * this.config.zoom);
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this.config.offsetX = mouseRe - (mouseX - this.config.width / 2) * newReScale;
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this.config.offsetY = mouseIm - (mouseY - this.config.height / 2) * newImScale;
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this.draw();
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}
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protected readonly MIN_ITERATION = MIN_ITERATION;
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protected readonly MAX_ITERATION = MAX_ITERATION;
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protected readonly FRACTAL_COLOR_SCHEMES = FRACTAL_COLOR_SCHEMES;
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}
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33
src/app/pages/algorithms/fractal/fractal.model.ts
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33
src/app/pages/algorithms/fractal/fractal.model.ts
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export interface FractalConfig {
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algorithm: 'Mandelbrot' | 'Julia' | 'Burning Ship' | 'Newton';
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width: number;
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height: number;
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maxIterations: number;
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zoom: number;
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offsetX: number;
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offsetY: number;
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cReal?: number;
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cImag?: number;
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colorScheme: FractalColorScheme;
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}
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export const FRACTAL_COLOR_SCHEMES = [
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'Blue-Gold',
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'Fire',
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'Rainbow',
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'Greyscale',
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] as const;
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export type FractalColorScheme = typeof FRACTAL_COLOR_SCHEMES[number];
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export class ComplexNumber {
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constructor(public re: number, public im: number) {}
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add(other: ComplexNumber): ComplexNumber {
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return new ComplexNumber(this.re + other.re, this.im + other.im);
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}
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// Für Newton brauchen wir später auch Multiplikation und Division
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}
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export const DEFAULT_ITERATION = 100;
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export const MIN_ITERATION = 20;
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export const MAX_ITERATION = 1000;
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256
src/app/pages/algorithms/fractal/service/fractal.service.ts
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256
src/app/pages/algorithms/fractal/service/fractal.service.ts
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import { Injectable } from '@angular/core';
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import {FractalColorScheme, FractalConfig} from '../fractal.model';
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@Injectable({
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providedIn: 'root'
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})
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export class FractalService {
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private currentPalette: Uint8ClampedArray = new Uint8ClampedArray(0);
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private lastScheme: FractalColorScheme | null = null;
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private lastMaxIter: number = 0;
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draw(ctx: CanvasRenderingContext2D, config: FractalConfig): void {
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const width = config.width;
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const height = config.height;
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this.updateColorPalette(config);
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const imageData = ctx.createImageData(width, height);
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const data = imageData.data;
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for (let x = 0; x < width; x++) {
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for (let y = 0; y < height; y++) {
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const re = (x - width / 2) * (4 / width / config.zoom) + config.offsetX;
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const im = (y - height / 2) * (4 / height / config.zoom) + config.offsetY;
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let iterations = 0;
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const pixelIndex = (y * width + x) * 4;
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switch (config.algorithm) {
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case 'Mandelbrot':
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iterations = this.calculateMandelbrot(re, im, config.maxIterations);
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this.colorizePixel(data, pixelIndex, iterations);
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break;
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case 'Julia':
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{ const cRe = config.cReal ?? -0.7;
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const cIm = config.cImag ?? 0.27015;
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iterations = this.calculateJulia(re, im, cRe, cIm, config.maxIterations);
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this.colorizePixel(data, pixelIndex, iterations);
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break; }
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case 'Burning Ship':
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iterations = this.calculateBurningShip(re, im, config.maxIterations);
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this.colorizePixel(data, pixelIndex, iterations);
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break;
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case 'Newton':
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this.handleNewtonFractal(re, im, pixelIndex, config, data);
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break;
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}
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}
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}
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ctx.putImageData(imageData, 0, 0);
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}
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private handleNewtonFractal(re: number, im: number, pixelIndex:number, config: FractalConfig, data: Uint8ClampedArray<ArrayBuffer>) {
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const result = this.calculateNewton(re, im, config.maxIterations);
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if (result === config.maxIterations) {
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data[pixelIndex] = 0;
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data[pixelIndex + 1] = 0;
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data[pixelIndex + 2] = 0;
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} else if (result >= 2000) {
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const light = 255 - (result - 2000) * 10;
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data[pixelIndex] = 0;
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data[pixelIndex + 1] = 0;
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data[pixelIndex + 2] = Math.max(0, light);
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} else if (result >= 1000) {
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const light = 255 - (result - 1000) * 10;
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data[pixelIndex] = 0;
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data[pixelIndex + 1] = Math.max(0, light);
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data[pixelIndex + 2] = 0;
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} else {
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const light = 255 - result * 10;
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data[pixelIndex] = Math.max(0, light);
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data[pixelIndex + 1] = 0;
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data[pixelIndex + 2] = 0;
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}
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data[pixelIndex + 3] = 255;
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}
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private updateColorPalette(config: FractalConfig) {
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if (this.lastScheme !== config.colorScheme || this.lastMaxIter !== config.maxIterations) {
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this.currentPalette = this.generatePalette(config.colorScheme, config.maxIterations);
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this.lastScheme = config.colorScheme;
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this.lastMaxIter = config.maxIterations;
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}
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}
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private calculateMandelbrot(cRe: number, cIm: number, maxIter: number): number {
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let zRe = 0;
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let zIm = 0;
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let n = 0;
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while (zRe * zRe + zIm * zIm <= 4 && n < maxIter) {
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const zReNew = zRe * zRe - zIm * zIm + cRe;
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zIm = 2 * zRe * zIm + cIm;
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zRe = zReNew;
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n++;
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}
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return n;
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}
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private calculateJulia(zRe: number, zIm: number, cRe: number, cIm: number, maxIter: number): number {
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let n = 0;
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while (zRe * zRe + zIm * zIm <= 4 && n < maxIter) {
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const zReNew = zRe * zRe - zIm * zIm + cRe;
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zIm = 2 * zRe * zIm + cIm;
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zRe = zReNew;
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n++;
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}
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return n;
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}
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private calculateBurningShip(cRe: number, cIm: number, maxIter: number): number {
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let zRe = 0;
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let zIm = 0;
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let n = 0;
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while (zRe * zRe + zIm * zIm <= 4 && n < maxIter) {
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const zReAbs = Math.abs(zRe);
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const zImAbs = Math.abs(zIm);
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const zReNew = zReAbs * zReAbs - zImAbs * zImAbs + cRe;
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zIm = 2 * zReAbs * zImAbs + cIm;
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zRe = zReNew;
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n++;
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}
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return n;
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}
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private colorizePixel(data: Uint8ClampedArray, pixelIndex: number, iterations: number): void {
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const paletteIndex = iterations * 4;
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data[pixelIndex] = this.currentPalette[paletteIndex]; // R
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data[pixelIndex + 1] = this.currentPalette[paletteIndex + 1]; // G
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data[pixelIndex + 2] = this.currentPalette[paletteIndex + 2]; // B
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data[pixelIndex + 3] = 255;
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}
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// z^3 - 1
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// 1. 1 + 0i (right)
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// 2. -0.5 + 0.866i (upper left)
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// 3. -0.5 - 0.866i (lower left)
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private calculateNewton(x0: number, y0: number, maxIter: number): number {
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let x = x0;
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let y = y0;
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const tolerance = 0.000001;
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for (let i = 0; i < maxIter; i++) {
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const x2 = x * x;
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const y2 = y * y;
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if (x2 + y2 < 0.0000001) return maxIter;
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const oldX = x;
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const oldY = y;
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const z3Re = x*x*x - 3*x*y*y;
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const z3Im = 3*x*x*y - y*y*y;
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const fRe = z3Re - 1;
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const fIm = z3Im;
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const fPrimeRe = 3 * (x2 - y2);
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const fPrimeIm = 3 * (2 * x * y);
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const divDenom = fPrimeRe * fPrimeRe + fPrimeIm * fPrimeIm;
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if (divDenom === 0) return maxIter;
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||||
const divRe = (fRe * fPrimeRe + fIm * fPrimeIm) / divDenom;
|
||||
const divIm = (fIm * fPrimeRe - fRe * fPrimeIm) / divDenom;
|
||||
|
||||
x = oldX - divRe;
|
||||
y = oldY - divIm;
|
||||
|
||||
if ((x - 1)*(x - 1) + y*y < tolerance) return i;
|
||||
|
||||
if ((x + 0.5)*(x + 0.5) + (y - 0.866)*(y - 0.866) < tolerance) return i + 1000;
|
||||
|
||||
if ((x + 0.5)*(x + 0.5) + (y + 0.866)*(y + 0.866) < tolerance) return i + 2000;
|
||||
}
|
||||
|
||||
return maxIter;
|
||||
}
|
||||
|
||||
// --- Paletten-Generator ---
|
||||
private generatePalette(scheme: FractalColorScheme, maxIter: number): Uint8ClampedArray {
|
||||
const palette = new Uint8ClampedArray((maxIter + 1) * 4);
|
||||
|
||||
for (let i = 0; i <= maxIter; i++) {
|
||||
let r = 0, g = 0, b = 0;
|
||||
|
||||
if (i === maxIter) {
|
||||
r = 0; g = 0; b = 0;
|
||||
} else {
|
||||
const t = i / maxIter;
|
||||
|
||||
switch (scheme) {
|
||||
case 'Greyscale':
|
||||
r = g = b = t * 255;
|
||||
break;
|
||||
|
||||
case 'Blue-Gold':
|
||||
r = 9 * (1 - t) * t * t * t * 255;
|
||||
g = 15 * (1 - t) * (1 - t) * t * t * 255;
|
||||
b = 8.5 * (1 - t) * (1 - t) * (1 - t) * t * 255;
|
||||
r = Math.min(255, r * 2);
|
||||
g = Math.min(255, g * 2);
|
||||
b = Math.min(255, b * 4) + 40;
|
||||
break;
|
||||
|
||||
case 'Fire':
|
||||
if (i === maxIter) {
|
||||
r = 0; g = 0; b = 0;
|
||||
} else {
|
||||
const t = Math.sqrt(i / maxIter);
|
||||
|
||||
r = t * 255 * 2;
|
||||
g = (t - 0.3) * 255 * 3;
|
||||
b = (t - 0.6) * 255 * 6;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Rainbow':
|
||||
{ const hue = (i * 5) % 360;
|
||||
const rgb = this.hsvToRgb(hue, 1, 1);
|
||||
r = rgb[0]; g = rgb[1]; b = rgb[2];
|
||||
break; }
|
||||
}
|
||||
}
|
||||
|
||||
const index = i * 4;
|
||||
palette[index] = Math.min(255, Math.max(0, r));
|
||||
palette[index + 1] = Math.min(255, Math.max(0, g));
|
||||
palette[index + 2] = Math.min(255, Math.max(0, b));
|
||||
palette[index + 3] = 255; // Alpha
|
||||
}
|
||||
|
||||
return palette;
|
||||
}
|
||||
|
||||
private hsvToRgb(h: number, s: number, v: number): [number, number, number] {
|
||||
let r = 0, g = 0, b = 0;
|
||||
const c = v * s;
|
||||
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
|
||||
const m = v - c;
|
||||
|
||||
if (h >= 0 && h < 60) { r = c; g = x; b = 0; }
|
||||
else if (h >= 60 && h < 120) { r = x; g = c; b = 0; }
|
||||
else if (h >= 120 && h < 180) { r = 0; g = c; b = x; }
|
||||
else if (h >= 180 && h < 240) { r = 0; g = x; b = c; }
|
||||
else if (h >= 240 && h < 300) { r = x; g = 0; b = c; }
|
||||
else if (h >= 300 && h < 360) { r = c; g = 0; b = x; }
|
||||
|
||||
return [(r + m) * 255, (g + m) * 255, (b + m) * 255];
|
||||
}
|
||||
}
|
||||
@@ -32,6 +32,12 @@ export class AlgorithmsService {
|
||||
title: 'ALGORITHM.LABYRINTH.TITLE',
|
||||
description: 'ALGORITHM.LABYRINTH.DESCRIPTION',
|
||||
routerLink: RouterConstants.LABYRINTH.LINK
|
||||
},
|
||||
{
|
||||
id: 'fractal',
|
||||
title: 'ALGORITHM.FRACTAL.TITLE',
|
||||
description: 'ALGORITHM.FRACTAL.DESCRIPTION',
|
||||
routerLink: RouterConstants.FRACTAL.LINK
|
||||
}
|
||||
];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user