diff --git a/src/assets/i18n/en.json b/src/assets/i18n/en.json index bffef7c..12db945 100644 --- a/src/assets/i18n/en.json +++ b/src/assets/i18n/en.json @@ -297,7 +297,7 @@ "GAME_JAMS": { "TITLE": "Rapid Prototyping & Game Jams", "SHORT_DESCRIPTION": "Collection of innovative game concepts, created in under 48 hours.", - "INTRODUCTION": "Participation in international competitions (e.g., Ludum Dare). The focus is on creating functional and fun prototypes under extreme time pressure.", + "INTRODUCTION": "Participation in national competitions (e.g. BeansJam). The focus is on creating functional and fun prototypes under extreme time pressure.", "BULLET_1": "Focus on 'Core Game Loop' and fast feedback.", "BULLET_2": "Collaborative development in small, agile teams.", "BULLET_3": "Effective time management and scope control.", @@ -312,7 +312,7 @@ "SHORT_DESCRIPTION": "Real-time collision detection for complex, flexible 3D objects.", "INTRODUCTION": "Research work in the field of computer graphics. Development of an algorithm for physically correct simulation of fabrics and clothing in real-time.", "BULLET_1": "Mathematical modeling of mass-spring systems.", - "BULLET_2": "Low-level programming with C++, OpenGL, and shader code.", + "BULLET_2": "Low-level programming with Java.", "BULLET_3": "Optimization through spatial data structures (AABB Trees, Bounding Spheres).", "BULLET_4": "Scientific evaluation of simulation precision.", "CHALLENGE_1": "Handling 'self-collisions' in high-resolution meshes without performance loss.",