Update babylon-canvas.component.ts
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@@ -1,8 +1,9 @@
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import {AfterViewInit, Component, ElementRef, EventEmitter, inject, Input, NgZone, OnDestroy, Output, ViewChild} from '@angular/core';
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import {ArcRotateCamera, Camera, Engine, MeshBuilder, Scene, ShaderMaterial, Vector2, Vector3, WebGPUEngine} from '@babylonjs/core';
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import {ArcRotateCamera, Camera, MeshBuilder, Scene, ShaderMaterial, Vector2, Vector3, WebGPUEngine} from '@babylonjs/core';
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export interface RenderConfig {
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mode: '2D' | '3D';
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computeShaderSupport?: boolean;
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initialViewSize: number;
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vertexShader: string;
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fragmentShader: string;
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