Finalized the About page for now
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@@ -27,7 +27,9 @@
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"SKILLS": "Skills & Stack",
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"PRIMARY": "Core",
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"TOOLSET": "Toolset",
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"EXPERIENCE": "Experience"
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"EXPERIENCE": "Experience",
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"PROJECTS": "Projects",
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"EDUCATION": "Education"
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},
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"SKILLS": {
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"JAVA": "Java 8/Java 21+",
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@@ -41,14 +43,16 @@
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},
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"TOOLS": {
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"GIT": "Git",
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"GITHUB": "GITHUB",
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"GITHUB": "Github",
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"GITLAB": "Gitlab",
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"JENKINS": "Jenkins",
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"K8S": "Kubernetes / k3d",
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"POSTGRES": "PostgreSQL",
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"MONGO": "MongoDB",
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"GRAFANA": "Grafana/Prometheus"
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},
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"XP": {
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"COMPANY7": {
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"COMPANY8": {
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"COMPANY": "Teraport GmbH",
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"ROLE": "Senior Software Developer / Architect",
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"TIME": "Feb. 2024 – now",
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@@ -58,17 +62,17 @@
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"P3": "Development of a cost analysis tool called MIDO."
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}
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},
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"COMPANY6": {
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"COMPANY7": {
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"COMPANY": "ColorDigital GmbH",
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"ROLE": "Lead Software Developer",
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"TIME": "Mar. 2023 – Dec. 2023",
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"HIGHLIGHTS": {
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"P1": "Planning a new cloud architecture to migrate a large legacy monolith to a modern microservice-based platform.",
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"P2": "Led the development team of three to four backend engineers.",
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"P3": "Collaborated with partners and customers on integrating their systems with the DMIx"
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"P3": "Collaborated with partners and customers on integrating their systems with the DMIx."
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}
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},
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"COMPANY5": {
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"COMPANY6": {
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"COMPANY": "ColorDigital GmbH",
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"ROLE": "Senior Software Developer",
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"TIME": "Mar. 2021 – Mar. 2023",
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@@ -78,7 +82,7 @@
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"P3": "Development of 'PAX', a tool for data exchange between the DMIx cloud and customer PLM/ERP systems, including CI/CD integration."
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}
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},
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"COMPANY4": {
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"COMPANY5": {
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"COMPANY": "Assyst GmbH",
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"ROLE": "Team leadership",
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"TIME": "Sep. 2015 – Feb. 2021",
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@@ -88,7 +92,7 @@
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"P3": "Managed strategic initiatives in 3D software development."
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}
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},
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"COMPANY3": {
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"COMPANY4": {
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"COMPANY": "Assyst GmbH",
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"ROLE": "Software engineer",
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"TIME": "Apr. 2010 – Feb. 2021",
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@@ -98,7 +102,7 @@
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"P3": "Participated in national and international research projects (EU7 and ZIM)."
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}
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},
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"COMPANY2": {
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"COMPANY3": {
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"COMPANY": "Assyst GmbH",
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"ROLE": "Internship and Diploma",
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"TIME": "Apr. 2009 – Apr. 2010",
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@@ -108,8 +112,8 @@
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"P3": "Successfully implemented the diploma topic in Vidya."
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}
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},
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"COMPANY1": {
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"COMPANY": "TH bingen (University of Applied Sciences)",
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"COMPANY2": {
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"COMPANY": "TH Bingen (University of Applied Sciences)",
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"ROLE": "Tutorial for fundamentals of Java programming",
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"TIME": "Apr. 2008 – Aug. 2008",
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"HIGHLIGHTS": {
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@@ -118,8 +122,8 @@
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"P3": "Provided assistance during practical programming exercises."
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}
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},
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"COMPANY0": {
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"COMPANY": "TH bingen (University of Applied Sciences)",
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"COMPANY1": {
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"COMPANY": "TH Bingen (University of Applied Sciences)",
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"ROLE": "Research Asssitent",
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"TIME": "Oct. 2007 – Apr. 2008",
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"HIGHLIGHTS": {
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@@ -128,6 +132,78 @@
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"P3": "Integration of the MIT Exhibit framework and preparation for CeBIT 2008."
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}
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}
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},
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"PROJECT": {
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"P2": {
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"TITLE": "Playground",
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"DESCRIPTION": "This project is, as the name suggests, a personal playground that will grow over time. It showcases various private projects I’m working on and documents their progress, key ideas, and milestones.",
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"LINK_EXTERNAL": "andreas-dahm.eu",
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"LINK_INTERNAL": "Project details",
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"HIGHLIGHTS": {
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"P1": "Using modern technologies and CI/CD pipelines (Angular 20+, Spring Boot 4, GitHub).",
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"P2": "Showcasing personal projects and improving algorithmic skills over time.",
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"P3": "Deepening knowledge in JavaScript/TypeScript, Angular, Spring Boot and related technologies through hands-on practice."
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}
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},
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"P1": {
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"TITLE": "El Mucho",
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"DESCRIPTION": "This is my first published game on Steam. I developed it together with my brother, fulfilling one of my personal goals: creating and releasing my own video game.",
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"LINK_EXTERNAL": "Steam Store",
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"LINK_INTERNAL": "Project details",
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"HIGHLIGHTS": {
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"P1": "Publishing a game on Steam and integrating the Steam API.",
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"P2": "Designing, planning and developing a complete game from scratch.",
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"P3": "Implementing complex algorithms, including a custom A* pathfinding system and game AI logic."
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}
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},
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"P0": {
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"TITLE": "Game Jams",
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"DESCRIPTION": "This section showcases several of my past game jam creations. Game jams are a great way to explore new game ideas and quickly validate whether a game loop works. The tight time constraints force you to focus, and it’s always exciting to see what can be achieved within such a short timeframe.",
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"LINK_EXTERNAL": "Itch.io Collection",
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"LINK_INTERNAL": "Project details",
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"HIGHLIGHTS": {
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"P1": "Planning a realistic project scope with a team that can be built within 48 hours.",
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"P2": "Learning to stay focused and work effectively under strict time constraints.",
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"P3": "Experiencing the joy of creating a playable game in a short timeframe and seeing others enjoy it."
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}
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}
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},
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"EDUCATION": {
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"E6": {
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"WHERE": "FH Bingen (University of Applied Sciences)",
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"WHEN": "2006 – 2010",
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"WHAT": "Diploma (FH), Applied Computer Science (final grade 1.4)"
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},
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"E5": {
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"WHERE": "FH Koblenz (University of Applied Sciences)",
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"WHEN": "2005 – 2006",
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"WHAT": "1 semester of Engineering Informatics"
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},
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"E4": {
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"WHERE": "BBS Montabaur",
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"WHEN": "2002 – 2005",
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"WHAT": "Apprenticeship as IT Specialist for Application Development"
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},
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"E3": {
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"WHERE": "BBS Andernach – Higher Vocational School (Computer Science)",
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"WHEN": "2000 – 2002",
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"WHAT": "University entrance qualification (Fachhochschulreife)"
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},
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"E2": {
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"WHERE": "BBS Andernach – Vocational School for Technology (Electrical Engineering)",
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"WHEN": "1998 – 2000",
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"WHAT": "Secondary school certificate (Realschulabschluss)"
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},
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"E1": {
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"WHERE": "Hauptschule Hinter Burg Mayen (Albert Schweitzer Realschule Plus)",
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"WHEN": "1995 – 1998",
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"WHAT": "Lower secondary school certificate (Hauptschulabschluss)"
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},
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"E0": {
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"WHERE": "Albert Schweitzer Realschule Mayen",
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"WHEN": "1993 – 1995",
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"WHAT": "No degree (transferred to lower secondary school)"
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}
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}
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}
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}
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