Add cloth simulation page with WGSL shaders

Introduce a new cloth simulation feature: adds ClothComponent (TS/HTML/SCSS) and WGSL compute/vertex/fragment shaders implementing an XPBD-based cloth sim. Wire up routing and RouterConstants, add the cloth entry to the algorithms list, and add English/German i18n strings. Also include small refactors/renames for algorithm-category and algorithms.service imports and update BabylonCanvas to tolerate optional shader configuration and avoid null access during setup.
This commit is contained in:
2026-02-23 11:02:54 +01:00
parent 885e609082
commit 954211b3cf
12 changed files with 461 additions and 11 deletions

View File

@@ -14,6 +14,7 @@ export const routes: Routes = [
{ path: RouterConstants.LABYRINTH.PATH, component: RouterConstants.LABYRINTH.COMPONENT},
{ path: RouterConstants.FRACTAL.PATH, component: RouterConstants.FRACTAL.COMPONENT},
{ path: RouterConstants.FRACTAL3d.PATH, component: RouterConstants.FRACTAL3d.COMPONENT},
{ path: RouterConstants.PENDULUM.PATH, component: RouterConstants.PENDULUM.COMPONENT}
{ path: RouterConstants.PENDULUM.PATH, component: RouterConstants.PENDULUM.COMPONENT},
{ path: RouterConstants.CLOTH.PATH, component: RouterConstants.CLOTH.COMPONENT}
];