Add cloth simulation page with WGSL shaders
Introduce a new cloth simulation feature: adds ClothComponent (TS/HTML/SCSS) and WGSL compute/vertex/fragment shaders implementing an XPBD-based cloth sim. Wire up routing and RouterConstants, add the cloth entry to the algorithms list, and add English/German i18n strings. Also include small refactors/renames for algorithm-category and algorithms.service imports and update BabylonCanvas to tolerate optional shader configuration and avoid null access during setup.
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@@ -471,6 +471,9 @@
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"DISCLAIMER_BOTTOM": "HINWEIS: Wenn zuviele Impulse in das System gegeben werden, wird die Simulation instabil. Dann hängt das Pendel nur noch runter und es muss neu gestartet werden."
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}
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},
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"CLOTH": {
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"TITLE": "Stoff-Simulation"
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},
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"ALGORITHM": {
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"TITLE": "Algorithmen",
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"PATHFINDING": {
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@@ -501,6 +504,10 @@
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"TITLE": "Doppel-Pendel",
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"DESCRIPTION": "Visualisierung einer chaotischen Doppel-Pendel-Simulation mit WebGPU."
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},
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"CLOTH": {
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"TITLE": "Stoff-Simulation",
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"DESCRIPTION": "Simulation on Stoff mit WebGPU."
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}
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"NOTE": "HINWEIS",
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"GRID_HEIGHT": "Höhe",
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"GRID_WIDTH": "Beite"
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