feat(algorithms): add cloth-icm self-collision page
Add a CPU cloth self-collision demo based on Volino and Magnenat-Thalmann 2006 (intersection contour minimization). It uses an 18-DOP BVH with normal-cone culling. The page has tangled and drop scenes and a debug panel.
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@@ -19,6 +19,7 @@ Open ideas for the playground frontend. Tick a box when done.
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## Features
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- [ ] **Cloth ICM drop scene**: with ICM on, ~260 intersections stay (ICM off: ~1000) and the cloth never settles. Causes: discrete detection (cloth moves 5-7x thickness per frame), gravity and ground fold new layers faster than ICM resolves, open contours end at vertex-sharing pairs the narrow phase skips. Ideas: continuous collision detection, detection per substep, handle vertex-sharing pairs.
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- [ ] **Shareable demo state**: keep demo settings in query params (fractal zoom/center, sorting algorithm, seeds). Opening the link restores the view.
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- [ ] **New algorithm demos** (pattern: route + `RouterConstants` + `AlgorithmsService` entry + i18n + information panel):
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- [x] Boids / flocking (GPU path like cloth)
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@@ -30,4 +31,5 @@ Open ideas for the playground frontend. Tick a box when done.
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- [x] Reaction-diffusion (Gray-Scott) shader (reuse the fractal shader setup)
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- [x] **Lenia** (continuous Game of Life, shader ping-pong like Gray-Scott)
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- [x] **Fluid (Stable Fluids)** (velocity, pressure and dye shader ping-pong like Lenia)
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- [x] **Cloth self-collision (ICM)** (Volino and Magnenat-Thalmann 2006, CPU: BVH with normal-cone culling, contour tracing, intersection contour minimization)
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- [x] **Ant colony** (ACO on TSP, CPU + Canvas 2D)
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