Add labyrinth maze generator and integrate routes
Introduce a new Labyrinth feature: add LabyrinthComponent (TS/HTML/SCSS) implementing maze generation (Prim's/Kruskal) and visualization using the existing generic grid. Wire the component into RouterConstants and app.routes, and add the algorithm entry to AlgorithmsService. Refactor pathfinding internals: rename Node.previousNode -> Node.linkedNode and update PathfindingService and PathfindingComponent accordingly. Add SharedFunctions.random helpers and replace local random utilities. Rename Conway component files/class to ConwayGolComponent and update template path. Add i18n entries for labyrinth (en/de). Minor housekeeping: bump package version to 1.0.0 and disable @typescript-eslint/prefer-for-of in ESLint config.
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@@ -17,6 +17,7 @@ module.exports = defineConfig([
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rules: {
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"@typescript-eslint/no-inferrable-types": "off",
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"@typescript-eslint/no-explicit-any": "off",
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"@typescript-eslint/prefer-for-of": "off",
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"@angular-eslint/directive-selector": [
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"error",
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{
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