Changed 2d fractals to webgl for more performance
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@@ -379,6 +379,7 @@
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"FRACTAL": {
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"TITLE": "Fractals",
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"ALGORITHM": "Algorithms",
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"RESET": "Reset",
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"COLOR_SCHEME": "Color Scheme",
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"MAX_ITERATION": "Max. Resolution",
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"EXPLANATION": {
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@@ -391,9 +392,9 @@
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"DISCLAIMER_1": "Infinite Depth: No matter how far you zoom in, new complex structures appear that often resemble the whole (self-similarity).",
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"DISCLAIMER_2": "Escape-Time Algorithm: Colors usually represent how quickly a sequence exceeds a certain threshold—the faster it escapes, the 'hotter' or brighter the color.",
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"DISCLAIMER_3": "Complex Numbers: Calculations don't happen in a standard coordinate system, but in the complex plane using real and imaginary components.",
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"DISCLAIMER_4": "Computational Load: Since hundreds of calculations are performed for every single pixel, fractals are a classic benchmark for GPU and processor performance."
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"DISCLAIMER_4": "Computational Load: Since hundreds of calculations are performed for every single pixel, fractals are a classic benchmark for GPU and processor performance.",
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"DISCLAIMER_BOTTOM": "Graphics cards calculate with 32-bit floating point numbers (float) by default. These only have about 7 digits of accuracy. At very high zoom levels (> 100,000), the difference between two pixels is so tiny that the graphics card can no longer display it. It calculates exactly the same value for 10 pixels next to each other -> you see blocks or stair steps."
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}
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},
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"FRACTAL3D": {
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"TITLE": "3D Fractals",
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