feat(fluid): add Stable Fluids demo on float textures
Velocity runs on a 128x128 grid and dye on 512x512. Walls are free-slip: shaders clamp coordinates to the field. Drag pushes the fluid and adds dye. Idle time adds random splats. Tick the fluid item in ROADMAP.md.
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@@ -30,4 +30,5 @@ Open ideas for the playground frontend. Tick a box when done.
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- [x] Fourier epicycles
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- [x] Reaction-diffusion (Gray-Scott) shader (reuse the fractal shader setup)
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- [x] **Lenia** (continuous Game of Life, shader ping-pong like Gray-Scott)
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- [x] **Fluid (Stable Fluids)** (velocity, pressure and dye shader ping-pong like Lenia)
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- [x] **Ant colony** (ACO on TSP, CPU + Canvas 2D)
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