Fixed some styling issues

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lobo committed 2026-02-24 08:27:59 +01:00
1 parent f656206691
commit ed0e370e9d
11 files changed
+20 -12

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@@ -11,4 +11,5 @@ canvas {
display: block;
width: 100%;
height: 100%;
border-width: 0;
}
@@ -0,0 +1,3 @@
<div class="canvas-container">
<canvas #renderCanvas></canvas>
</div>
Whitespace-only changes.
@@ -0,0 +1,197 @@
import {AfterViewInit, Component, ElementRef, EventEmitter, inject, Input, NgZone, OnDestroy, Output, ViewChild} from '@angular/core';
import {ArcRotateCamera, Camera, MeshBuilder, Scene, ShaderLanguage, ShaderMaterial, Vector2, Vector3, WebGPUEngine} from '@babylonjs/core';
export interface RenderConfig {
mode: '2D' | '3D';
shaderLanguage?: number; //0 GLSL, 1 WGSL
initialViewSize: number;
vertexShader?: string;
fragmentShader?: string;
uniformNames?: string[];
uniformBufferNames?: string[];
}
export type RenderCallback = (material: ShaderMaterial, camera: Camera, canvas: HTMLCanvasElement, scene: Scene) => void;
export interface SceneEventData {
scene: Scene;
engine: WebGPUEngine;
}
@Component({
selector: 'app-babylon-canvas',
imports: [],
templateUrl: './babylon-canvas.component.html',
styleUrl: './babylon-canvas.component.scss',
})
export class BabylonCanvas implements AfterViewInit, OnDestroy {
readonly ngZone = inject(NgZone);
@ViewChild('renderCanvas', { static: true }) canvasRef!: ElementRef<HTMLCanvasElement>;
@Input({ required: true }) config!: RenderConfig;
@Input() renderCallback?: RenderCallback;
@Output() sceneReady = new EventEmitter<SceneEventData>();
@Output() sceneResized = new EventEmitter<SceneEventData>();
private engine!: WebGPUEngine;
private scene!: Scene;
private shaderMaterial!: ShaderMaterial;
private camera!: Camera;
//Listener
private readonly resizeHandler = () => this.handleResize();
private readonly wheelHandler = (evt: WheelEvent) => evt.preventDefault();
ngAfterViewInit(): void {
this.initBabylon().then(() => { console.log("Engine initialized"); });
}
ngOnDestroy(): void {
window.removeEventListener('resize', this.resizeHandler);
const canvas = this.canvasRef?.nativeElement;
if (canvas) {
canvas.removeEventListener('wheel', this.wheelHandler);
}
if (this.engine) {
this.engine.dispose();
}
}
private async initBabylon(): Promise<void> {
const canvas = this.canvasRef.nativeElement;
this.engine = new WebGPUEngine(canvas);
await this.engine.initAsync().then(() => {
this.scene = new Scene(this.engine);
this.setupCamera(canvas);
this.addListener(canvas);
this.createShaderMaterial();
this.createFullScreenRect();
this.sceneReady.emit({
scene: this.scene,
engine: this.engine
});
this.addRenderLoop(canvas);
});
}
private addListener(canvas: HTMLCanvasElement) {
canvas.addEventListener('wheel', this.wheelHandler, {passive: false});
window.addEventListener('resize', this.resizeHandler);
}
private setupCamera(canvas: HTMLCanvasElement) {
if (this.config.mode === '3D') {
this.setup3dCamera(canvas);
return;
}
this.setup2dCamera(canvas);
}
private setup2dCamera(canvas: HTMLCanvasElement) {
const cam = new ArcRotateCamera("Camera2D", -Math.PI / 2, Math.PI / 2, 10, Vector3.Zero(), this.scene);
cam.mode = Camera.ORTHOGRAPHIC_CAMERA;
const aspect = canvas.width / canvas.height;
const viewSize = this.config?.initialViewSize ?? 10;
cam.orthoLeft = -viewSize * aspect / 2;
cam.orthoRight = viewSize * aspect / 2;
cam.orthoTop = viewSize / 2;
cam.orthoBottom = -viewSize / 2;
this.camera = cam;
}
private setup3dCamera(canvas: HTMLCanvasElement) {
const cam = new ArcRotateCamera("Camera", 0, Math.PI / 2, 4, Vector3.Zero(), this.scene);
cam.wheelPrecision = 100;
cam.pinchPrecision = 200;
cam.minZ = 0.1;
cam.maxZ = 100;
cam.lowerRadiusLimit = 1.5;
cam.upperRadiusLimit = 20;
cam.radius = this.config?.initialViewSize ?? 1;
cam.attachControl(canvas, true);
this.camera = cam;
}
private createFullScreenRect() {
if (!this.config.vertexShader || !this.config.fragmentShader) {
return;
}
const plane = MeshBuilder.CreatePlane("plane", {size: 100}, this.scene);
if (this.config.mode === '3D') {
plane.parent = this.camera;
plane.position.z = 1;
} else {
plane.lookAt(this.camera.position);
}
plane.alwaysSelectAsActiveMesh = true;
plane.material = this.shaderMaterial;
}
private createShaderMaterial() {
if (!this.config.vertexShader || !this.config.fragmentShader || !this.config.uniformNames) {
return;
}
this.shaderMaterial = new ShaderMaterial(
"shaderMaterial",
this.scene,
{
vertexSource: this.config.vertexShader,
fragmentSource: this.config.fragmentShader
},
{
attributes: ["position", "uv"],
uniforms: ["resolution", "cameraPosition", ...this.config.uniformNames],
uniformBuffers: this.config.uniformBufferNames ?? [],
shaderLanguage: this.config.shaderLanguage ?? ShaderLanguage.GLSL
}
);
this.shaderMaterial.disableDepthWrite = true;
this.shaderMaterial.backFaceCulling = false;
}
private addRenderLoop(canvas: HTMLCanvasElement) {
this.engine.runRenderLoop(() => {
// callback call to call specific uniforms
if (this.renderCallback) {
this.renderCallback(this.shaderMaterial, this.camera, canvas, this.scene);
}
// default uniforms which maybe each scene has
if (this.shaderMaterial) {
this.shaderMaterial.setVector2("resolution", new Vector2(canvas.width, canvas.height));
this.shaderMaterial.setVector3("cameraPosition", this.camera.position);
}
this.scene.render();
});
}
private handleResize(): void {
if (this.engine) {
this.engine.resize();
}
if (this.config.mode === '2D' && this.camera instanceof ArcRotateCamera) {
const viewSize = this.config?.initialViewSize ?? 10;
this.camera.orthoLeft = -viewSize / 2;
this.camera.orthoRight = viewSize / 2;
this.camera.orthoTop = viewSize / 2;
this.camera.orthoBottom = -viewSize / 2;
}
this.sceneResized?.emit({
scene: this.scene,
engine: this.engine
});
}
}