Add CLAUDE.md, use snackbar for WebGPU errors

Add a new CLAUDE.md project guidelines file. Update BabylonCanvas to replace alert() with an Angular Material MatSnackBar and use ngx-translate for a localized WebGPU-not-supported message (injects MatSnackBar and TranslateService and updates imports). Add the corresponding WEBGPU.NOT_SUPPORTED entries to en.json and de.json for localization.
This commit is contained in:
2026-03-07 15:50:31 +01:00
parent f7557efa88
commit f46a1ed0bf
4 changed files with 104 additions and 1 deletions

View File

@@ -1,4 +1,6 @@
import {AfterViewInit, Component, ElementRef, EventEmitter, inject, Input, NgZone, OnDestroy, Output, ViewChild} from '@angular/core';
import {MatSnackBar} from '@angular/material/snack-bar';
import {TranslateService} from '@ngx-translate/core';
import {ArcRotateCamera, Camera, MeshBuilder, Scene, ShaderLanguage, ShaderMaterial, Vector2, Vector3, WebGPUEngine} from '@babylonjs/core';
export interface RenderConfig {
@@ -26,6 +28,8 @@ export interface SceneEventData {
})
export class BabylonCanvas implements AfterViewInit, OnDestroy {
readonly ngZone = inject(NgZone);
private readonly snackBar = inject(MatSnackBar);
private readonly translate = inject(TranslateService);
@ViewChild('renderCanvas', { static: true }) canvasRef!: ElementRef<HTMLCanvasElement>;
@@ -72,9 +76,11 @@ export class BabylonCanvas implements AfterViewInit, OnDestroy {
engine: this.engine
});
this.addRenderLoop(canvas);
})
.catch(() => {
alert("WebGPU could not be started. Please check your browser if it supports WebGPU.");
const message = this.translate.instant('WEBGPU.NOT_SUPPORTED');
this.snackBar.open(message, 'OK', { duration: 8000, horizontalPosition: "center", verticalPosition: "top" });
this.engine = null!;
});
}