Add linkLabel to AlgorithmEntry. The info panel shows it instead of
"Wikipedia" when set, for links that are not Wikipedia.
Tick the boids item in ROADMAP.md and add a Boids 3D item.
Add idea, complexity, data structures, GPU use to 10 algorithm pages.
Link logic files on Gitea; a spec fails on a missing path.
Fix wrong texts: cloth phases, pendulum dt, fractal lighting, typos.
Update the Playground entry on the projects page: diagram,
prerender, privacy and operations bullets, one challenge,
one learning, and the Traefik, nginx and Tailscale technologies.
Fonts come from npm, not Google, so no third-party font requests.
Pages are prerendered at build time; browser-only code is guarded.
nginx serves per-route HTML, a real 404 and gzip.
Draw a shape or pick a preset, then rebuild it with a direct DFT.
Each frequency becomes one circle. Circles are sorted by radius, and
the circles slider keeps the biggest N. Also tick the ROADMAP item and
add the FOURIER SEO key.
Add diagrams to three projects. A tap opens them full size.
Align en/de texts: no versions, Gitea not GitHub, Portainer, home
server + VPS. Make To Be Played the featured project.
Remove the Hostinger logo image.
Convert 26 PNG/JPG assets to WebP: max 1600 px, q80, diagrams lossless.
src/assets shrinks from 8.3 MB to 4.2 MB.
Use me.jpg for og:image and twitter:image; some crawlers skip WebP.
Add scripts/check-assets.mjs to lint, so a wrong asset path fails lint,
not only at runtime.
Move to Angular 22 and update all dependencies. TypeScript stays on 6.0
(7 is blocked by Angular 22). Drop the ip-address override, add
fast-uri and basic-ftp overrides for audit fixes.
Set ChangeDetectionStrategy.Eager on components, as the ng update
migration does, and turn off the new OnPush lint rule.
Add the To Be Played project to the projects page and the about page.
Introduce an interactive Four Color Theorem demo: add FourColorComponent (template, styles, standalone component) with canvas-based grid, region generation, adjacency detection and a backtracking solver; include models for nodes/regions and grid constants. Wire up route and RouterConstants/UrlConstants, add menu entry in AlgorithmsService, and add i18n entries for English and German. Also add global color styles in styles.scss and a few minor i18n text adjustments.
Introduce TimSort support across the app: add TIM_SORT_WIKI to UrlConstants, implement timSort (with insertionSortRange and mergeRanges) in SortingService to produce SortSnapshot sequences (uses RUN=32, sorts runs then merges, marks comparing/unsorted/sorted states), and wire the algorithm into SortingComponent (UI entry and case branch). Also add TIMSORT_EXPLANATION translations in de.json and en.json, and add a few UI label keys (STIFFNESS, ELONGATION, RESTART_SIMULATION) to both locale files.
Switch route definitions to lazy-load components via loadComponent dynamic imports and remove direct component references from RouterConstants. Remove several components' standalone flags and adjust component metadata (styleUrl vs styleUrls) and imports accordingly. Make AlgorithmsService and AlgorithmsComponent synchronous (getCategories() now returns an array and template iterates categories directly). Replace alert in PathfindingComponent with MatSnackBar and inject it. Simplify LanguageService initialization to use existing translate configuration. Remove unused ReloadService. Make GenericGridComponent.lastCell protected. Miscellaneous tidy-ups across related files.
Introduce a new cloth simulation feature: adds ClothComponent (TS/HTML/SCSS) and WGSL compute/vertex/fragment shaders implementing an XPBD-based cloth sim. Wire up routing and RouterConstants, add the cloth entry to the algorithms list, and add English/German i18n strings. Also include small refactors/renames for algorithm-category and algorithms.service imports and update BabylonCanvas to tolerate optional shader configuration and avoid null access during setup.
Introduce a new Pendulum demo (component, template, stylesheet) and wire it into routing and the algorithms list. Extend Babylon canvas API to emit a SceneReadyEvent (scene + engine) and accept a shaderLanguage option in RenderConfig so materials/shaders can target WGSL; update Fractal to consume the new SceneReadyEvent signature. Also add i18n entries for the pendulum demo.
Introduce a new Fractal visualization: adds FractalComponent (template, styles, TS), FractalService (rendering, palettes, Mandelbrot/Julia/Burning Ship/Newton implementations), and Fractal model/types. Wire up routing and router constants (route and component import), add wiki links to UrlConstants, and expose the new algorithm in AlgorithmsService. Also add i18n entries (en/de) for UI labels and explanations. Component supports canvas zoom/drag, color schemes and iteration controls.
Introduce a new Labyrinth feature: add LabyrinthComponent (TS/HTML/SCSS) implementing maze generation (Prim's/Kruskal) and visualization using the existing generic grid. Wire the component into RouterConstants and app.routes, and add the algorithm entry to AlgorithmsService. Refactor pathfinding internals: rename Node.previousNode -> Node.linkedNode and update PathfindingService and PathfindingComponent accordingly. Add SharedFunctions.random helpers and replace local random utilities. Rename Conway component files/class to ConwayGolComponent and update template path. Add i18n entries for labyrinth (en/de). Minor housekeeping: bump package version to 1.0.0 and disable @typescript-eslint/prefer-for-of in ESLint config.
Add interactive controls and drawing support for Conway's Game of Life: introduce Node.alive, Scenario enum, spawn/speed/time constants, random/empty generation, and mouse/touch drawing (click-drag/touch to toggle cells). Update template to include control buttons, speed input, legend, and expose Scenario constants. Implement grid initialization, random seeding, grid position mapping, and optimized node drawing/color logic.
Also update i18n (de/en) with GOL strings and move GRID label keys to ALGORITHM, switch some label usages accordingly. Move generic container/legend styles into global styles.scss (adjust canvas border color), and simplify component SCSS files. Change CONWAYS_WIKI URL to German wiki and remove now-unused UrlConstants references from components.
Introduce Cocktail (Shaker) Sort to the sorting visualizer: implement cocktailSort and a helper switchValuesIfCorrect in the SortingService to generate snapshots for the animation. Add SHAKE_SORT_WIKI URL constant and a UI paragraph (with a link) plus German translation text for the algorithm explanation. Expose the new algorithm in the component (availableAlgorithms and switch handling). Also refactor the component to use Angular's inject() for SortingService and ChangeDetectorRef, tighten some typings (timeoutIds -> number[]), adjust default arraySize, and use const where appropriate.
Introduce Bubble, Quick and Heap Sort documentation: add wiki URL constants, update sorting component to show Bubble/Quick/Heap Sort explanations with Wikipedia links, and include additional disclaimer text and list in the UI. Add corresponding i18n entries in English and German containing algorithm descriptions, note/title and several disclaimer lines.
Added controls for dynamic grid size adjustment and scenario presets (normal and edge case) to the pathfinding component. Improved UI/UX with algorithm explanations, Wikipedia links, and reorganized controls. Refactored grid logic for flexibility, updated translations, and improved code structure for maintainability.
Deleted the particles background component and its related files. Updated routing logic and constants, refactored topbar and algorithms pages, and performed dependency updates and cleanup in package files. Also improved i18n translations and adjusted TypeScript configuration.
Upgraded Angular packages and related dependencies from 21.0.x to 21.1.0 in package.json and package-lock.json. Updated asset references in AssetsConstants.ts and made minor adjustments in about and projects components to align with the new Angular version.
Upgraded Angular packages and related dependencies to version 20.3.14 and updated several @inquirer and other dependencies. Added new sponsor logos to the assets folder and updated the About page to display them, including changes to constants, HTML, SCSS, TypeScript, and i18n files. Minor style and content adjustments were made to the About page.