Commit Graph
46 Commits
Author SHA1 Message Date
lobo 0013dc175a feat(gray-scott): add reaction-diffusion demo
Add a Gray-Scott page with a shader ping-pong on float textures,
five presets and pointer painting.
Tick the Gray-Scott item in ROADMAP.md.
2026-10-23 10:01:03 +02:00
lobo 24e7b42896 feat(physarum): add slime mold network demo
Add a Physarum route with a GPU trail map and a CPU fallback.
Tick the Physarum item in ROADMAP.md.
2026-10-23 08:42:02 +02:00
lobo 108cea0491 feat(boids): add boids and particle life demo
Add linkLabel to AlgorithmEntry. The info panel shows it instead of
"Wikipedia" when set, for links that are not Wikipedia.
Tick the boids item in ROADMAP.md and add a Boids 3D item.
2026-10-23 07:46:09 +02:00
lobo 4b19245c6c feat(algorithms): add how-it-works and source links
Add idea, complexity, data structures, GPU use to 10 algorithm pages.
Link logic files on Gitea; a spec fails on a missing path.
Fix wrong texts: cloth phases, pendulum dt, fractal lighting, typos.
2026-10-21 11:51:15 +02:00
lobo 910822028b feat(projects): add playground architecture diagram and notes
Update the Playground entry on the projects page: diagram,
prerender, privacy and operations bullets, one challenge,
one learning, and the Traefik, nginx and Tailscale technologies.
2026-10-21 08:04:25 +02:00
lobo 54b93055ba feat(app): add prerender, self-hosted fonts and privacy page
Fonts come from npm, not Google, so no third-party font requests.
Pages are prerendered at build time; browser-only code is guarded.
nginx serves per-route HTML, a real 404 and gzip.
2026-10-20 15:43:31 +02:00
lobo 52375e5ab1 feat(fourier): add epicycles algorithm demo
Build, Test & Push Frontend / quality-check (push) Successful in 1m25s
Build, Test & Push Frontend / docker (push) Successful in 53s
Draw a shape or pick a preset, then rebuild it with a direct DFT.
Each frequency becomes one circle. Circles are sorted by radius, and
the circles slider keeps the biggest N. Also tick the ROADMAP item and
add the FOURIER SEO key.
2026-10-14 16:05:54 +02:00
lobo 93e9c59436 feat(projects): add architecture diagrams, align project texts
Add diagrams to three projects. A tap opens them full size.
Align en/de texts: no versions, Gitea not GitHub, Portainer, home
server + VPS. Make To Be Played the featured project.
Remove the Hostinger logo image.
2026-10-14 08:18:18 +02:00
lobo 2abc7c31e2 perf(assets): convert images to webp and check asset paths
Convert 26 PNG/JPG assets to WebP: max 1600 px, q80, diagrams lossless.
src/assets shrinks from 8.3 MB to 4.2 MB.
Use me.jpg for og:image and twitter:image; some crawlers skip WebP.
Add scripts/check-assets.mjs to lint, so a wrong asset path fails lint,
not only at runtime.
2026-10-13 09:13:58 +02:00
lobo 775845b801 build(angular): upgrade to angular 22, add to-be-played project
Build, Test & Push Frontend / quality-check (push) Failing after 35s
Build, Test & Push Frontend / docker (push) Skipped
Move to Angular 22 and update all dependencies. TypeScript stays on 6.0
(7 is blocked by Angular 22). Drop the ip-address override, add
fast-uri and basic-ftp overrides for audit fixes.
Set ChangeDetectionStrategy.Eager on components, as the ng update
migration does, and turn off the new OnPush lint rule.
Add the To Be Played project to the projects page and the about page.
2026-10-12 09:48:29 +02:00
Andreas Dahm 5c2b6ed8a2 Changed link to git
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2026-09-18 15:20:06 +02:00
Andreas Dahm db2bc7ab97 Imporved the site 2026-08-26 11:26:00 +02:00
Andreas Dahm 888fb6289d pimped the site a little but and fixed impress 2026-08-26 10:48:39 +02:00
Andreas Dahm 39b90a0b81 Added timer component
Build, Test & Push Frontend / quality-check (pull_request) Successful in 1m30s
Build, Test & Push Frontend / docker (pull_request) Has been skipped
2026-05-06 10:46:57 +02:00
lobo 54b33daa40 Add Four-Color algorithm page
Introduce an interactive Four Color Theorem demo: add FourColorComponent (template, styles, standalone component) with canvas-based grid, region generation, adjacency detection and a backtracking solver; include models for nodes/regions and grid constants. Wire up route and RouterConstants/UrlConstants, add menu entry in AlgorithmsService, and add i18n entries for English and German. Also add global color styles in styles.scss and a few minor i18n text adjustments.
2026-03-08 11:01:14 +01:00
lobo 7ff59bf734 Add TimSort implementation and UI entries
Introduce TimSort support across the app: add TIM_SORT_WIKI to UrlConstants, implement timSort (with insertionSortRange and mergeRanges) in SortingService to produce SortSnapshot sequences (uses RUN=32, sorts runs then merges, marks comparing/unsorted/sorted states), and wire the algorithm into SortingComponent (UI entry and case branch). Also add TIMSORT_EXPLANATION translations in de.json and en.json, and add a few UI label keys (STIFFNESS, ELONGATION, RESTART_SIMULATION) to both locale files.
2026-03-07 16:38:39 +01:00
lobo 5c97667ec1 Use loadComponent for routes and cleanup
Switch route definitions to lazy-load components via loadComponent dynamic imports and remove direct component references from RouterConstants. Remove several components' standalone flags and adjust component metadata (styleUrl vs styleUrls) and imports accordingly. Make AlgorithmsService and AlgorithmsComponent synchronous (getCategories() now returns an array and template iterates categories directly). Replace alert in PathfindingComponent with MatSnackBar and inject it. Simplify LanguageService initialization to use existing translate configuration. Remove unused ReloadService. Make GenericGridComponent.lastCell protected. Miscellaneous tidy-ups across related files.
2026-03-07 16:12:16 +01:00
lobo 5485e57bdb Updated wiki links
Build, Test & Push Frontend / quality-check (push) Successful in 1m35s
Build, Test & Push Frontend / docker (push) Successful in 1m9s
2026-02-25 09:10:41 +01:00
lobo 954211b3cf Add cloth simulation page with WGSL shaders
Introduce a new cloth simulation feature: adds ClothComponent (TS/HTML/SCSS) and WGSL compute/vertex/fragment shaders implementing an XPBD-based cloth sim. Wire up routing and RouterConstants, add the cloth entry to the algorithms list, and add English/German i18n strings. Also include small refactors/renames for algorithm-category and algorithms.service imports and update BabylonCanvas to tolerate optional shader configuration and avoid null access during setup.
2026-02-23 11:02:54 +01:00
lobo 45c11e42cd Added an image for the playground project 2026-02-23 09:11:16 +01:00
lobo 5f8b1de20f Changed link from github to codeberg 2026-02-23 08:50:24 +01:00
lobo 24d6d9cdbe Finalized Algorithm
Build, Test & Push Frontend / quality-check (pull_request) Failing after 56s
Build, Test & Push Frontend / docker (pull_request) Has been skipped
Added final descriptions and polished the system
2026-02-21 12:25:07 +01:00
lobo 13b59d0b36 Smaller refactoring
- Put shader in own file
- renamed package
2026-02-20 16:50:24 +01:00
lobo 55ece27e1c Add pendulum demo and WGSL support
Introduce a new Pendulum demo (component, template, stylesheet) and wire it into routing and the algorithms list. Extend Babylon canvas API to emit a SceneReadyEvent (scene + engine) and accept a shaderLanguage option in RenderConfig so materials/shaders can target WGSL; update Fractal to consume the new SceneReadyEvent signature. Also add i18n entries for the pendulum demo.
2026-02-18 11:58:25 +01:00
lobo 159d82d602 Finally added 3d fractals
Build, Test & Push Frontend / quality-check (pull_request) Failing after 43s
Build, Test & Push Frontend / docker (pull_request) Has been skipped
2026-02-11 11:09:07 +01:00
lobo ba3dc4d928 First image of fractal
Next the nasty stuff like movement and ui :-D
2026-02-11 08:31:27 +01:00
lobo 5d162b57ab Add fractal visualization feature
Build, Test & Push Frontend / quality-check (pull_request) Successful in 55s
Build, Test & Push Frontend / docker (pull_request) Has been skipped
Introduce a new Fractal visualization: adds FractalComponent (template, styles, TS), FractalService (rendering, palettes, Mandelbrot/Julia/Burning Ship/Newton implementations), and Fractal model/types. Wire up routing and router constants (route and component import), add wiki links to UrlConstants, and expose the new algorithm in AlgorithmsService. Also add i18n entries (en/de) for UI labels and explanations. Component supports canvas zoom/drag, color schemes and iteration controls.
2026-02-10 14:49:17 +01:00
lobo bbec113f5d Add labyrinth maze generator and integrate routes
Introduce a new Labyrinth feature: add LabyrinthComponent (TS/HTML/SCSS) implementing maze generation (Prim's/Kruskal) and visualization using the existing generic grid. Wire the component into RouterConstants and app.routes, and add the algorithm entry to AlgorithmsService. Refactor pathfinding internals: rename Node.previousNode -> Node.linkedNode and update PathfindingService and PathfindingComponent accordingly. Add SharedFunctions.random helpers and replace local random utilities. Rename Conway component files/class to ConwayGolComponent and update template path. Add i18n entries for labyrinth (en/de). Minor housekeeping: bump package version to 1.0.0 and disable @typescript-eslint/prefer-for-of in ESLint config.
2026-02-09 10:57:24 +01:00
lobo 59148db295 Enhance Conway's Game of Life UI & interaction
Add interactive controls and drawing support for Conway's Game of Life: introduce Node.alive, Scenario enum, spawn/speed/time constants, random/empty generation, and mouse/touch drawing (click-drag/touch to toggle cells). Update template to include control buttons, speed input, legend, and expose Scenario constants. Implement grid initialization, random seeding, grid position mapping, and optimized node drawing/color logic.

Also update i18n (de/en) with GOL strings and move GRID label keys to ALGORITHM, switch some label usages accordingly. Move generic container/legend styles into global styles.scss (adjust canvas border color), and simplify component SCSS files. Change CONWAYS_WIKI URL to German wiki and remove now-unused UrlConstants references from components.
2026-02-06 14:40:49 +01:00
lobo da43213808 Created new component and refactored
- Created new component to display the game of life algo
- created an algo info component to combine the algo header for all algos
2026-02-06 09:59:12 +01:00
lobo 6f282a004b Add Cocktail Sort algorithm and UI
Introduce Cocktail (Shaker) Sort to the sorting visualizer: implement cocktailSort and a helper switchValuesIfCorrect in the SortingService to generate snapshots for the animation. Add SHAKE_SORT_WIKI URL constant and a UI paragraph (with a link) plus German translation text for the algorithm explanation. Expose the new algorithm in the component (availableAlgorithms and switch handling). Also refactor the component to use Angular's inject() for SortingService and ChangeDetectorRef, tighten some typings (timeoutIds -> number[]), adjust default arraySize, and use const where appropriate.
2026-02-04 15:33:51 +01:00
lobo beb5bb7db1 Add sorting explanations, wiki links, and i18n
Introduce Bubble, Quick and Heap Sort documentation: add wiki URL constants, update sorting component to show Bubble/Quick/Heap Sort explanations with Wikipedia links, and include additional disclaimer text and list in the UI. Add corresponding i18n entries in English and German containing algorithm descriptions, note/title and several disclaimer lines.
2026-02-04 14:19:27 +01:00
lobo cbc46cf858 initial implementation of sorting algorithms 2026-02-04 09:22:05 +01:00
lobo e0f0a0ed04 Enhance pathfinding UI with grid resizing and scenarios
Added controls for dynamic grid size adjustment and scenario presets (normal and edge case) to the pathfinding component. Improved UI/UX with algorithm explanations, Wikipedia links, and reorganized controls. Refactored grid logic for flexibility, updated translations, and improved code structure for maintainability.
2026-02-02 10:06:59 +01:00
lobo 01f66d4b8f Fixed smaller rounting bugs 2026-02-02 08:56:51 +01:00
lobo 3a13d62c9e Remove particles background and update routing
Deleted the particles background component and its related files. Updated routing logic and constants, refactored topbar and algorithms pages, and performed dependency updates and cleanup in package files. Also improved i18n translations and adjusted TypeScript configuration.
2026-02-02 08:51:10 +01:00
lobo 0b64a4b354 Update Angular and dependencies to 21.1.0
Build & Push Frontend A / docker (push) Successful in 44s
Upgraded Angular packages and related dependencies from 21.0.x to 21.1.0 in package.json and package-lock.json. Updated asset references in AssetsConstants.ts and made minor adjustments in about and projects components to align with the new Angular version.
2026-01-21 16:40:39 +01:00
lobo eaf0cd8a74 Changed some structure and basics 2026-01-17 11:11:51 +01:00
lobo bbf029dc60 Added new project for my homeserver 2026-01-17 10:55:18 +01:00
lobo 93b2a0fed7 Extended project page a little bit
Build & Push Frontend A / docker (push) Successful in 42s
2026-01-01 12:57:23 +01:00
lobo 0f1ff27ea1 Added introduction and images for some projects 2025-12-14 17:08:53 +01:00
lobo 839b7c9ba5 Finalized the About page for now 2025-11-29 15:13:47 +01:00
lobo 664aed47a6 Update Angular and dependencies, add sponsor logos
Upgraded Angular packages and related dependencies to version 20.3.14 and updated several @inquirer and other dependencies. Added new sponsor logos to the assets folder and updated the About page to display them, including changes to constants, HTML, SCSS, TypeScript, and i18n files. Minor style and content adjustments were made to the About page.
2025-11-29 11:56:30 +01:00
lobo 5969e66872 Started with about page and my cv 2025-11-09 12:21:34 +01:00
lobo 6c7bad3e7f Added flags for language change 2025-11-07 09:31:41 +01:00
lobo 46e5cd1e01 Implemented following stuff
- Basic Material Design
- Default Component to see anything
- theme switching between light and dark
- language change between german and english
2025-11-06 12:11:13 +01:00