Introduce a new Fractal visualization: adds FractalComponent (template, styles, TS), FractalService (rendering, palettes, Mandelbrot/Julia/Burning Ship/Newton implementations), and Fractal model/types. Wire up routing and router constants (route and component import), add wiki links to UrlConstants, and expose the new algorithm in AlgorithmsService. Also add i18n entries (en/de) for UI labels and explanations. Component supports canvas zoom/drag, color schemes and iteration controls.
Introduce a new Labyrinth feature: add LabyrinthComponent (TS/HTML/SCSS) implementing maze generation (Prim's/Kruskal) and visualization using the existing generic grid. Wire the component into RouterConstants and app.routes, and add the algorithm entry to AlgorithmsService. Refactor pathfinding internals: rename Node.previousNode -> Node.linkedNode and update PathfindingService and PathfindingComponent accordingly. Add SharedFunctions.random helpers and replace local random utilities. Rename Conway component files/class to ConwayGolComponent and update template path. Add i18n entries for labyrinth (en/de). Minor housekeeping: bump package version to 1.0.0 and disable @typescript-eslint/prefer-for-of in ESLint config.
Add interactive controls and drawing support for Conway's Game of Life: introduce Node.alive, Scenario enum, spawn/speed/time constants, random/empty generation, and mouse/touch drawing (click-drag/touch to toggle cells). Update template to include control buttons, speed input, legend, and expose Scenario constants. Implement grid initialization, random seeding, grid position mapping, and optimized node drawing/color logic.
Also update i18n (de/en) with GOL strings and move GRID label keys to ALGORITHM, switch some label usages accordingly. Move generic container/legend styles into global styles.scss (adjust canvas border color), and simplify component SCSS files. Change CONWAYS_WIKI URL to German wiki and remove now-unused UrlConstants references from components.
Introduce Cocktail (Shaker) Sort to the sorting visualizer: implement cocktailSort and a helper switchValuesIfCorrect in the SortingService to generate snapshots for the animation. Add SHAKE_SORT_WIKI URL constant and a UI paragraph (with a link) plus German translation text for the algorithm explanation. Expose the new algorithm in the component (availableAlgorithms and switch handling). Also refactor the component to use Angular's inject() for SortingService and ChangeDetectorRef, tighten some typings (timeoutIds -> number[]), adjust default arraySize, and use const where appropriate.
Introduce Bubble, Quick and Heap Sort documentation: add wiki URL constants, update sorting component to show Bubble/Quick/Heap Sort explanations with Wikipedia links, and include additional disclaimer text and list in the UI. Add corresponding i18n entries in English and German containing algorithm descriptions, note/title and several disclaimer lines.
Added controls for dynamic grid size adjustment and scenario presets (normal and edge case) to the pathfinding component. Improved UI/UX with algorithm explanations, Wikipedia links, and reorganized controls. Refactored grid logic for flexibility, updated translations, and improved code structure for maintainability.