Introduce a new Labyrinth feature: add LabyrinthComponent (TS/HTML/SCSS) implementing maze generation (Prim's/Kruskal) and visualization using the existing generic grid. Wire the component into RouterConstants and app.routes, and add the algorithm entry to AlgorithmsService. Refactor pathfinding internals: rename Node.previousNode -> Node.linkedNode and update PathfindingService and PathfindingComponent accordingly. Add SharedFunctions.random helpers and replace local random utilities. Rename Conway component files/class to ConwayGolComponent and update template path. Add i18n entries for labyrinth (en/de). Minor housekeeping: bump package version to 1.0.0 and disable @typescript-eslint/prefer-for-of in ESLint config.
Replace the previous frontend workflow with an expanded Build, Test & Push workflow. Adds a quality-check job (runs on push and PRs to main) that sets up Node.js, installs deps, runs lint/type checks, unit tests (ChromeHeadless), production build and runs LHCI. The docker job now depends on the quality-check job and only runs on pushes to main. Added lighthouserc.json and ignored .lighthouseci, relaxed two ESLint rules (@typescript-eslint/no-inferrable-types and no-explicit-any), and updated package.json (and lock) to include LHCI tooling.
Configured ESLint for the project with Angular and TypeScript support. Added angular-eslint dependencies, updated angular.json to include linting, and created eslint.config.js for lint rules. Updated package.json and package-lock.json with new dev dependencies.