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playground-frontend/src/app/pages
LoboTheDark e8354bfecd
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Add Prim/Kruskal maze gen & nodeData refactor
Implement Prim and Kruskal maze generation in the Labyrinth component with animated generation and UI guards. Introduces isAnimationRunning signal, mazeAnimationSpeed, maze node order tracking and animateMazeGeneration; createRandom(now takes a boolean) triggers either Prim or Kruskal flow, sets random start/end, and animates. Refactor Node.distance -> nodeData across models, components and the PathfindingService (Dijkstra/A*) to use nodeData for g-scores/ids. Add SharedFunctions.shuffleArray utility and update i18n (EN/DE) with labels for Prim/Kruskal. Misc: minor cleanup/init changes and drawing logic adjustments to support the new maze flows.
2026-02-09 14:55:05 +01:00
..
2025-12-20 16:20:40 +01:00