Commit Graph
61 Commits
Author SHA1 Message Date
lobo 504c935b27 feat(account): Steam ID and blocked state from Auth (V25)
A blocked user gets no sync and leaves the landing stats. A new or removed Steam ID stops the nightly sync of the old one. No token check in Core: the token lives until it expires.
2026-09-30 15:00:47 +02:00
lobo 3512159b41 test: background work inline, shared mock bases, lock-wait instead of sleep
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2026-09-30 12:08:57 +02:00
lobo 7fe2823519 refactor(library): detail page refreshes, then assembles 2026-09-30 12:08:57 +02:00
lobo 2c97e2ae96 refactor(library): two bounded background pools
Every @Async names a pool: with the scheduler there are two TaskExecutor beans, and a bare @Async ran on an unbounded executor. Page views queue only stale games; the long runs after a sync get their own pool.
2026-09-30 12:08:57 +02:00
lobo 9a09d535fc refactor(library): listed_user_game view and one shared schema (V24) 2026-09-30 09:37:16 +02:00
lobo b499e79c41 refactor(library): one IGDB split and merge for time to beat and moods 2026-09-30 09:37:16 +02:00
lobo c1472c7d59 refactor(library): own IgdbGame record, one owned rule, layer rules
Stored import candidates keep their JSON shape, so READY imports from before still read.
2026-09-30 09:37:16 +02:00
lobo 1abc03d2c1 refactor(library): auditor fields only through applyCorrection 2026-09-30 09:37:16 +02:00
lobo 79d7bf17f2 feat(library): PATCH backlog saves only the sent fields 2026-09-30 07:36:08 +02:00
lobo 73cfcb58e2 refactor(api): one error body, token audiences, contract fixture
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2026-09-29 14:48:28 +02:00
lobo 2360beeb81 fix(sync): short sync transactions, real Steam retries, no N+1 2026-09-29 13:27:31 +02:00
lobo 2a5fcc1c00 feat(import): import many games with background matching, review and undo 2026-09-29 10:20:54 +02:00
lobo 3bd1eda0ec docs(profile): note that the ticket claims come from the tile layout
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2026-09-28 15:05:11 +02:00
lobo 07d287cd43 feat(profile): leave out hidden public profile sections 2026-09-28 14:20:14 +02:00
lobo 5c0c0c6a78 feat(dev): add the local profile with recorded third-party answers
Profile "local" points Steam, Twitch/IGDB and speedrun.com to a WireMock
container from compose.yaml (recordings in local/wiremock) and checks
logins against the local Auth.

The IGDB lookups now keep only the ids they asked for: an answer with
another game made tags and release years drop the whole batch.
2026-09-28 13:07:40 +02:00
lobo 5a089b2082 feat(library): let auditors merge duplicate games
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An auditor merges a game added by hand into its Steam game or another
game added by hand (V21). Every user's row moves; a user with both rows
keeps one, with the status, rating and notes set by hand. game_alias
sends later adds to the kept key, and admin_audit logs who merged what.
The game search shows games already in ToBePlayed first.
2026-09-28 11:25:45 +02:00
lobo 3c2f40036d feat(library): let auditors correct game data
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An AUDITOR corrects name, header image, speedrun link, moods, endless and genres of a game for every user (V20 game_correction, PUT/DELETE /api/library/games/{appid}/corrections/{field}). The value is also written into the cached row, so reads stay unchanged; the Steam sync, the image repair, the IGDB add and the mood and speedrun upserts skip corrected fields. SteamGame gets @DynamicUpdate so a sync no longer writes back columns it did not change.
2026-09-28 09:31:39 +02:00
lobo 2596df609e feat(security): check role markers on services and read the role claim
Every service method a controller calls carries @RequiresRole, @Public or @Internal; a Spring Security method interceptor checks it while a request is served. Core now grants the active role from the token and every lower one. ArchUnit fails the build for an unmarked method, two markers, a controller calling an @Async method, or a service reaching a method that needs more. The background refreshes moved from LibraryController into the services, because an @Async method is never checked.
2026-09-28 08:50:10 +02:00
lobo 351cda411d feat(account): hide deleted accounts and clean up their rows
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Auth marks a deleted user in deleted_user (no sync, not in landing stats or pile snapshots) and later purges the rows through /internal/accounts with a service token. Prune removes rows of user ids Auth does not know. Dry run by default.
2026-09-27 11:46:22 +02:00
lobo 88aae0101f feat(version): answer the build commit and time
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GET /api/version is public. CI passes GIT_SHA and BUILD_TIME as Docker build args; a local build answers dev.
2026-09-27 10:27:01 +02:00
lobo 01552ecd89 fix(sync): keep old playtime off the day a game shows up
A game the sync saw for the first time put its whole playtime on that
day (40 h "longest gaming day" after skip_unvetted_apps=0). Growth now
counts at most Steam's last two weeks, and one game gets at most 24 h
per day. V18 drops the bad rows and caps old ones.
2026-09-27 10:00:53 +02:00
lobo 0fa2a37f47 feat(library): add stats page data and pile trend
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Log every status change with a trigger, so no code path can miss it.
Store IGDB genres with the moods. Write a pile snapshot per user each
night. The sync moves an untouched pile game with new playtime to
PLAYING in one guarded update, so a status the user picks wins.
Old finished games get their year from the ending achievement.
GET /api/library/stats serves the groups; the public profile shows
only the groups in the profile ticket.
2026-09-27 07:16:05 +02:00
lobo b959542e23 feat(library): finish games from the ending achievement or suggest it
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2026-09-26 19:00:57 +02:00
lobo c2d17d0bc7 feat(library): hide games from lists and stats
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2026-09-26 12:27:58 +02:00
lobo 246e255058 feat(images): repair reported covers and achievement icons at night
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2026-09-26 12:07:07 +02:00
lobo a389bdd0c7 fix(sync): stop the nightly sync when the Steam ID is gone
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After an unlink in Auth, or when a verified link took the ID away, the
nightly job kept syncing the old Steam ID for up to 14 days. A
games-count request without a steamId claim now clears user_seen_at.
steam_id stays, so a later link with another ID still soft-deletes the
old games.
2026-09-26 11:20:04 +02:00
lobo 393cdddf06 feat(library): add a speedrun mood from speedrun.com
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The picker takes mood=SPEEDRUN for backlog games with a speedrun.com
game that has at least one verified run. The game detail returns the
link as speedrunUrl.

speedrun.com has no Steam or IGDB link, so games are matched by name
and, when IGDB knows it, by release year (one year off at most). One
queue serves all users at 1 request per second. Results are kept 30
days in game_speedrun.
2026-09-26 10:24:22 +02:00
lobo 3224257325 fix(steam): sync owned apps Steam calls unvetted
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GetOwnedGames leaves out "unvetted" apps unless skip_unvetted_apps=0
is set. So a released game owned through a developer license was
missing from the library.

Such an app can come without a name. The sync now keeps the stored
name, or uses "App <appid>" for a new game, so the NOT NULL name
column does not fail the whole sync.
2026-09-26 10:04:23 +02:00
lobo b350de1c79 docs(readme): add the architecture overview
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2026-09-26 07:37:44 +02:00
lobo 7663e09a8c feat(library): filter the picker by mood
Moods come from IGDB genres, themes and game modes and are stored per game in game_mood (V9), refreshed like the time to beat. Picking a mood also refreshes the moods of the backlog in the background, so users without a Steam sync get them too.
2026-09-26 07:36:10 +02:00
lobo 5e7455db05 feat(library): weight the backlog suggestion by priority
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A HIGH game is 4 times as likely as a LOW or unset one, a
MEDIUM game twice. Not HIGH first like the picker: the
dashboard shuffles by excluding only the current game, so a
strict order would swap between two games. The picker now
starts a stale Steam sync like the library does.
2026-09-26 07:05:57 +02:00
lobo 1cac7de836 feat(igdb): rank game search by popularity and help with typos
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IGDB lists every e-Reader card as a game, and its own order
puts obscure entries first. Core now drops e-Reader-only
games, asks for 50 hits and sorts exact name first, then by
rating count. When a search finds fewer than 3 games, Core
searches again without doubled letters and with single
words, and adds those hits by Levenshtein distance after
IGDB's own hits.

Also fixes a flaky test that read the time to beat before
the background refresh wrote it.
2026-09-26 06:29:57 +02:00
lobo e1d837bc78 fix(igdb): search only games a user can own and play
Build, Test & Push Core Service / quality-check (push) Failing after 49s
Build, Test & Push Core Service / docker (push) Skipped
The search listed DLC and e-Reader levels, and the limit of
10 pushed the main games out. Keep main games, standalone
expansions, seasons, remakes, remasters, expanded games and
ports, and show 20 hits.
2026-09-25 15:24:05 +02:00
lobo 4d50863cb8 feat(library): add games by name from IGDB
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Games the user owns outside Steam get the key minus their
IGDB id, or the Steam appid when IGDB knows the game on
Steam. The sync never removes a MANUAL row and takes it
over once the user owns the game on Steam. Users without
a Steam ID can use the library.
2026-09-25 14:37:21 +02:00
lobo 33e0a59664 docs(roadmap): add games by name from IGDB for other platforms 2026-09-25 13:45:13 +02:00
lobo 5d608b72e6 feat(security): accept the auth cookie and guard against CSRF
Core reads the login token from the tbp_access cookie or a Bearer
header, whichever verifies, and parses it once per request. Unsafe
requests need an X-TBP-Client or Authorization header, CORS allows
only the exact frontend origin, and a missing or expired token
answers 401 instead of 403.
2026-09-25 13:45:08 +02:00
lobo 762b7898d3 feat(security): load verify keys from auth JWKS
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Core finds the key by the token kid and loads the JWKS again for an
unknown kid, at most every 10 s. JWT_PUBLIC_KEY is used only until the
first JWKS load works, so a key removed from the JWKS cannot verify
later. While that key still works, requests do not wait for a slow
Auth.
2026-09-25 11:01:28 +02:00
lobo 9fd552a785 feat(library): library-wide achievement sync and summary
Achievements were fetched only when a game detail page was opened, and a Steam error was stored as "no achievements" or "hidden". A background run after each library sync now fetches schemas and the unlocks of games with new playtime, one Steam call per second for all runs together, and never overwrites stored data on a Steam error. Adds GET /api/library/achievements/summary, achievement counts on GameDto and the public profile, and migration V7 (playtime_at_refresh).
2026-09-25 10:13:31 +02:00
lobo 86db6f7167 feat(library): picker for what to play next and a status-only update
GET /api/library/picker returns random backlog games for a time budget, HIGH priority first. PUT /games/{appid}/status changes only the status, so the picker does not need the game detail (and its Steam calls) to keep rating, notes and priority.
2026-09-25 09:29:15 +02:00
lobo 0a5186782f test: generate the JWT test keys, drop application-dev.yml
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The dev config held real keys. Local dev config now lives outside the repo; integration tests create a fresh Ed25519 keypair per run.
2026-09-25 08:37:55 +02:00
lobo 9ad4c4b1bd docs: rewrite the readme for the public showcase
Also ignore local secrets.
2026-09-25 08:22:56 +02:00
lobo ba75c00301 feat(library): Steam name and avatar for the header 2026-09-24 15:27:33 +02:00
lobo 00a7991380 feat(library): time to beat from IGDB 2026-09-24 14:40:41 +02:00
lobo 2f2f8a2918 feat(profile): public profile data for a ticket from Auth
GET /api/public/profiles/library with X-Profile-Ticket returns totals, status
counts, playing and finished games with rating; never notes, priority or the
Steam ID. Login filters reject the ticket, and Core keeps no copy of the
privacy flag.
2026-09-24 14:18:32 +02:00
lobo ea1e1e9aec feat(library): sync the Steam wishlist with store prices
Each sync fetches the public wishlist and the store name, price and discount
(batches of 100) and replaces the user's wishlist_game rows, without games
the user owns. A Steam error keeps the old list, a failed store batch keeps
the last known price, and a Steam ID change drops the old account's list.
GET /api/library/wishlist returns it newest first.
2026-09-24 13:58:44 +02:00
lobo ba1f1e6fe1 feat(library): playtime history per day and a nightly sync
Each sync records the growth of playtime per game and day (Europe/Berlin).
The first successful sync of a Steam account is only the baseline, tracked in
user_steam_sync.history_steam_id, so a new or failed account never turns its
whole playtime into one day. A nightly sync at 23:55 runs the recently used
accounts one after the other. GET /api/library/activity returns minutes per
day and the games of Steam's last two weeks.
2026-09-24 13:41:37 +02:00
lobo afa2a7ea75 feat(library): sort by rating and priority with a stable order
Games without a rating or priority come last in both directions. Priority
sorts HIGH, MEDIUM, LOW instead of by enum name, and appid breaks every tie,
so pages no longer repeat or skip games with equal values.
2026-09-24 13:17:12 +02:00
lobo 0482fb0c88 feat(library): summary endpoint with status counts and a backlog pick
GET /api/library/summary returns the game count per status, the never-started
count and a random backlog game. exclude=<appid> makes a new pick differ from
the current one.
2026-09-24 11:22:29 +02:00
lobo 474a5dd570 test: share one Postgres container across test classes
The per-class container was stopped under the Spring context that the next
test class reused, so a second integration test class failed with
"Connection is not available".
2026-09-24 11:22:29 +02:00
lobo 3351ef75f0 fix(library): keep backlog edits made during a sync, reject fractional ratings
UserGame now uses @DynamicUpdate, so the sync flush writes only the columns it
changed and no longer overwrites a backlog update committed meanwhile.
2026-09-24 11:04:02 +02:00
lobo 0ac93394d9 feat(library): backlog status, rating, notes and priority per game
New games start as BACKLOG, or PLAYING when they have playtime. The sync
never changes a status later. PUT /api/library/games/{appid}/backlog sets
all four fields; /api/library/games filters by status and name (q).
2026-09-24 10:51:17 +02:00
lobo b46e2badbd fix(security): close the Steam test endpoint, /internal and Prometheus to the public
/api/steam/test/{steamId} let anyone query any Steam profile with our API key. /internal/** had no controller but was open for any future one. Actuator now exposes only health, without details. The management block was also indented under endpoints, so show-details never applied.
2026-09-24 10:24:34 +02:00
lobo d96e682511 chore(deps): update Spring Boot to 4.1.1, ArchUnit to 1.5.0, resilience4j to 2.4.0
resilience4j-spring-boot3 does not match Spring Boot 4, so switch to resilience4j-spring-boot4.
2026-09-24 08:56:45 +02:00
lobo 50f5f26157 fix(library): sync again after a Steam ID change and keep library on empty result
An empty Steam answer (error, private profile, wrong ID) was stored as OK and
soft-deleted the whole library. It is now FAILED, keeps the library and is
retried after 15 minutes (app.library.failed-retry-minutes).

The automatic sync now also runs when the Steam ID in the token differs from
the stored one, and removes the games of the previous Steam account.
2026-09-24 08:56:45 +02:00
lobo aaa3345651 Merge pull request 'Changed from JWT token to public/privat key' (#1) from feat/jwt-eddsa-verify into main
Reviewed-on: #1
2026-05-12 08:58:43 +02:00
lobo be9b70c541 Add owned-games DTO and full profile support
Introduce SteamOwnedGamesResponse and SteamProfileAndGamesResponse DTOs and extend SteamApiService with getOwnedGames(...) and getFullPlayerProfile(...) to fetch and combine player summary and owned games. Update SteamTestController to return the combined profile/games response. Remove redundant Steam service URL entries from application.yml. Add SteamApiServiceTest to cover player summary, owned games (including null fields), and the combined profile flow; service falls back to empty lists on errors.
2026-04-19 15:15:15 +02:00
lobo 1dc2efba01 Refactor Steam adapter packages and update docs
Move steam_adapter sources from domain.* to modules.* and rename controller package to api. Update package declarations and imports across SteamTestController, SteamPlayerSummaryResponse, SteamClientConfig, and SteamApiService. Update README to re-label Controller -> API layer and Domain -> Business layer and adjust wording about layer boundaries. Also normalize file endings/newlines in several Java files. No functional logic changes were made.
2026-04-19 12:49:32 +02:00
lobo a1b11882de Add Steam API client, service, controller
Introduce Steam integration: add SteamClientConfig (RestClient bean), SteamApiService (calls GetPlayerSummaries and returns a Player DTO), SteamPlayerSummaryResponse DTO, and SteamTestController (/api/steam/test/{steamId}) for quick testing. Update SecurityConfig to permit the test endpoint and adjust the SecurityFilterChain bean signature. Add Steam API settings: base-url in application.yml and a dev API key in application-dev.yml. Includes basic error logging and optional response handling when no player is found.
2026-04-19 11:38:31 +02:00
lobo 5881dd0613 Initial project setup: CI, Docker & configs
Add project bootstrap for build, CI/CD, and local development. Introduces Maven Wrapper (mvnw, mvnw.cmd, .mvn/wrapper), multi-stage Dockerfile, docker-compose files (compose.yaml, docker-compose.dev.yml), .env, banner and README. Adds Gitea Actions workflow to build, test and push container images. Update application.yml (port -> 8090, virtual threads, API versioning, management/actuator/prometheus settings, Steam API config) and add application-dev.yml for local overrides. Extend pom.xml with caching, observability (actuator, micrometer/prometheus), testing/dev dependencies (testcontainers, devtools, additional spring test modules) to support CI and local testing.
2026-04-19 10:44:29 +02:00
lobo a2ae667a23 Added gitignore rules for 2026-04-19 09:37:47 +02:00
lobo a941000425 Initial commit 2026-04-18 12:08:17 +02:00