Files
ToBePlayed-Core/readme.md
T
lobo 762b7898d3
Build, Test & Push Core Service / quality-check (push) Successful in 40s
Build, Test & Push Core Service / docker (push) Successful in 1m24s
feat(security): load verify keys from auth JWKS
Core finds the key by the token kid and loads the JWKS again for an
unknown kid, at most every 10 s. JWT_PUBLIC_KEY is used only until the
first JWKS load works, so a key removed from the JWKS cannot verify
later. While that key still works, requests do not wait for a slow
Auth.
2026-09-25 11:01:28 +02:00

126 lines
5.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# To Be Played – Core Service
Business service of **To Be Played**, a Steam backlog tracker. It syncs the user's Steam library, stores the backlog
(status, rating, notes, priority), tracks playtime per day, syncs the wishlist and adds time-to-beat data from IGDB.
To Be Played is split into three repositories:
| Repository | Role |
|---|---|
| ToBePlayed-Auth | Users, login, settings, signs JWTs |
| **ToBePlayed-Core** (this one) | Steam library, backlog, wishlist, stats; verifies JWTs |
| ToBePlayed-Frontend | React single-page app |
## Features
- **Steam sync**: owned games, playtime and achievements through the Steam Web API. Manual sync plus a nightly
sync. Resilience4j retries and rate-limits every Steam call; Caffeine caches game counts and player summaries.
- **Backlog**: status (`BACKLOG`, `PLAYING`, `FINISHED`, `COMPLETED` = 100 %, `DROPPED`), rating 1–5, notes, priority,
filters and sorting. "Pile of Shame" summary with a random suggestion of what to play.
- **Picker**: up to 10 random backlog games for a time budget (IGDB normal time to beat), HIGH priority first, then
MEDIUM, then the rest. Games already shown can be excluded for a reroll.
- **Achievements**: after every library sync a background job fetches the achievement schema of each owned game
and the user's unlocks of each game whose playtime changed. One Steam call per second, so user requests keep half
of the rate limit; it stops after 3 Steam errors in a row or when Steam hides the achievements. A Steam error never
overwrites stored data. Summary: unlocked total, perfect games, average completion over started games, the 5
games closest to 100 %.
- **Playtime history**: one row per game and day, for the activity view and the "most played in the last two weeks"
dashboard banner.
- **Wishlist**: synced from Steam with store price and discount.
- **Time to beat**: story, extras and completionist hours from the IGDB API. Optional: without credentials the
feature is off and the rest works.
- **Public profile data**: totals, status counts, games in progress and finished games with rating, perfect games
and average completion. Readable only
with a profile ticket issued by Auth. Never returns notes, priority or the Steam ID.
## Authentication
Core never issues tokens. It verifies Auth's EdDSA (Ed25519) JWTs with public keys only. It loads them from Auth's
JWKS by the token's `kid` and loads again when a new `kid` shows up (at most every 10 seconds). Loaded keys stay
until Core restarts. `JWT_PUBLIC_KEY` is used only until the first JWKS load works. Core reads `userId` and
`steamId` from the claims.
A token with a `typ` claim (for example a profile ticket) is rejected on normal endpoints; the profile ticket is
accepted only by `GET /api/public/profiles/library` in the `X-Profile-Ticket` header.
## API
| Method | Path | Auth |
|---|---|---|
| `GET` | `/api/library/games`, `/api/library/games/{appid}` | JWT |
| `PUT` | `/api/library/games/{appid}/backlog` | JWT |
| `PUT` | `/api/library/games/{appid}/status` (status only, keeps rating, notes, priority) | JWT |
| `POST` | `/api/library/sync` | JWT |
| `GET` | `/api/library/picker?maxMinutes=&count=&exclude=` | JWT |
| `GET` | `/api/library/achievements/summary` | JWT |
| `GET` | `/api/library/sync-status`, `/summary`, `/activity`, `/wishlist`, `/steam-profile`, `/games-count` | JWT |
| `GET` | `/api/public/profiles/library` | profile ticket |
| `GET` | `/api/stats/public` | public |
## Tech stack
- Java 25, Spring Boot 4.1 (Web MVC, Security, Data JPA, Validation, Cache with Caffeine), virtual threads
- PostgreSQL 17, Flyway migrations
- Resilience4j: retry and rate limiter for Steam, rate limiter for IGDB
- JJWT with Ed25519 public key
- Spring Boot Actuator + Micrometer (Prometheus)
- Tests: JUnit 5, Testcontainers (PostgreSQL), ArchUnit
- CI: Forgejo Actions, multi-stage Docker image
## Architecture
A modular monolith. Each module under `core_service.modules` is a vertical slice that could move to its own
service later:
| Module | Content |
|---|---|
| `library` | Sync, backlog, playtime history, wishlist, public profile data |
| `stats` | Public numbers for the landing page |
| `steam_adapter` | Steam Web API client |
| `igdb_adapter` | IGDB client (Twitch OAuth) |
Inside a module: `api` (controllers, DTOs), `service` (business logic), `domain` (JPA entities) and `repo`
(Spring Data repositories). ArchUnit enforces cycle freedom, controller-to-repository direction, naming and module
isolation in `src/test/java/core_service/architecture/ArchitectureTest.java`.
## Run locally
Needs Java 25 and Docker.
```bash
./mvnw spring-boot:run -Dspring-boot.run.profiles=dev
```
Spring Boot's Docker Compose support starts PostgreSQL from `compose.yaml`, Flyway applies the migrations, and the
service listens on `http://localhost:8090`. Health: `/actuator/health`, metrics: `/actuator/prometheus`.
In the `dev` profile a request without an `Authorization` header gets a dummy user, so the API is usable without a
running Auth service.
Configuration comes from environment variables:
| Variable | Purpose |
|---|---|
| `JWT_JWKS_URL` | Auth's `/.well-known/jwks.json` |
| `JWT_PUBLIC_KEY` | Ed25519 public key (Base64 of the X.509 DER bytes), used until the first JWKS load. Set this, `JWT_JWKS_URL`, or both |
| `STEAM_API_KEY` | Steam Web API key |
| `IGDB_CLIENT_ID`, `IGDB_CLIENT_SECRET` | Twitch app for IGDB (optional) |
| `DB_PASSWORD` | Local PostgreSQL password |
## Tests
```bash
./mvnw clean verify
```
Runs unit, WebMvc, persistence and integration tests plus the ArchUnit rules. Needs Docker for Testcontainers.
## Roadmap
- Mood filter for the picker (needs genres or themes from IGDB).
- Sale alerts for wishlist games.
- Move `steam_adapter` DTOs out of `api`, then turn on strict module independence in ArchUnit.
## License
All rights reserved. The source is public for reading only.