Public Access
refactor(limits): server limits in one file, own texts for unknown errors
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@@ -13,7 +13,7 @@ import GameCover from './GameCover.jsx';
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import GameSearch from './GameSearch.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import useStartImport from '../hooks/useStartImport.js';
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import {GAME_STATUSES} from '../utils/backlog.js';
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import {GAME_STATUSES, MAX_PLATFORM_LENGTH} from '../utils/limits.js';
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import {addGame, hoursToMinutes} from '../utils/manualGames.js';
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import {loadFavoritePlatform, preselectPlatform} from '../utils/platforms.js';
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@@ -145,7 +145,7 @@ function AddForm({hit, favorite, onBack, navigate, expireSession}) {
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</SelectContent>
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</Select>
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) : (
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<Input id="add-platform" value={platform} maxLength={32} onChange={(e) => setPlatform(e.target.value)}/>
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<Input id="add-platform" value={platform} maxLength={MAX_PLATFORM_LENGTH} onChange={(e) => setPlatform(e.target.value)}/>
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)}
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</div>
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<div className="space-y-2">
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@@ -11,12 +11,11 @@ import {Select, SelectContent, SelectItem, SelectTrigger, SelectValue} from '@/c
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import {Textarea} from '@/components/ui/textarea';
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import {cn} from '@/lib/utils';
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import {STATUS_META} from './GameStatusBadge.jsx';
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import {GAME_PRIORITIES, GAME_STATUSES, NO_PRIORITY, saveBacklogEntry, toBacklogRequest} from '../utils/backlog.js';
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import {NO_PRIORITY, saveBacklogEntry, toBacklogRequest} from '../utils/backlog.js';
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import {GAME_PRIORITIES, GAME_STATUSES, MAX_NOTES_LENGTH} from '../utils/limits.js';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {hasSession} from '../utils/auth.js';
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const NOTES_MAX = 2000;
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const toForm = (entry) => ({
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status: entry.status ?? 'BACKLOG',
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rating: entry.rating ?? 0,
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@@ -133,12 +132,12 @@ export default function BacklogCard({game, onSaved}) {
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<div className="space-y-2">
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<div className="flex items-baseline justify-between">
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<Label htmlFor="backlog-notes">{t('BACKLOG.NOTES_LABEL')}</Label>
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<span className="text-xs text-muted-foreground tabular-nums">{form.notes.length} / {NOTES_MAX}</span>
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<span className="text-xs text-muted-foreground tabular-nums">{form.notes.length} / {MAX_NOTES_LENGTH}</span>
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</div>
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<Textarea
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id="backlog-notes"
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rows={3}
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maxLength={NOTES_MAX}
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maxLength={MAX_NOTES_LENGTH}
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placeholder={t('BACKLOG.NOTES_PLACEHOLDER')}
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value={form.notes}
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onChange={(e) => set('notes')(e.target.value)}
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@@ -11,10 +11,9 @@ import {Label} from '@/components/ui/label';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {CORRECTABLE_MOODS, IGDB_GENRES, resetCorrection, saveCorrection} from '../utils/corrections.js';
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import {genreKey} from '../utils/stats.js';
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import {MAX_CORRECTION_GENRES, MAX_CORRECTION_LENGTH} from '../utils/limits.js';
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const ENDLESS_CHOICES = [[null, 'UNKNOWN'], [true, 'YES'], [false, 'NO']];
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// Core refuses more.
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const MAX_GENRES = 10;
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const initialValues = (game) => ({
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name: game.name ?? '',
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@@ -129,12 +128,12 @@ export default function GameCorrectionDialog({game, open, onOpenChange, onChange
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<DialogDescription>{t('CORRECTION.TEXT')}</DialogDescription>
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</DialogHeader>
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<div className="space-y-4">
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{row('name', <Input id="correction-name" value={values.name} maxLength={512}
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{row('name', <Input id="correction-name" value={values.name} maxLength={MAX_CORRECTION_LENGTH}
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onChange={(e) => set('name', e.target.value)}/>)}
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{row('image', <Input id="correction-image" value={values.image} maxLength={512}
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{row('image', <Input id="correction-image" value={values.image} maxLength={MAX_CORRECTION_LENGTH}
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placeholder={t('CORRECTION.IMAGE_HINT')}
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onChange={(e) => set('image', e.target.value)}/>)}
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{row('speedrun', <Input id="correction-speedrun" value={values.speedrun} maxLength={512}
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{row('speedrun', <Input id="correction-speedrun" value={values.speedrun} maxLength={MAX_CORRECTION_LENGTH}
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placeholder={t('CORRECTION.SPEEDRUN_HINT')}
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onChange={(e) => set('speedrun', e.target.value)}/>)}
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{row('moods', choices('moods', CORRECTABLE_MOODS, (mood) => t(`PLAY_NEXT.MOOD.${mood}`)))}
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@@ -150,7 +149,7 @@ export default function GameCorrectionDialog({game, open, onOpenChange, onChange
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</div>
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))}
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{row('genres', choices('genres', genreOptions,
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(genre) => t(`STATS.GENRE.${genreKey(genre)}`, {defaultValue: genre}), MAX_GENRES))}
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(genre) => t(`STATS.GENRE.${genreKey(genre)}`, {defaultValue: genre}), MAX_CORRECTION_GENRES))}
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</div>
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</DialogContent>
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</Dialog>
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@@ -7,9 +7,9 @@ import {Input} from '@/components/ui/input';
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import GameCover from './GameCover.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {searchGames} from '../utils/manualGames.js';
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import {MAX_GAME_SEARCH_LENGTH, MIN_GAME_SEARCH_LENGTH} from '../utils/limits.js';
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const SEARCH_DEBOUNCE_MS = 400;
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const MIN_QUERY = 2;
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/**
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* The search field and the hits of Core's game search. The parent keeps the query, so it stays when the user goes
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@@ -29,7 +29,7 @@ export default function GameSearch({query, onQueryChange, onPick, hide = () => f
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<>
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<div className="relative">
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<Search className="pointer-events-none absolute left-2.5 top-1/2 size-4 -translate-y-1/2 text-muted-foreground"/>
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<Input type="search" autoFocus value={query} maxLength={100} className="pl-8"
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<Input type="search" autoFocus value={query} maxLength={MAX_GAME_SEARCH_LENGTH} className="pl-8"
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placeholder={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
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aria-label={t('MANUAL_GAME.SEARCH_PLACEHOLDER')}
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onChange={(e) => onQueryChange(e.target.value)}/>
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@@ -87,7 +87,7 @@ function useGameSearch(query) {
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useEffect(() => {
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const trimmed = query.trim();
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if (trimmed.length < MIN_QUERY) {
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if (trimmed.length < MIN_GAME_SEARCH_LENGTH) {
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setSearchState('idle');
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setResults([]);
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return undefined;
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@@ -10,6 +10,7 @@ import {Input} from '@/components/ui/input';
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import {Label} from '@/components/ui/label';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {hoursToMinutes, removeGame, toHours, updateManualGame} from '../utils/manualGames.js';
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import {MAX_PLATFORM_LENGTH} from '../utils/limits.js';
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/**
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* Platform and hours of a game added by hand, and removing it. Steam games get both from the sync.
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@@ -70,7 +71,7 @@ export default function ManualGameCard({game, onSaved}) {
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<div className="grid gap-5 sm:grid-cols-2">
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<div className="space-y-2">
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<Label htmlFor="manual-platform">{t('MANUAL_GAME.PLATFORM')}</Label>
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<Input id="manual-platform" value={platform} maxLength={32}
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<Input id="manual-platform" value={platform} maxLength={MAX_PLATFORM_LENGTH}
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onChange={(e) => setPlatform(e.target.value)}/>
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</div>
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<div className="space-y-2">
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@@ -7,7 +7,8 @@ import {Card} from '@/components/ui/card';
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import GameCover from './GameCover.jsx';
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import PileTrend from './stats/PileTrend.jsx';
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import {STATUS_META} from './GameStatusBadge.jsx';
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import {backlogShare, GAME_STATUSES} from '../utils/backlog.js';
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import {backlogShare} from '../utils/backlog.js';
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import {GAME_STATUSES} from '../utils/limits.js';
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import {formatPlaytime} from '../utils/games.js';
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/**
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@@ -3,7 +3,7 @@ import {Gamepad2} from 'lucide-react';
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import StatsSection from './StatsSection.jsx';
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import StatTile from './StatTile.jsx';
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import {GAME_STATUSES} from '../../utils/backlog.js';
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import {GAME_STATUSES} from '../../utils/limits.js';
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import {formatPlaytime} from '../../utils/games.js';
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export default function OverviewStats({overview}) {
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@@ -15,8 +15,8 @@ import PageContainer from '../components/PageContainer.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {hasSession} from '../utils/auth.js';
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import {createHint, endHint, fetchAdminHints} from '../utils/hints.js';
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import {MAX_HINT_LENGTH} from '../utils/limits.js';
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const MAX_TEXT = 500;
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const WEEK_MS = 7 * 24 * 60 * 60 * 1000;
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// The value of a datetime-local input: local time, no seconds.
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@@ -129,11 +129,11 @@ export default function AdminHintsPage() {
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<form onSubmit={submit} className="space-y-4">
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<div className="space-y-2">
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<Label htmlFor="hintTextEn">{t('ADMIN_HINTS.TEXT_EN')}</Label>
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<Textarea id="hintTextEn" required maxLength={MAX_TEXT} value={form.textEn} onChange={change('textEn')}/>
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<Textarea id="hintTextEn" required maxLength={MAX_HINT_LENGTH} value={form.textEn} onChange={change('textEn')}/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="hintTextDe">{t('ADMIN_HINTS.TEXT_DE')}</Label>
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<Textarea id="hintTextDe" maxLength={MAX_TEXT} value={form.textDe} onChange={change('textDe')}/>
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<Textarea id="hintTextDe" maxLength={MAX_HINT_LENGTH} value={form.textDe} onChange={change('textDe')}/>
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<p className="text-xs text-muted-foreground">{t('ADMIN_HINTS.TEXT_HELP')}</p>
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</div>
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<fieldset className="space-y-2">
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@@ -6,7 +6,8 @@ import SyncStatusBadge from '../components/SyncStatusBadge.jsx';
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import useForceSync from '../hooks/useForceSync.js';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {formatPlaytime} from '../utils/games.js';
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import {GAME_STATUSES, libraryQuery, parseStatus} from '../utils/backlog.js';
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import {libraryQuery, parseStatus} from '../utils/backlog.js';
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import {GAME_STATUSES, MAX_LIBRARY_SEARCH_LENGTH} from '../utils/limits.js';
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import {ArrowUpDown, ChevronLeft, ChevronRight, Clock, EyeOff, Gamepad2, Library, Plus, RefreshCw, Search, SearchX, Timer, Trophy, Upload} from 'lucide-react';
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import {Badge} from '@/components/ui/badge';
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@@ -269,7 +270,7 @@ export default function GameLibrary() {
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onChange={(e) => setSearch(e.target.value)}
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placeholder={t('LIBRARY.SEARCH_PLACEHOLDER')}
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aria-label={t('LIBRARY.SEARCH_PLACEHOLDER')}
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maxLength={100}
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maxLength={MAX_LIBRARY_SEARCH_LENGTH}
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className="pl-8"
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/>
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</div>
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@@ -15,11 +15,11 @@ import PageContainer from '../components/PageContainer.jsx';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import useStartImport from '../hooks/useStartImport.js';
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import {hasSession} from '../utils/auth.js';
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import {GAME_STATUSES} from '../utils/backlog.js';
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import {
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checkUndo, getImport, listImports, MAX_IMPORT_ROWS, parseCsv, parseTextList, retryImport, saveImport, undoImport,
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checkUndo, getImport, listImports, parseCsv, parseTextList, retryImport, saveImport, undoImport,
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} from '../utils/imports.js';
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import {hoursToMinutes, MAX_PLATFORM_LENGTH, toHours} from '../utils/manualGames.js';
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import {GAME_STATUSES, MAX_IMPORT_ROWS, MAX_PLATFORM_LENGTH} from '../utils/limits.js';
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import {hoursToMinutes, toHours} from '../utils/manualGames.js';
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import {loadFavoritePlatform, preselectPlatform} from '../utils/platforms.js';
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const POLL_MS = 2000;
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@@ -9,7 +9,7 @@ import {Skeleton} from '@/components/ui/skeleton';
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import {cn} from '@/lib/utils';
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import GameCover from '../components/GameCover.jsx';
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import GameStatusBadge, {STATUS_META} from '../components/GameStatusBadge.jsx';
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import {GAME_STATUSES} from '../utils/backlog.js';
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import {GAME_STATUSES} from '../utils/limits.js';
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import {formatPlaytime} from '../utils/games.js';
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import {hasSession} from '../utils/auth.js';
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import {normalizeProfileStyle} from '../utils/profileStyle.js';
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@@ -13,6 +13,7 @@ import FeedbackAlert from '../components/FeedbackAlert.jsx';
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import FormField from '../components/FormField.jsx';
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import {registrationSchema} from '../utils/validation.js';
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import {clientFetch} from '../utils/api.js';
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import {MAX_DISPLAY_NAME_LENGTH} from '../utils/limits.js';
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const BACKEND_ERROR_KEY = {
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EMAIL_ALREADY_IN_USE: 'REGISTRATION.ERROR_EMAIL_IN_USE',
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@@ -68,7 +69,7 @@ export default function RegistrationPage() {
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? {minutes: Math.ceil(Number(response.headers.get('Retry-After') ?? 900) / 60)}
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: undefined;
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setFeedback({
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message: mappedKey ? t(mappedKey, options) : data.message || t('REGISTRATION.ERROR_GENERIC'),
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message: t(mappedKey ?? 'REGISTRATION.ERROR_GENERIC', options),
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isError: true,
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});
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} catch (err) {
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@@ -131,7 +132,7 @@ export default function RegistrationPage() {
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<Input
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id="displayName"
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type="text"
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maxLength={24}
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maxLength={MAX_DISPLAY_NAME_LENGTH}
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aria-invalid={!!errors.displayName}
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{...register('displayName')}
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/>
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@@ -12,12 +12,12 @@ vi.mock('react-i18next', () => ({
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}),
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}));
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function errorResponse(status, code, headers = {}) {
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function errorResponse(status, code, headers = {}, message = undefined) {
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return {
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ok: false,
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status,
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headers: new Headers(headers),
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json: async () => ({code}),
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json: async () => ({code, message}),
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};
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}
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@@ -60,4 +60,13 @@ describe('RegistrationPage', () => {
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expect(await screen.findByText('REGISTRATION.ERROR_INVALID_INVITE_CODE')).toBeTruthy();
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});
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it('shows its own text, not the English one of the server, for a refused input', async () => {
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globalThis.fetch = vi.fn(async () => errorResponse(400, 'VALIDATION_FAILED', {}, 'The request is not valid'));
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submitValidForm();
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expect(await screen.findByText('REGISTRATION.ERROR_GENERIC')).toBeTruthy();
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expect(screen.queryByText('The request is not valid')).toBeNull();
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});
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});
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@@ -32,6 +32,7 @@ import {apiFetch, refreshSession} from '../utils/api.js';
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import {hasSession, markSession} from '../utils/auth.js';
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import {FAVORITE_PLATFORMS, saveFavoritePlatform} from '../utils/platforms.js';
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import {LANGUAGES, saveSettings} from '../utils/settings.js';
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import {MAX_DISPLAY_NAME_LENGTH} from '../utils/limits.js';
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const BACKEND_ERROR_KEY = {
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DISPLAY_NAME_ALREADY_IN_USE: 'SETTINGS.ERROR_DISPLAY_NAME_IN_USE',
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@@ -158,7 +159,7 @@ export default function SettingsPage() {
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if (!response.ok) {
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const data = await response.json().catch(() => ({}));
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const mappedKey = BACKEND_ERROR_KEY[data.code];
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toast.error(mappedKey ? t(mappedKey) : data.message || t('SETTINGS.ERROR_SAVE'));
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toast.error(t(mappedKey ?? 'SETTINGS.ERROR_SAVE'));
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return {ok: false};
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}
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@@ -393,7 +394,7 @@ export default function SettingsPage() {
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<Input
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id="displayName"
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type="text"
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maxLength={24}
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maxLength={MAX_DISPLAY_NAME_LENGTH}
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placeholder={t('SETTINGS.DISPLAY_NAME_PLACEHOLDER')}
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aria-invalid={!!errors.displayName}
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{...register('displayName')}
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@@ -1,7 +1,5 @@
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import {apiFetch} from './api.js';
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export const GAME_STATUSES = ['BACKLOG', 'PLAYING', 'FINISHED', 'COMPLETED', 'DROPPED'];
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export const GAME_PRIORITIES = ['HIGH', 'MEDIUM', 'LOW'];
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import {GAME_STATUSES} from './limits.js';
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// Radix Select has no empty value, so "no priority" needs its own value in the form.
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export const NO_PRIORITY = 'NONE';
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@@ -1,15 +1,11 @@
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import {apiFetch} from './api.js';
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import {parseStatus} from './backlog.js';
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import {hoursToMinutes, MAX_PLATFORM_LENGTH} from './manualGames.js';
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import {MAX_IMPORT_TITLE_LENGTH, MAX_PLATFORM_LENGTH, MAX_PLAYTIME_MINUTES} from './limits.js';
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import {hoursToMinutes} from './manualGames.js';
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const IMPORTS_URL = () => `${import.meta.env.VITE_CORE_API_URL}/api/library/imports`;
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const JSON_HEADERS = {'Content-Type': 'application/json'};
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// Core's limits: lines per import, title length of the game search, playtime.
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export const MAX_IMPORT_ROWS = 1000;
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const MAX_TITLE = 100;
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const MAX_MINUTES = 6_000_000;
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// The calls return the raw response; the caller handles the status.
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export const createImport = (source, rows) =>
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apiFetch(IMPORTS_URL(), {method: 'POST', headers: JSON_HEADERS, body: JSON.stringify({source, rows})});
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@@ -31,7 +27,7 @@ export const undoImport = (id) => apiFetch(`${IMPORTS_URL()}/${id}/games`, {meth
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* One title per line; empty lines are left out.
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*/
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export const parseTextList = (text) => text.split(/\r?\n/).map((line) => line.trim()).filter(Boolean)
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.map((line) => ({title: line.slice(0, MAX_TITLE)}));
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.map((line) => ({title: line.slice(0, MAX_IMPORT_TITLE_LENGTH)}));
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// Header names, lower case, per field.
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const COLUMNS = {
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@@ -65,9 +61,9 @@ export const parseCsv = (text) => {
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const minutes = at.minutes >= 0 ? Math.round(Number(value(record, 'minutes'))) || 0
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: hoursToMinutes(value(record, 'hours'));
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return {
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title: value(record, 'title').slice(0, MAX_TITLE),
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title: value(record, 'title').slice(0, MAX_IMPORT_TITLE_LENGTH),
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platform: platform && platform.length <= MAX_PLATFORM_LENGTH ? platform : null,
|
||||
playtimeMinutes: minutes > 0 ? Math.min(minutes, MAX_MINUTES) : null,
|
||||
playtimeMinutes: minutes > 0 ? Math.min(minutes, MAX_PLAYTIME_MINUTES) : null,
|
||||
status: parseStatus(value(record, 'status').toUpperCase()),
|
||||
};
|
||||
});
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
// Limits and enums that Core or Auth check. Each copy names its server source: change both together.
|
||||
|
||||
// Core GameStatus
|
||||
export const GAME_STATUSES = ['BACKLOG', 'PLAYING', 'FINISHED', 'COMPLETED', 'DROPPED'];
|
||||
// Core GamePriority, in the order the UI shows it
|
||||
export const GAME_PRIORITIES = ['HIGH', 'MEDIUM', 'LOW'];
|
||||
|
||||
// Core ManualGameUpdate.MAX_PLATFORM_LENGTH, Auth FavoritePlatformRequest @Size(max = 32)
|
||||
export const MAX_PLATFORM_LENGTH = 32;
|
||||
// Core ManualGameUpdate.MAX_MINUTES
|
||||
export const MAX_PLAYTIME_MINUTES = 6_000_000;
|
||||
// Core BacklogEntryDto.notes @Size(max = 2000)
|
||||
export const MAX_NOTES_LENGTH = 2000;
|
||||
|
||||
// Core ImportRequest.MAX_ROWS
|
||||
export const MAX_IMPORT_ROWS = 1000;
|
||||
// Core ImportRequest.Row.title @Size(max = 100)
|
||||
export const MAX_IMPORT_TITLE_LENGTH = 100;
|
||||
// Core ManualGameController.search @Size(min = 2, max = 100)
|
||||
export const MIN_GAME_SEARCH_LENGTH = 2;
|
||||
export const MAX_GAME_SEARCH_LENGTH = 100;
|
||||
// Frontend only: Core's library search takes any length.
|
||||
export const MAX_LIBRARY_SEARCH_LENGTH = 100;
|
||||
// Core GameCorrectionService.MAX_TEXT
|
||||
export const MAX_CORRECTION_LENGTH = 512;
|
||||
// Core GameCorrectionService.MAX_GENRES
|
||||
export const MAX_CORRECTION_GENRES = 10;
|
||||
|
||||
// Auth DisplayNameFormat.PATTERN (3 to 24 characters)
|
||||
export const MAX_DISPLAY_NAME_LENGTH = 24;
|
||||
// Auth CreateHintRequest @Size(max = 500)
|
||||
export const MAX_HINT_LENGTH = 500;
|
||||
@@ -7,9 +7,6 @@ const JSON_HEADERS = {'Content-Type': 'application/json'};
|
||||
// positive keys; Auth also takes only those as background or banner.
|
||||
export const isSteamKey = (appid) => Number(appid) > 0;
|
||||
|
||||
// Core's limit of a game's platform (ManualGameUpdate.MAX_PLATFORM_LENGTH).
|
||||
export const MAX_PLATFORM_LENGTH = 32;
|
||||
|
||||
// Two decimals: then hoursToMinutes gives back the same minute.
|
||||
export const toHours = (minutes) => (minutes > 0 ? String(Math.round((minutes / 60) * 100) / 100) : '');
|
||||
|
||||
|
||||
Reference in new issue
Block a user