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refactor(limits): server limits in one file, own texts for unknown errors
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// Limits and enums that Core or Auth check. Each copy names its server source: change both together.
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// Core GameStatus
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export const GAME_STATUSES = ['BACKLOG', 'PLAYING', 'FINISHED', 'COMPLETED', 'DROPPED'];
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// Core GamePriority, in the order the UI shows it
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export const GAME_PRIORITIES = ['HIGH', 'MEDIUM', 'LOW'];
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// Core ManualGameUpdate.MAX_PLATFORM_LENGTH, Auth FavoritePlatformRequest @Size(max = 32)
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export const MAX_PLATFORM_LENGTH = 32;
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// Core ManualGameUpdate.MAX_MINUTES
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export const MAX_PLAYTIME_MINUTES = 6_000_000;
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// Core BacklogEntryDto.notes @Size(max = 2000)
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export const MAX_NOTES_LENGTH = 2000;
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// Core ImportRequest.MAX_ROWS
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export const MAX_IMPORT_ROWS = 1000;
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// Core ImportRequest.Row.title @Size(max = 100)
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export const MAX_IMPORT_TITLE_LENGTH = 100;
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// Core ManualGameController.search @Size(min = 2, max = 100)
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export const MIN_GAME_SEARCH_LENGTH = 2;
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export const MAX_GAME_SEARCH_LENGTH = 100;
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// Frontend only: Core's library search takes any length.
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export const MAX_LIBRARY_SEARCH_LENGTH = 100;
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// Core GameCorrectionService.MAX_TEXT
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export const MAX_CORRECTION_LENGTH = 512;
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// Core GameCorrectionService.MAX_GENRES
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export const MAX_CORRECTION_GENRES = 10;
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// Auth DisplayNameFormat.PATTERN (3 to 24 characters)
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export const MAX_DISPLAY_NAME_LENGTH = 24;
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// Auth CreateHintRequest @Size(max = 500)
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export const MAX_HINT_LENGTH = 500;
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