feat(play-next): show why each game was picked
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Each card shows a reason line under the game name. Issue #28.
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lobo committed 2026-10-05 16:13:20 +02:00
1 parent 2b20b389b7
commit edeea5a43d
5 files changed
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+2 -2
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@@ -26,8 +26,8 @@ To Be Played is split into three repositories:
Steam avatar and a banner from the most played game of the last two weeks, and an achievement card: unlocked
total, perfect games, average completion and the 5 games closest to 100 %.
- **What to play next** (`/play-next`): three backlog picks for a time budget (up to 5 / 15 / 40 h or any) and a mood
(story, co-op, chill, action, scary from IGDB; speedrun from speedrun.com), high priority first, reroll without
repeats, and "Start playing" in one click.
(story, co-op, chill, action, scary from IGDB; speedrun from speedrun.com). Each pick says why: like a game you
played a lot, waiting longest, or random. Reroll without repeats, and "Start playing" in one click.
- **Your stats** (`/stats`): totals and statuses; the pile in hours, in weeks at your pace of the last 90 days and in
years of full-time work, and its oldest unplayed game; most played and most loyal games; top genres and moods;
trips to the moon, the longest gaming day, games started but under one hour; finished games per year; games per platform.
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@@ -409,7 +409,12 @@
},
"PLAY_NEXT": {
"TITLE": "Was spiele ich als Nächstes?",
"SUBTITLE": "Drei Spiele aus deinem Backlog, hohe Priorität zuerst. Wähle eine Länge und eine Stimmung.",
"SUBTITLE": "Drei Spiele aus deinem Backlog: eins wie ein Spiel, das du viel gespielt hast, das am längsten wartende und eins zufällig. Wähle eine Länge und eine Stimmung.",
"REASON": {
"SIMILAR": "Weil du {{name}} gespielt hast ({{playtime}})",
"LONGEST": "Auf deiner Liste seit {{date}}",
"RANDOM": "Zufallstreffer"
},
"BUDGET_LABEL": "Spieldauer",
"BUDGET": {
"SHORT": "Bis 5 h",
+6 -1
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@@ -409,7 +409,12 @@
},
"PLAY_NEXT": {
"TITLE": "What to play next",
"SUBTITLE": "Three games from your backlog, high priority first. Pick a length and a mood.",
"SUBTITLE": "Three games from your backlog: one like a game you played a lot, the one waiting longest, and one at random. Pick a length and a mood.",
"REASON": {
"SIMILAR": "Because you played {{name}} ({{playtime}})",
"LONGEST": "On your list since {{date}}",
"RANDOM": "Random pick"
},
"BUDGET_LABEL": "Time to beat",
"BUDGET": {
"SHORT": "Up to 5 h",
+18 -1
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@@ -12,6 +12,7 @@ import GameCover from '../components/GameCover.jsx';
import FitText from '../components/FitText.jsx';
import PageContainer from '../components/PageContainer.jsx';
import {saveGameStatus} from '../utils/backlog.js';
import {formatDate} from '../utils/format.js';
import {formatPlaytime} from '../utils/games.js';
import {request} from '../utils/api.js';
import useAbortPrevious from '../hooks/useAbortPrevious.js';
@@ -174,6 +175,20 @@ export default function PlayNextPage() {
);
}
const reasonText = (reason, t, language) => {
if (!reason) return null;
if (reason.source === 'SIMILAR') {
return t('PLAY_NEXT.REASON.SIMILAR', {
name: reason.anchorName ?? `App ${reason.anchorAppid}`,
playtime: formatPlaytime(reason.anchorPlaytimeMinutes),
});
}
if (reason.source === 'LONGEST') {
return t('PLAY_NEXT.REASON.LONGEST', {date: formatDate(reason.firstSeenAt, language, {dateStyle: 'medium'})});
}
return t('PLAY_NEXT.REASON.RANDOM');
};
const emptyKey = (budget, mood) => {
// With a length limit, waiting for the background check may never help.
if (mood === 'SPEEDRUN' && !budget.maxMinutes) return 'PLAY_NEXT.EMPTY_SPEEDRUN';
@@ -182,9 +197,10 @@ const emptyKey = (budget, mood) => {
};
function PickCard({game}) {
const {t} = useTranslation();
const {t, i18n} = useTranslation();
const [busy, setBusy] = useState(false);
const [started, setStarted] = useState(false);
const reason = reasonText(game.reason, t, i18n.language);
const startPlaying = async () => {
setBusy(true);
@@ -214,6 +230,7 @@ function PickCard({game}) {
<Link to={`/library/${game.appid}`} className="@container block min-w-0 font-semibold hover:text-primary transition-colors">
<FitText text={game.name ?? `App ${game.appid}`}/>
</Link>
{reason && <p className="text-sm text-muted-foreground">{reason}</p>}
<div className="flex flex-wrap items-center gap-2 text-sm text-muted-foreground">
{game.timeToBeatMinutes > 0 && (
<span className="flex items-center gap-1">
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@@ -224,4 +224,27 @@ describe('PlayNextPage', () => {
expect(screen.queryByRole('button', {name: 'PLAY_NEXT.REROLL'})).not.toBeNull();
});
it('shows why each game was picked', async () => {
mockBackend([[
game(1, {reason: {source: 'SIMILAR', anchorAppid: 9, anchorName: 'Celeste', anchorPlaytimeMinutes: 600}}),
game(2, {reason: {source: 'LONGEST', firstSeenAt: '2024-03-12T10:00:00Z'}}),
game(3, {reason: {source: 'RANDOM'}}),
]]);
renderPage();
expect(await screen.findByText('PLAY_NEXT.REASON.SIMILAR')).toBeTruthy();
expect(screen.getByText('PLAY_NEXT.REASON.LONGEST')).toBeTruthy();
expect(screen.getByText('PLAY_NEXT.REASON.RANDOM')).toBeTruthy();
});
it('shows no reason line for a game without a reason', async () => {
mockBackend([[game(1)]]);
renderPage();
await screen.findByText('Game 1');
expect(screen.queryByText(/PLAY_NEXT\.REASON/)).toBeNull();
});
});