Core pays 10 early points for an unproven Steam finish. The rest
comes with proof. Show this in the toast and the game line.
Questions cards show the full value from GET /api/rewards/expected.
Core now settles on GET /api/rewards/games/{appid}. The Frontend
shows a toast, refreshes the header balance, and lists the paid
rows and reasons on the game page. Deploy Core first.
Add perfect games click-through on the dashboard. Remove Steam store
links from game lists. Stat numbers with count 0 are not clickable.
Tests cover the perfect-games click, zero guards, and owner versus
visitor behavior.
StatDrill context holds one dialog for a page. StatCount wraps a number:
total and status counts link to the library filter, other numbers open
StatGamesDialog. DrillRow and DrillButton support drill-down in tag bars
(genres, platforms, moods) and other stat displays. Dialog shows 40 games
per page with bottom-sheet layout on phones, handles pagination and errors
(403 not shared, 401 expired, 400 bad argument).
Synthwave, fireflies, snow, sakura, nebula: CSS/SVG. Matrix and
constellation: canvas. Existing engines gain depth, color, glow, and
parallax (mouse and device tilt, opt-in on iOS)
Locked items show a progress bar until the goal is reached. Four
CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css,
light and dark. A skin overrides accent and corners; badges, borders,
frames, effects and game art stay on top. New Platinum shine and
Equalizer effects.
Add /points page with wallet balance, shop grouped by slot and ledger
history with game names. The wallet loads once in PreferencesContext after
login, so the header shows a balance chip and the link. Premium accents
gold and teal override the free accent while equipped. German and English.