Commit Graph
11 Commits
Author SHA1 Message Date
lobo f71e8f7aff feat(library): add game links, auditor queue, audit log and filter
Build, Test & Push Frontend / quality-check (push) Successful in 25s
Build, Test & Push Frontend / docker (push) Successful in 23s
LinkGameDialog (user request or auditor link), EditionsCard on the
details page, LinkQueuePage and AuditLogPage for auditors with paging,
hideDuplicates filter and editions badge in the library, audit menu
entries, de/en texts.
2026-10-02 09:10:56 +02:00
lobo 628920a006 feat(backlog): save only the changed fields 2026-09-30 07:57:52 +02:00
lobo 24a98062ee refactor(limits): server limits in one file, own texts for unknown errors
Build, Test & Push Frontend / quality-check (push) Successful in 19s
Build, Test & Push Frontend / docker (push) Successful in 27s
2026-09-29 14:48:28 +02:00
lobo 83bbc2730d feat(library): ask whether a game is finished
Build, Test & Push Frontend / quality-check (push) Successful in 15s
Build, Test & Push Frontend / docker (push) Successful in 23s
2026-09-26 19:00:57 +02:00
lobo 011711fe4f feat(library): hide and unhide games
Build, Test & Push Frontend / quality-check (push) Successful in 16s
Build, Test & Push Frontend / docker (push) Successful in 22s
2026-09-26 12:27:58 +02:00
lobo 5ff8d48c53 refactor(auth): send login token through apiFetch
Build, Test & Push Frontend / quality-check (push) Successful in 13s
Build, Test & Push Frontend / docker (push) Successful in 23s
All authenticated calls now use apiFetch, and only utils/auth.js
touches the stored token. The cookie login can then change these two
files instead of every page.
2026-09-25 11:29:14 +02:00
lobo 2efdf64675 feat(play-next): page that picks the next backlog game 2026-09-25 09:29:15 +02:00
lobo 91d5672421 feat(library): time to beat, short-games filter and backlog hours 2026-09-24 14:40:41 +02:00
lobo 89c5ba5253 feat(dashboard): playtime chart, recently played and a playing hint
The dashboard shows the playtime of the last 30 days and Steam's recently
played games. The detail page offers to set a backlog game to Playing when
Steam reports recent playtime; unsaved edits in the backlog card stay.
2026-09-24 13:41:37 +02:00
lobo c24c22d5ed feat(dashboard): currently playing and pile of shame tiles
Build, Test & Push Frontend / quality-check (push) Successful in 10s
Build, Test & Push Frontend / docker (push) Successful in 22s
Pile of Shame shows the backlog count and share, a status bar and a random
backlog pick. Both tiles show the first-sync text while the initial sync runs;
a failed summary load shows a retry button.
2026-09-24 11:25:12 +02:00
lobo f94e0aff15 feat(library): backlog status, rating, notes and priority in the UI
Build, Test & Push Frontend / quality-check (push) Successful in 7s
Build, Test & Push Frontend / docker (push) Successful in 31s
Detail page gets an edit card. The library gets status badges, status filter
chips and a debounced name search, both kept in the URL.
2026-09-24 11:04:42 +02:00