Detail page groups achievements by set: Steam, then PSN trophies.
Tiles show the real count; a perfect game gets an amber trophy.
Dashboard card shows for PSN-only users; CSP allows PSN icons.
Remove the PSN import tab; linking now starts a sync.
Show the PSN review link, last played date and PSN expiry notes.
PSN rows hide the hours field; unchecked titles you saw are dismissed,
unseen ones stay open.
Settings card to link and unlink with the NPSSO, shows the expiry
date. Import page gets a PSN source; blocked when the link has ended.
English and German texts.
The audit log shows Undo on a merge row for 30 days, with a confirm
dialog and clear errors. The details page follows a merged key to the
kept game. Hide and Show now work for manual games too. de/en texts.
LinkGameDialog (user request or auditor link), EditionsCard on the
details page, LinkQueuePage and AuditLogPage for auditors with paging,
hideDuplicates filter and editions badge in the library, audit menu
entries, de/en texts.
"What to play next" gets a Speedrun mood. The game detail links the
game's speedrun.com page when Core found one with verified runs; only
https://www.speedrun.com/ links are shown.
The token is no longer stored; a tbp_session flag remembers the
login. apiFetch renews the session once on a 401 and sends the
request again. Parallel requests and other tabs share one refresh,
because Auth revokes the session when a refresh token is used twice.
Only a 401 from the refresh ends the session; a 502 or no network
shows the normal error.
The dashboard shows the playtime of the last 30 days and Steam's recently
played games. The detail page offers to set a backlog game to Playing when
Steam reports recent playtime; unsaved edits in the backlog card stay.