Public Access
feat(library): add the game data correction dialog
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@@ -57,6 +57,8 @@ To Be Played is split into three repositories:
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- **Admin** (PLATFORM_ADMIN only, `/admin/users`): search the users, block, unblock and delete them (the email is
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typed to confirm a delete). "View as" in the menu switches the own session to User or Auditor and back; a badge
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shows the lower role. Auth checks every right on the server.
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- **Correct game data** (AUDITOR or higher): "Correct data" on the game detail page changes name, header image,
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speedrun link, moods, endless flag and genres for every user; each field goes back to the source on its own.
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- **Delete my account** in the settings: a dialog asks for the own email and the password. Auth blocks the
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account at once and removes it after 30 days; the page ends the session and goes to the landing page.
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- **Build version** in the settings: commit and build time of Frontend, Auth and Core, each hash links to its
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@@ -518,5 +518,32 @@
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"PAGE_OF": "Seite {{current}} von {{total}}",
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"PREVIOUS": "Zurück",
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"NEXT": "Weiter"
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},
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"CORRECTION": {
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"OPEN": "Daten korrigieren",
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"TITLE": "Spieldaten korrigieren",
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"TEXT": "Änderungen gelten für alle Nutzer und bleiben auch nach dem nächsten Abgleich mit Steam, IGDB oder speedrun.com.",
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"SAVE": "Speichern",
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"BACK_TO_SOURCE": "Zurück zur Quelle",
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"CORRECTED": "Korrigiert",
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"SAVED": "Korrektur gespeichert",
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"INVALID": "Nicht gespeichert: {{message}}",
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"NO_ACCESS": "Nur Auditoren können Spieldaten korrigieren.",
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"ERROR": "Die Korrektur konnte nicht gespeichert werden.",
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"IMAGE_HINT": "https://… (leer: das Steam-Headerbild)",
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"SPEEDRUN_HINT": "https://www.speedrun.com/… (leer: kein Speedrun)",
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"FIELD": {
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"NAME": "Name",
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"IMAGE": "URL des Headerbilds",
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"SPEEDRUN": "Speedrun-Link",
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"MOODS": "Stimmungen",
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"ENDLESS": "Endloses Spiel",
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"GENRES": "Genres"
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},
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"ENDLESS": {
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"UNKNOWN": "Unbekannt",
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"YES": "Ja",
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"NO": "Nein"
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}
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}
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}
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@@ -518,5 +518,32 @@
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"PAGE_OF": "Page {{current}} of {{total}}",
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"PREVIOUS": "Previous",
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"NEXT": "Next"
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},
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"CORRECTION": {
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"OPEN": "Correct data",
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"TITLE": "Correct game data",
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"TEXT": "Changes apply to every user and stay after the next refresh from Steam, IGDB or speedrun.com.",
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"SAVE": "Save",
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"BACK_TO_SOURCE": "Back to source",
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"CORRECTED": "Corrected",
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"SAVED": "Correction saved",
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"INVALID": "Not saved: {{message}}",
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"NO_ACCESS": "Only auditors can correct game data.",
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"ERROR": "The correction could not be saved.",
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"IMAGE_HINT": "https://… (empty: the Steam header)",
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"SPEEDRUN_HINT": "https://www.speedrun.com/… (empty: no speedrun)",
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"FIELD": {
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"NAME": "Name",
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"IMAGE": "Header image URL",
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"SPEEDRUN": "Speedrun link",
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"MOODS": "Moods",
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"ENDLESS": "Endless game",
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"GENRES": "Genres"
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},
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"ENDLESS": {
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"UNKNOWN": "Unknown",
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"YES": "Yes",
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"NO": "No"
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}
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}
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}
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@@ -0,0 +1,158 @@
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import {useEffect, useRef, useState} from 'react';
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import {useTranslation} from 'react-i18next';
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import {Loader2, RotateCcw, Save} from 'lucide-react';
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import {toast} from 'sonner';
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import {Badge} from '@/components/ui/badge';
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import {Button} from '@/components/ui/button';
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import {Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle} from '@/components/ui/dialog';
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import {Input} from '@/components/ui/input';
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import {Label} from '@/components/ui/label';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import {CORRECTABLE_MOODS, IGDB_GENRES, resetCorrection, saveCorrection} from '../utils/corrections.js';
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import {genreKey} from '../utils/stats.js';
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const ENDLESS_CHOICES = [[null, 'UNKNOWN'], [true, 'YES'], [false, 'NO']];
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// Core refuses more.
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const MAX_GENRES = 10;
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const initialValues = (game) => ({
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name: game.name ?? '',
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image: game.imageUrl ?? '',
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speedrun: game.speedrunUrl ?? '',
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moods: game.moods ?? [],
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endless: game.endless ?? null,
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genres: game.genres ?? [],
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});
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// An empty text field means "none": the Steam header, or no speedrun.
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const toValue = (value) => (typeof value === 'string' ? value.trim() || null : value);
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const toggled = (list, item) => (list.includes(item) ? list.filter((each) => each !== item) : [...list, item]);
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/**
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* AUDITOR or higher: corrects the shared data of one game for every user. Each field saves on its own;
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* onChanged loads the game again.
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*/
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export default function GameCorrectionDialog({game, open, onOpenChange, onChanged}) {
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const {t} = useTranslation();
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const expireSession = useSessionExpired();
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const [values, setValues] = useState(() => initialValues(game));
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const [busy, setBusy] = useState(null);
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// The field whose save or reset the next game from GameDetail answers; the other fields keep their edits.
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const sentField = useRef(null);
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useEffect(() => {
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if (open) setValues(initialValues(game));
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// Only when the dialog opens; a reload after a save is handled below.
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}, [open]);
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useEffect(() => {
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const field = sentField.current;
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if (field) {
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sentField.current = null;
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setValues((v) => ({...v, [field]: initialValues(game)[field]}));
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}
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}, [game]);
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const corrected = new Set((game.corrections ?? []).map((c) => c.field.toLowerCase()));
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const set = (field, value) => setValues((v) => ({...v, [field]: value}));
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const send = async (field, request) => {
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setBusy(field);
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try {
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const response = await request();
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if (response.status === 401) {
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expireSession();
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return;
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}
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if (response.ok) {
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toast.success(t('CORRECTION.SAVED'));
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sentField.current = field;
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onChanged?.();
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return;
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}
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const data = await response.json().catch(() => ({}));
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toast.error(data.code === 'INVALID_CORRECTION' ? t('CORRECTION.INVALID', {message: data.message})
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: response.status === 403 ? t('CORRECTION.NO_ACCESS') : t('CORRECTION.ERROR'));
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} catch (err) {
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console.error('Correction error:', err);
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toast.error(t('INFO.ERROR.NETWORK_FAILURE'));
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} finally {
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setBusy(null);
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}
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};
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const row = (field, input) => (
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<div key={field} className="space-y-2 border-b pb-4 last:border-b-0">
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<div className="flex items-center gap-2">
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<Label htmlFor={`correction-${field}`}>{t(`CORRECTION.FIELD.${field.toUpperCase()}`)}</Label>
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{corrected.has(field) && <Badge variant="outline">{t('CORRECTION.CORRECTED')}</Badge>}
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</div>
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{input}
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<div className="flex flex-wrap gap-2">
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<Button type="button" size="sm" disabled={busy !== null}
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onClick={() => send(field, () => saveCorrection(game.appid, field, toValue(values[field])))}>
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{busy === field ? <Loader2 className="animate-spin"/> : <Save/>}{t('CORRECTION.SAVE')}
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</Button>
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{corrected.has(field) && (
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<Button type="button" size="sm" variant="outline" disabled={busy !== null}
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onClick={() => send(field, () => resetCorrection(game.appid, field))}>
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<RotateCcw/>{t('CORRECTION.BACK_TO_SOURCE')}
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</Button>
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)}
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</div>
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</div>
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);
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const choices = (field, options, label, max = Infinity) => (
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<div id={`correction-${field}`} className="flex flex-wrap gap-2">
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{options.map((option) => (
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<Button key={option} type="button" size="sm" aria-pressed={values[field].includes(option)}
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disabled={!values[field].includes(option) && values[field].length >= max}
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variant={values[field].includes(option) ? 'default' : 'outline'}
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onClick={() => set(field, toggled(values[field], option))}>
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{label(option)}
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</Button>
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))}
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</div>
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);
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// A genre IGDB added later still shows, so it can be removed.
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const genreOptions = [...IGDB_GENRES, ...values.genres.filter((g) => !IGDB_GENRES.includes(g))];
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return (
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<Dialog open={open} onOpenChange={onOpenChange}>
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<DialogContent className="max-h-[90vh] overflow-y-auto">
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<DialogHeader>
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<DialogTitle>{t('CORRECTION.TITLE')}</DialogTitle>
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<DialogDescription>{t('CORRECTION.TEXT')}</DialogDescription>
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</DialogHeader>
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<div className="space-y-4">
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{row('name', <Input id="correction-name" value={values.name} maxLength={512}
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onChange={(e) => set('name', e.target.value)}/>)}
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{row('image', <Input id="correction-image" value={values.image} maxLength={512}
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placeholder={t('CORRECTION.IMAGE_HINT')}
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onChange={(e) => set('image', e.target.value)}/>)}
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{row('speedrun', <Input id="correction-speedrun" value={values.speedrun} maxLength={512}
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placeholder={t('CORRECTION.SPEEDRUN_HINT')}
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onChange={(e) => set('speedrun', e.target.value)}/>)}
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{row('moods', choices('moods', CORRECTABLE_MOODS, (mood) => t(`PLAY_NEXT.MOOD.${mood}`)))}
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{row('endless', (
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<div id="correction-endless" className="flex flex-wrap gap-2">
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{ENDLESS_CHOICES.map(([choice, key]) => (
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<Button key={key} type="button" size="sm" aria-pressed={values.endless === choice}
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variant={values.endless === choice ? 'default' : 'outline'}
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onClick={() => set('endless', choice)}>
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{t(`CORRECTION.ENDLESS.${key}`)}
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</Button>
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))}
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</div>
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))}
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{row('genres', choices('genres', genreOptions,
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(genre) => t(`STATS.GENRE.${genreKey(genre)}`, {defaultValue: genre}), MAX_GENRES))}
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</div>
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</DialogContent>
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</Dialog>
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);
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}
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@@ -0,0 +1,114 @@
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// @vitest-environment jsdom
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import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
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import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
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import {MemoryRouter} from 'react-router-dom';
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import {toast} from 'sonner';
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import GameCorrectionDialog from './GameCorrectionDialog.jsx';
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vi.mock('react-i18next', () => import('../test/i18n-mock.js'));
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vi.mock('sonner', () => ({toast: {success: vi.fn(), error: vi.fn()}}));
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const game = {
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appid: 620, name: 'Portal 2', imageUrl: null, speedrunUrl: 'https://www.speedrun.com/portal_2',
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moods: ['STORY'], endless: null, genres: ['Puzzle'],
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corrections: [{field: 'NAME', correctedAt: '2026-09-28T10:00:00Z'}],
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};
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const answer = (status, body = {}) => ({ok: status < 300, status, json: async () => body});
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const renderDialog = (onChanged = vi.fn()) => {
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render(<MemoryRouter><GameCorrectionDialog game={game} open onOpenChange={vi.fn()} onChanged={onChanged}/></MemoryRouter>);
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return onChanged;
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};
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// The rows in order: name, image, speedrun, moods, endless, genres.
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const saveButton = (row) => screen.getAllByRole('button', {name: 'CORRECTION.SAVE'})[row];
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const sent = () => fetch.mock.calls.map(([url, init]) => ({url, method: init?.method, body: init?.body && JSON.parse(init.body)}));
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beforeEach(() => {
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localStorage.setItem('tbp_session', '1');
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globalThis.fetch = vi.fn(async () => answer(204));
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});
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afterEach(() => {
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cleanup();
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localStorage.clear();
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vi.clearAllMocks();
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});
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describe('GameCorrectionDialog', () => {
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it('saves one field and loads the game again', async () => {
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const onChanged = renderDialog();
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fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.NAME'), {target: {value: ' Portal Two '}});
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fireEvent.click(saveButton(0));
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await waitFor(() => expect(onChanged).toHaveBeenCalled());
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expect(sent()).toEqual([{url: expect.stringContaining('/api/library/games/620/corrections/name'), method: 'PUT',
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body: {value: 'Portal Two'}}]);
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expect(toast.success).toHaveBeenCalledWith('CORRECTION.SAVED');
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});
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it('sends an empty link as "no speedrun" and the chosen moods as a list', async () => {
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renderDialog();
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fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.SPEEDRUN'), {target: {value: ' '}});
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fireEvent.click(saveButton(2));
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await waitFor(() => expect(fetch).toHaveBeenCalledTimes(1));
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.COOP'}));
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fireEvent.click(screen.getByRole('button', {name: 'PLAY_NEXT.MOOD.STORY'}));
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fireEvent.click(saveButton(3));
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await waitFor(() => expect(fetch).toHaveBeenCalledTimes(2));
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expect(sent().map((call) => call.body)).toEqual([{value: null}, {value: ['COOP']}]);
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});
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it('marks a corrected field and goes back to the source', async () => {
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const onChanged = renderDialog();
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expect(screen.getAllByText('CORRECTION.CORRECTED')).toHaveLength(1);
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fireEvent.click(screen.getByRole('button', {name: 'CORRECTION.BACK_TO_SOURCE'}));
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await waitFor(() => expect(onChanged).toHaveBeenCalled());
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expect(sent()).toEqual([{url: expect.stringContaining('/corrections/name'), method: 'DELETE', body: undefined}]);
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});
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it('shows why Core refused a value', async () => {
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globalThis.fetch = vi.fn(async () => answer(400, {code: 'INVALID_CORRECTION', message: 'image must be https'}));
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const onChanged = renderDialog();
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fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.IMAGE'), {target: {value: 'http://x'}});
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fireEvent.click(saveButton(1));
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await waitFor(() => expect(toast.error).toHaveBeenCalledWith('CORRECTION.INVALID'));
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expect(onChanged).not.toHaveBeenCalled();
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});
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it('keeps an unsaved edit of another field after the reload', async () => {
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const onChanged = vi.fn();
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const {rerender} = render(<MemoryRouter><GameCorrectionDialog game={game} open onOpenChange={vi.fn()}
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onChanged={onChanged}/></MemoryRouter>);
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fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.SPEEDRUN'), {target: {value: 'https://www.speedrun.com/portal'}});
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fireEvent.change(screen.getByLabelText('CORRECTION.FIELD.NAME'), {target: {value: 'Portal Two'}});
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fireEvent.click(saveButton(0));
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await waitFor(() => expect(onChanged).toHaveBeenCalled());
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// GameDetail loads the game again and passes the new object.
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rerender(<MemoryRouter><GameCorrectionDialog game={{...game, name: 'Portal Two'}} open onOpenChange={vi.fn()}
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onChanged={onChanged}/></MemoryRouter>);
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expect(screen.getByLabelText('CORRECTION.FIELD.SPEEDRUN').value).toBe('https://www.speedrun.com/portal');
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expect(screen.getByLabelText('CORRECTION.FIELD.NAME').value).toBe('Portal Two');
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});
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it('offers no eleventh genre', () => {
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renderDialog();
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const genres = ['Adventure', 'Arcade', 'Fighting', 'Indie', 'MOBA', 'Music', 'Pinball', 'Platform', 'Racing'];
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genres.forEach((genre) => fireEvent.click(screen.getByRole('button', {name: `STATS.GENRE.${genre.toUpperCase()}`})));
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expect(screen.getByRole('button', {name: 'STATS.GENRE.SHOOTER'}).disabled).toBe(true);
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expect(screen.getByRole('button', {name: 'STATS.GENRE.PUZZLE'}).disabled).toBe(false);
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});
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});
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@@ -1,7 +1,7 @@
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import {useEffect, useMemo, useState} from 'react';
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import {Link, useNavigate, useParams} from 'react-router-dom';
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import {useTranslation} from 'react-i18next';
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import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, PanelTop, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
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import {ArrowLeft, Clock, ExternalLink, Eye, EyeOff, Gamepad2, Image as ImageIcon, ImageOff, PanelTop, PencilLine, RotateCcw, ShieldOff, Timer, Trophy} from 'lucide-react';
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import {toast} from 'sonner';
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import {Badge} from '@/components/ui/badge';
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@@ -15,15 +15,18 @@ import GameStatusBadge from '../components/GameStatusBadge.jsx';
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import ManualGameCard from '../components/ManualGameCard.jsx';
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import CompletedHint from '../components/CompletedHint.jsx';
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import FinishedHint from '../components/FinishedHint.jsx';
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import GameCorrectionDialog from '../components/GameCorrectionDialog.jsx';
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import PlayingHint from '../components/PlayingHint.jsx';
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import TimeToBeat from '../components/TimeToBeat.jsx';
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import {formatPlaytime} from '../utils/games.js';
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import useCurrentUser from '../hooks/useCurrentUser.js';
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import useSessionExpired from '../hooks/useSessionExpired.js';
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import useSaveAppearance from '../hooks/useSaveAppearance.js';
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import {usePreferences} from '../context/PreferencesContext.jsx';
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import PageContainer from '../components/PageContainer.jsx';
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import {apiFetch} from '../utils/api.js';
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import {ACHIEVEMENT_ICONS, reportBrokenImage} from '../utils/brokenImages.js';
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import {canCorrect} from '../utils/corrections.js';
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import {setGameHidden} from '../utils/hiddenGames.js';
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import {hasSession} from '../utils/auth.js';
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import {isSteamKey} from '../utils/manualGames.js';
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@@ -63,6 +66,9 @@ export default function GameDetail() {
|
||||
const [isLoading, setIsLoading] = useState(true);
|
||||
const [hiding, setHiding] = useState(false);
|
||||
const [error, setError] = useState(null);
|
||||
const [correcting, setCorrecting] = useState(false);
|
||||
const [reloads, setReloads] = useState(0);
|
||||
const auditor = canCorrect(useCurrentUser(true));
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false;
|
||||
@@ -107,7 +113,7 @@ export default function GameDetail() {
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, [appid, navigate, expireSession, t]);
|
||||
}, [appid, navigate, expireSession, t, reloads]);
|
||||
|
||||
const sortedAchievements = useMemo(() => {
|
||||
if (!data?.achievements) return [];
|
||||
@@ -211,6 +217,11 @@ export default function GameDetail() {
|
||||
</a>
|
||||
</Button>
|
||||
)}
|
||||
{auditor && (
|
||||
<Button variant="outline" size="sm" className="mt-3 ml-2" onClick={() => setCorrecting(true)}>
|
||||
<PencilLine/>{t('CORRECTION.OPEN')}
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
{/* Store page, background and banner need Steam art, so a game off Steam has none of them.
|
||||
Hide is here too: only a Steam game can be hidden. */}
|
||||
@@ -339,6 +350,11 @@ export default function GameDetail() {
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
{/* Outside the content: the reload after a save must not close it. */}
|
||||
{data && auditor && (
|
||||
<GameCorrectionDialog game={data} open={correcting} onOpenChange={setCorrecting}
|
||||
onChanged={() => setReloads((n) => n + 1)}/>
|
||||
)}
|
||||
</PageContainer>
|
||||
);
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
// @vitest-environment jsdom
|
||||
import {afterEach, beforeEach, describe, expect, it, vi} from 'vitest';
|
||||
import {cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
|
||||
import {act, cleanup, fireEvent, render, screen, waitFor} from '@testing-library/react';
|
||||
import {MemoryRouter, Route, Routes} from 'react-router-dom';
|
||||
import GameDetail from './GameDetail.jsx';
|
||||
import {PreferencesProvider} from '../context/PreferencesContext.jsx';
|
||||
@@ -241,4 +241,34 @@ describe('GameDetail of a game added by hand', () => {
|
||||
expect(await screen.findByRole('button', {name: 'GAME_DETAIL.SET_BACKGROUND'})).toBeTruthy();
|
||||
expect(screen.queryByText('MANUAL_GAME.TITLE')).toBeNull();
|
||||
});
|
||||
|
||||
describe('corrections', () => {
|
||||
const loggedInAs = (me) => {
|
||||
globalThis.fetch = vi.fn(async (url) => ({ok: true, status: 200,
|
||||
json: async () => (url.includes('/api/users/me') ? me : game)}));
|
||||
};
|
||||
|
||||
it('offers "correct data" to an active auditor', async () => {
|
||||
loggedInAs({role: 'AUDITOR', activeRole: 'AUDITOR'});
|
||||
renderDetail();
|
||||
|
||||
fireEvent.click(await screen.findByRole('button', {name: 'CORRECTION.OPEN'}));
|
||||
|
||||
expect(await screen.findByText('CORRECTION.TITLE')).toBeTruthy();
|
||||
});
|
||||
|
||||
it('offers nothing to a user or to an admin viewing as user', async () => {
|
||||
for (const me of [{role: 'USER', activeRole: 'USER'}, {role: 'PLATFORM_ADMIN', activeRole: 'USER'}]) {
|
||||
loggedInAs(me);
|
||||
renderDetail();
|
||||
|
||||
await screen.findByText('Half-Life 2');
|
||||
await waitFor(() => expect(fetch).toHaveBeenCalledWith(expect.stringContaining('/api/users/me'), expect.anything()));
|
||||
// Let the answer of /me reach the page before looking for the button.
|
||||
await act(async () => {});
|
||||
expect(screen.queryByRole('button', {name: 'CORRECTION.OPEN'})).toBeNull();
|
||||
cleanup();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,35 @@
|
||||
import {apiFetch} from './api.js';
|
||||
import {ROLES} from './admin.js';
|
||||
|
||||
const JSON_HEADERS = {'Content-Type': 'application/json'};
|
||||
|
||||
const url = (appid, field) =>
|
||||
`${import.meta.env.VITE_CORE_API_URL}/api/library/games/${appid}/corrections/${field}`;
|
||||
|
||||
/**
|
||||
* IGDB's genre names, the values Core stores. Each has a STATS.GENRE key (see genreKey).
|
||||
*/
|
||||
export const IGDB_GENRES = ['Adventure', 'Arcade', 'Card & Board Game', 'Fighting', "Hack and slash/Beat 'em up",
|
||||
'Indie', 'MOBA', 'Music', 'Pinball', 'Platform', 'Point-and-click', 'Puzzle', 'Quiz/Trivia', 'Racing',
|
||||
'Real Time Strategy (RTS)', 'Role-playing (RPG)', 'Shooter', 'Simulator', 'Sport', 'Strategy', 'Tactical',
|
||||
'Turn-based strategy (TBS)', 'Visual Novel'];
|
||||
|
||||
// SPEEDRUN is the speedrun link, not a stored mood.
|
||||
export const CORRECTABLE_MOODS = ['STORY', 'COOP', 'CHILL', 'ACTION', 'SCARY'];
|
||||
|
||||
/**
|
||||
* An AUDITOR or higher, by the active role: an admin viewing as USER cannot correct.
|
||||
*/
|
||||
export const canCorrect = (currentUser) =>
|
||||
!!currentUser && ROLES.indexOf(currentUser.activeRole) >= ROLES.indexOf('AUDITOR');
|
||||
|
||||
/**
|
||||
* PUT: 204, 400 {code: INVALID_CORRECTION, message}, 403 below AUDITOR, 404 unknown game.
|
||||
*/
|
||||
export const saveCorrection = (appid, field, value) =>
|
||||
apiFetch(url(appid, field), {method: 'PUT', headers: JSON_HEADERS, body: JSON.stringify({value})});
|
||||
|
||||
/**
|
||||
* DELETE: back to the source's value, 204.
|
||||
*/
|
||||
export const resetCorrection = (appid, field) => apiFetch(url(appid, field), {method: 'DELETE'});
|
||||
@@ -0,0 +1,22 @@
|
||||
import {describe, expect, it} from 'vitest';
|
||||
import en from '../../public/i18n/en.json';
|
||||
import de from '../../public/i18n/de.json';
|
||||
import {canCorrect, IGDB_GENRES} from './corrections.js';
|
||||
import {genreKey} from './stats.js';
|
||||
|
||||
describe('corrections', () => {
|
||||
it('knows a text for every IGDB genre it offers', () => {
|
||||
for (const genre of IGDB_GENRES) {
|
||||
expect(en.STATS.GENRE[genreKey(genre)], genre).toBeTruthy();
|
||||
expect(de.STATS.GENRE[genreKey(genre)], genre).toBeTruthy();
|
||||
}
|
||||
});
|
||||
|
||||
it('lets only an active AUDITOR or higher correct', () => {
|
||||
expect(canCorrect({role: 'AUDITOR', activeRole: 'AUDITOR'})).toBe(true);
|
||||
expect(canCorrect({role: 'PLATFORM_ADMIN', activeRole: 'PLATFORM_ADMIN'})).toBe(true);
|
||||
expect(canCorrect({role: 'PLATFORM_ADMIN', activeRole: 'USER'})).toBe(false);
|
||||
expect(canCorrect({role: 'USER', activeRole: 'USER'})).toBe(false);
|
||||
expect(canCorrect(null)).toBe(false);
|
||||
});
|
||||
});
|
||||
Reference in new issue
Block a user