Public Access
Detail page groups achievements by set: Steam, then PSN trophies. Tiles show the real count; a perfect game gets an amber trophy. Dashboard card shows for PSN-only users; CSP allows PSN icons.
34 lines
1.7 KiB
Nginx Configuration File
34 lines
1.7 KiB
Nginx Configuration File
server {
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listen 80;
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root /usr/share/nginx/html;
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# An nginx template: AUTH_HOST and API_HOST come from the container env at start (see Dockerfile).
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add_header Content-Security-Policy "default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'; img-src 'self' data: https://*.steamstatic.com https://steamcdn-a.akamaihd.net https://media.steampowered.com https://images.igdb.com https://psnobj.prod.dl.playstation.net; font-src 'self' data:; connect-src 'self' https://${AUTH_HOST} https://${API_HOST}; manifest-src 'self'; object-src 'none'; base-uri 'self'; form-action 'self'; frame-ancestors 'none'" always;
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add_header X-Content-Type-Options "nosniff" always;
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add_header Referrer-Policy "strict-origin-when-cross-origin" always;
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add_header Permissions-Policy "camera=(), microphone=(), geolocation=()" always;
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# Keeps the headers above in the locations that add their own Cache-Control (nginx 1.29.3 and later).
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add_header_inherit merge;
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# Vite puts a content hash in these file names, so they never change.
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location /assets/ {
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add_header Cache-Control "public, max-age=31536000, immutable";
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}
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# Not in every nginx mime.types; browsers expect this type for the PWA manifest.
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location = /manifest.webmanifest {
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types { application/manifest+json webmanifest; }
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add_header Cache-Control "no-cache";
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}
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# index.html and /i18n/*.json keep their names across deploys. Without
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# no-cache the browser shows old translation keys or loads an old bundle.
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location / {
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index index.html index.htm;
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add_header Cache-Control "no-cache";
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# Handle React Router navigation
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try_files $uri $uri/ /index.html;
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}
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}
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