src/assets/i18n/en.json aktualisiert
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2026-02-26 08:10:05 +01:00
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"GAME_JAMS": { "GAME_JAMS": {
"TITLE": "Rapid Prototyping & Game Jams", "TITLE": "Rapid Prototyping & Game Jams",
"SHORT_DESCRIPTION": "Collection of innovative game concepts, created in under 48 hours.", "SHORT_DESCRIPTION": "Collection of innovative game concepts, created in under 48 hours.",
"INTRODUCTION": "Participation in international competitions (e.g., Ludum Dare). The focus is on creating functional and fun prototypes under extreme time pressure.", "INTRODUCTION": "Participation in national competitions (e.g. BeansJam). The focus is on creating functional and fun prototypes under extreme time pressure.",
"BULLET_1": "Focus on 'Core Game Loop' and fast feedback.", "BULLET_1": "Focus on 'Core Game Loop' and fast feedback.",
"BULLET_2": "Collaborative development in small, agile teams.", "BULLET_2": "Collaborative development in small, agile teams.",
"BULLET_3": "Effective time management and scope control.", "BULLET_3": "Effective time management and scope control.",
@@ -312,7 +312,7 @@
"SHORT_DESCRIPTION": "Real-time collision detection for complex, flexible 3D objects.", "SHORT_DESCRIPTION": "Real-time collision detection for complex, flexible 3D objects.",
"INTRODUCTION": "Research work in the field of computer graphics. Development of an algorithm for physically correct simulation of fabrics and clothing in real-time.", "INTRODUCTION": "Research work in the field of computer graphics. Development of an algorithm for physically correct simulation of fabrics and clothing in real-time.",
"BULLET_1": "Mathematical modeling of mass-spring systems.", "BULLET_1": "Mathematical modeling of mass-spring systems.",
"BULLET_2": "Low-level programming with C++, OpenGL, and shader code.", "BULLET_2": "Low-level programming with Java.",
"BULLET_3": "Optimization through spatial data structures (AABB Trees, Bounding Spheres).", "BULLET_3": "Optimization through spatial data structures (AABB Trees, Bounding Spheres).",
"BULLET_4": "Scientific evaluation of simulation precision.", "BULLET_4": "Scientific evaluation of simulation precision.",
"CHALLENGE_1": "Handling 'self-collisions' in high-resolution meshes without performance loss.", "CHALLENGE_1": "Handling 'self-collisions' in high-resolution meshes without performance loss.",