fixed linting issues
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -44,3 +44,4 @@ Thumbs.db
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# Lighthouse
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.lighthouseci/
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.claude/settings.local.json
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22
package-lock.json
generated
22
package-lock.json
generated
@@ -30,6 +30,7 @@
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"@angular/build": "~21.2.1",
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"@angular/cli": "~21.2.1",
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"@angular/compiler-cli": "~21.2.1",
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"@eslint/js": "~10.0.1",
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"@lhci/cli": "^0.15.1",
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"@types/jasmine": "~6.0.0",
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"angular-eslint": "21.3.0",
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@@ -1626,6 +1627,27 @@
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"node": "^20.19.0 || ^22.13.0 || >=24"
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}
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},
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"node_modules/@eslint/js": {
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"version": "10.0.1",
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"resolved": "https://registry.npmjs.org/@eslint/js/-/js-10.0.1.tgz",
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"integrity": "sha512-zeR9k5pd4gxjZ0abRoIaxdc7I3nDktoXZk2qOv9gCNWx3mVwEn32VRhyLaRsDiJjTs0xq/T8mfPtyuXu7GWBcA==",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": "^20.19.0 || ^22.13.0 || >=24"
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},
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"funding": {
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"url": "https://eslint.org/donate"
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},
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"peerDependencies": {
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"eslint": "^10.0.0"
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},
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"peerDependenciesMeta": {
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"eslint": {
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"optional": true
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}
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}
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},
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"node_modules/@eslint/object-schema": {
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"version": "3.0.3",
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"resolved": "https://registry.npmjs.org/@eslint/object-schema/-/object-schema-3.0.3.tgz",
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@@ -33,6 +33,7 @@
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"@angular/build": "~21.2.1",
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"@angular/cli": "~21.2.1",
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"@angular/compiler-cli": "~21.2.1",
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"@eslint/js": "~10.0.1",
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"@lhci/cli": "^0.15.1",
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"@types/jasmine": "~6.0.0",
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"angular-eslint": "21.3.0",
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@@ -17,7 +17,7 @@
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</button>
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</div>
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<div class="sliders-panel">
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<label>{{ 'CLOTH.ELONGATION' | translate }}: {{ elongation }}</label>
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<span>{{ 'CLOTH.ELONGATION' | translate }}: {{ elongation }}</span>
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<mat-slider min="0.5" max="2.0" step="0.1">
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<input matSliderThumb [(ngModel)]="elongation">
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</mat-slider>
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@@ -178,10 +178,9 @@ export class ConwayGolComponent implements AfterViewInit {
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async startGame(): Promise<void> {
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this.gameStarted.set(true);
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let lifeIsDead = false;
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while (this.gameStarted()){
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const startTime = performance.now();
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lifeIsDead = true;
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let lifeIsDead = true;
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for (let row = 0; row < this.gridRows; row++) {
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for (let col = 0; col < this.gridCols; col++) {
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lifeIsDead = this.checkLifeRules(row, col, this.writeGrid) && lifeIsDead;
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@@ -56,7 +56,7 @@ export class SortingService {
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let start = -1;
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let end = array.length-1;
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let changed = false;
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let changed: boolean;
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do {
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changed = false;
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start += 1;
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