feature/webGPU #25

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lobo merged 14 commits from feature/webGPU into main 2026-02-21 12:32:04 +01:00
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lobo added 13 commits 2026-02-21 12:25:28 +01:00
Introduce a new Pendulum demo (component, template, stylesheet) and wire it into routing and the algorithms list. Extend Babylon canvas API to emit a SceneReadyEvent (scene + engine) and accept a shaderLanguage option in RenderConfig so materials/shaders can target WGSL; update Fractal to consume the new SceneReadyEvent signature. Also add i18n entries for the pendulum demo.
- Put shader in own file
- renamed package
I can see the pendulum, but something is not correct with the resolution
But still resolution problem
Problem was broken uv coordinates in the fragment shader
- Refactored shader code and typescript code
- Made it more clear
- Added some comments
Finalized Algorithm
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24d6d9cdbe
Added final descriptions and polished the system
lobo closed this pull request 2026-02-21 12:27:20 +01:00
lobo reopened this pull request 2026-02-21 12:27:43 +01:00
lobo added 1 commit 2026-02-21 12:27:54 +01:00
Update fractal.component.ts
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eed7e8c0fa
fixed linting issue
lobo closed this pull request 2026-02-21 12:27:56 +01:00
lobo reopened this pull request 2026-02-21 12:27:58 +01:00
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sollte jetzt klappen

sollte jetzt klappen
lobo merged commit 5ebd1d19ea into main 2026-02-21 12:32:04 +01:00
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Reference: Lobo_Corp/playground-frontend#25