eed7e8c0fa
Update fractal.component.ts
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fixed linting issue
2026-02-21 12:27:07 +01:00
24d6d9cdbe
Finalized Algorithm
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Added final descriptions and polished the system
2026-02-21 12:25:07 +01:00
34148aade2
Added UI and painted pendulum in different colors
2026-02-21 11:47:57 +01:00
5721b2e48e
Added resize callback to restart simulation new if canvas is resized
2026-02-21 10:25:20 +01:00
2bfa8ba9a1
Added trail effect
2026-02-21 10:21:21 +01:00
13f99ac7ae
Refactored #2
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- Refactored shader code and typescript code
- Made it more clear
- Added some comments
2026-02-21 10:03:01 +01:00
66df3a7f88
Added some comments and removed unused UVs
2026-02-21 09:53:14 +01:00
598013a7d0
Rendeirng problems fixed
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Problem was broken uv coordinates in the fragment shader
2026-02-21 09:46:55 +01:00
f499b78fd5
Adding uniform buffers
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But still resolution problem
2026-02-20 17:25:42 +01:00
0d2e7c97ec
See pendulum
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I can see the pendulum, but something is not correct with the resolution
2026-02-20 17:14:58 +01:00
13b59d0b36
Smaller refactoring
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- Put shader in own file
- renamed package
2026-02-20 16:50:24 +01:00
55ece27e1c
Add pendulum demo and WGSL support
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Introduce a new Pendulum demo (component, template, stylesheet) and wire it into routing and the algorithms list. Extend Babylon canvas API to emit a SceneReadyEvent (scene + engine) and accept a shaderLanguage option in RenderConfig so materials/shaders can target WGSL; update Fractal to consume the new SceneReadyEvent signature. Also add i18n entries for the pendulum demo.
2026-02-18 11:58:25 +01:00
68e21489ea
Update babylon-canvas.component.ts
2026-02-17 10:41:51 +01:00
796fdf4a79
Fixed small visual problems with canvas
2026-02-17 09:39:37 +01:00