Commit Graph
43 Commits
Author SHA1 Message Date
lobo 732970697d feat(stats): add PLATFORMS stat group and landing page statistics
Add PLATFORMS stat group to user stats: games and playtime per platform.
Add platforms, genres, and finished-per-year statistics to public stats
for the landing page.
2026-10-01 11:10:59 +02:00
lobo 216c1af62f feat(import): source values for exports and bookmarklet
Build, Test & Push Core Service / quality-check (push) Successful in 1m9s
Build, Test & Push Core Service / docker (push) Successful in 1m33s
2026-09-30 15:59:05 +02:00
lobo e347b7aac8 chore(security)!: refuse tokens without aud 2026-09-30 15:00:47 +02:00
lobo 23bf5c41b4 chore(library)!: drop the full-replace PUT of a backlog entry
The Frontend sends PATCH since item 27 batch 2.
2026-09-30 15:00:47 +02:00
lobo 34d64e7215 refactor: item 29 cleanup
C14 C16 C17 C18 C20 A11 A15 X10 X12 X15: dead Steam count code, GameNames, steamIdText, one query per game for the finished estimate, no API versioning config, open-in-view off, CORS from APP_FRONTEND_URL, non-root image, prune only up to the highest known id.
2026-09-30 15:00:47 +02:00
lobo 504c935b27 feat(account): Steam ID and blocked state from Auth (V25)
A blocked user gets no sync and leaves the landing stats. A new or removed Steam ID stops the nightly sync of the old one. No token check in Core: the token lives until it expires.
2026-09-30 15:00:47 +02:00
lobo 3512159b41 test: background work inline, shared mock bases, lock-wait instead of sleep
Build, Test & Push Core Service / quality-check (push) Successful in 1m8s
Build, Test & Push Core Service / docker (push) Successful in 1m31s
2026-09-30 12:08:57 +02:00
lobo 2c97e2ae96 refactor(library): two bounded background pools
Every @Async names a pool: with the scheduler there are two TaskExecutor beans, and a bare @Async ran on an unbounded executor. Page views queue only stale games; the long runs after a sync get their own pool.
2026-09-30 12:08:57 +02:00
lobo 9a09d535fc refactor(library): listed_user_game view and one shared schema (V24) 2026-09-30 09:37:16 +02:00
lobo c1472c7d59 refactor(library): own IgdbGame record, one owned rule, layer rules
Stored import candidates keep their JSON shape, so READY imports from before still read.
2026-09-30 09:37:16 +02:00
lobo 1abc03d2c1 refactor(library): auditor fields only through applyCorrection 2026-09-30 09:37:16 +02:00
lobo 79d7bf17f2 feat(library): PATCH backlog saves only the sent fields 2026-09-30 07:36:08 +02:00
lobo 73cfcb58e2 refactor(api): one error body, token audiences, contract fixture
Build, Test & Push Core Service / quality-check (push) Successful in 1m7s
Build, Test & Push Core Service / docker (push) Successful in 1m23s
2026-09-29 14:48:28 +02:00
lobo 2360beeb81 fix(sync): short sync transactions, real Steam retries, no N+1 2026-09-29 13:27:31 +02:00
lobo 2a5fcc1c00 feat(import): import many games with background matching, review and undo 2026-09-29 10:20:54 +02:00
lobo 3bd1eda0ec docs(profile): note that the ticket claims come from the tile layout
Build, Test & Push Core Service / quality-check (push) Successful in 1m6s
Build, Test & Push Core Service / docker (push) Successful in 1m27s
2026-09-28 15:05:11 +02:00
lobo 07d287cd43 feat(profile): leave out hidden public profile sections 2026-09-28 14:20:14 +02:00
lobo 5c0c0c6a78 feat(dev): add the local profile with recorded third-party answers
Profile "local" points Steam, Twitch/IGDB and speedrun.com to a WireMock
container from compose.yaml (recordings in local/wiremock) and checks
logins against the local Auth.

The IGDB lookups now keep only the ids they asked for: an answer with
another game made tags and release years drop the whole batch.
2026-09-28 13:07:40 +02:00
lobo 5a089b2082 feat(library): let auditors merge duplicate games
Build, Test & Push Core Service / quality-check (push) Successful in 1m3s
Build, Test & Push Core Service / docker (push) Successful in 1m26s
An auditor merges a game added by hand into its Steam game or another
game added by hand (V21). Every user's row moves; a user with both rows
keeps one, with the status, rating and notes set by hand. game_alias
sends later adds to the kept key, and admin_audit logs who merged what.
The game search shows games already in ToBePlayed first.
2026-09-28 11:25:45 +02:00
lobo 3c2f40036d feat(library): let auditors correct game data
Build, Test & Push Core Service / quality-check (push) Successful in 1m0s
Build, Test & Push Core Service / docker (push) Successful in 1m25s
An AUDITOR corrects name, header image, speedrun link, moods, endless and genres of a game for every user (V20 game_correction, PUT/DELETE /api/library/games/{appid}/corrections/{field}). The value is also written into the cached row, so reads stay unchanged; the Steam sync, the image repair, the IGDB add and the mood and speedrun upserts skip corrected fields. SteamGame gets @DynamicUpdate so a sync no longer writes back columns it did not change.
2026-09-28 09:31:39 +02:00
lobo 2596df609e feat(security): check role markers on services and read the role claim
Every service method a controller calls carries @RequiresRole, @Public or @Internal; a Spring Security method interceptor checks it while a request is served. Core now grants the active role from the token and every lower one. ArchUnit fails the build for an unmarked method, two markers, a controller calling an @Async method, or a service reaching a method that needs more. The background refreshes moved from LibraryController into the services, because an @Async method is never checked.
2026-09-28 08:50:10 +02:00
lobo 351cda411d feat(account): hide deleted accounts and clean up their rows
Build, Test & Push Core Service / quality-check (push) Successful in 1m2s
Build, Test & Push Core Service / docker (push) Successful in 1m20s
Auth marks a deleted user in deleted_user (no sync, not in landing stats or pile snapshots) and later purges the rows through /internal/accounts with a service token. Prune removes rows of user ids Auth does not know. Dry run by default.
2026-09-27 11:46:22 +02:00
lobo 88aae0101f feat(version): answer the build commit and time
Build, Test & Push Core Service / quality-check (push) Successful in 57s
Build, Test & Push Core Service / docker (push) Successful in 1m20s
GET /api/version is public. CI passes GIT_SHA and BUILD_TIME as Docker build args; a local build answers dev.
2026-09-27 10:27:01 +02:00
lobo 01552ecd89 fix(sync): keep old playtime off the day a game shows up
A game the sync saw for the first time put its whole playtime on that
day (40 h "longest gaming day" after skip_unvetted_apps=0). Growth now
counts at most Steam's last two weeks, and one game gets at most 24 h
per day. V18 drops the bad rows and caps old ones.
2026-09-27 10:00:53 +02:00
lobo 0fa2a37f47 feat(library): add stats page data and pile trend
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Build, Test & Push Core Service / docker (push) Successful in 1m18s
Log every status change with a trigger, so no code path can miss it.
Store IGDB genres with the moods. Write a pile snapshot per user each
night. The sync moves an untouched pile game with new playtime to
PLAYING in one guarded update, so a status the user picks wins.
Old finished games get their year from the ending achievement.
GET /api/library/stats serves the groups; the public profile shows
only the groups in the profile ticket.
2026-09-27 07:16:05 +02:00
lobo b959542e23 feat(library): finish games from the ending achievement or suggest it
Build, Test & Push Core Service / quality-check (push) Successful in 58s
Build, Test & Push Core Service / docker (push) Successful in 1m23s
2026-09-26 19:00:57 +02:00
lobo c2d17d0bc7 feat(library): hide games from lists and stats
Build, Test & Push Core Service / quality-check (push) Successful in 58s
Build, Test & Push Core Service / docker (push) Successful in 1m25s
2026-09-26 12:27:58 +02:00
lobo 246e255058 feat(images): repair reported covers and achievement icons at night
Build, Test & Push Core Service / quality-check (push) Successful in 56s
Build, Test & Push Core Service / docker (push) Successful in 1m24s
2026-09-26 12:07:07 +02:00
lobo a389bdd0c7 fix(sync): stop the nightly sync when the Steam ID is gone
Build, Test & Push Core Service / quality-check (push) Successful in 49s
Build, Test & Push Core Service / docker (push) Successful in 1m20s
After an unlink in Auth, or when a verified link took the ID away, the
nightly job kept syncing the old Steam ID for up to 14 days. A
games-count request without a steamId claim now clears user_seen_at.
steam_id stays, so a later link with another ID still soft-deletes the
old games.
2026-09-26 11:20:04 +02:00
lobo 393cdddf06 feat(library): add a speedrun mood from speedrun.com
Build, Test & Push Core Service / quality-check (push) Successful in 1m4s
Build, Test & Push Core Service / docker (push) Successful in 1m23s
The picker takes mood=SPEEDRUN for backlog games with a speedrun.com
game that has at least one verified run. The game detail returns the
link as speedrunUrl.

speedrun.com has no Steam or IGDB link, so games are matched by name
and, when IGDB knows it, by release year (one year off at most). One
queue serves all users at 1 request per second. Results are kept 30
days in game_speedrun.
2026-09-26 10:24:22 +02:00
lobo b350de1c79 docs(readme): add the architecture overview
Build, Test & Push Core Service / quality-check (push) Successful in 53s
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2026-09-26 07:37:44 +02:00
lobo 33e0a59664 docs(roadmap): add games by name from IGDB for other platforms 2026-09-25 13:45:13 +02:00
lobo 5d608b72e6 feat(security): accept the auth cookie and guard against CSRF
Core reads the login token from the tbp_access cookie or a Bearer
header, whichever verifies, and parses it once per request. Unsafe
requests need an X-TBP-Client or Authorization header, CORS allows
only the exact frontend origin, and a missing or expired token
answers 401 instead of 403.
2026-09-25 13:45:08 +02:00
lobo 762b7898d3 feat(security): load verify keys from auth JWKS
Build, Test & Push Core Service / quality-check (push) Successful in 40s
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Core finds the key by the token kid and loads the JWKS again for an
unknown kid, at most every 10 s. JWT_PUBLIC_KEY is used only until the
first JWKS load works, so a key removed from the JWKS cannot verify
later. While that key still works, requests do not wait for a slow
Auth.
2026-09-25 11:01:28 +02:00
lobo 9fd552a785 feat(library): library-wide achievement sync and summary
Achievements were fetched only when a game detail page was opened, and a Steam error was stored as "no achievements" or "hidden". A background run after each library sync now fetches schemas and the unlocks of games with new playtime, one Steam call per second for all runs together, and never overwrites stored data on a Steam error. Adds GET /api/library/achievements/summary, achievement counts on GameDto and the public profile, and migration V7 (playtime_at_refresh).
2026-09-25 10:13:31 +02:00
lobo 86db6f7167 feat(library): picker for what to play next and a status-only update
GET /api/library/picker returns random backlog games for a time budget, HIGH priority first. PUT /games/{appid}/status changes only the status, so the picker does not need the game detail (and its Steam calls) to keep rating, notes and priority.
2026-09-25 09:29:15 +02:00
lobo 9ad4c4b1bd docs: rewrite the readme for the public showcase
Also ignore local secrets.
2026-09-25 08:22:56 +02:00
lobo 2f2f8a2918 feat(profile): public profile data for a ticket from Auth
GET /api/public/profiles/library with X-Profile-Ticket returns totals, status
counts, playing and finished games with rating; never notes, priority or the
Steam ID. Login filters reject the ticket, and Core keeps no copy of the
privacy flag.
2026-09-24 14:18:32 +02:00
Andreas Dahm dbea8922d5 Changed from JWT token to public/privat key 2026-05-12 08:57:12 +02:00
Andreas DahmandClaude Opus 4.7 b7efe27a54 Add Core-owned product roadmap to README
Captures the Core slices of the cross-service product roadmap: per-game
tracking schema (status, rating, notes, completion date), picker
endpoint, HLTB integration, achievement aggregation, goals + digest
data, wishlist + sale alerts, library enrichment, and public profile
data. Cross-links to the umbrella roadmap in ToBePlayed-Deployment.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 14:51:29 +02:00
Andreas Dahm 32339e2ff5 Changed README.md 2026-05-11 14:40:29 +02:00
lobo 1dc2efba01 Refactor Steam adapter packages and update docs
Move steam_adapter sources from domain.* to modules.* and rename controller package to api. Update package declarations and imports across SteamTestController, SteamPlayerSummaryResponse, SteamClientConfig, and SteamApiService. Update README to re-label Controller -> API layer and Domain -> Business layer and adjust wording about layer boundaries. Also normalize file endings/newlines in several Java files. No functional logic changes were made.
2026-04-19 12:49:32 +02:00
lobo 5881dd0613 Initial project setup: CI, Docker & configs
Add project bootstrap for build, CI/CD, and local development. Introduces Maven Wrapper (mvnw, mvnw.cmd, .mvn/wrapper), multi-stage Dockerfile, docker-compose files (compose.yaml, docker-compose.dev.yml), .env, banner and README. Adds Gitea Actions workflow to build, test and push container images. Update application.yml (port -> 8090, virtual threads, API versioning, management/actuator/prometheus settings, Steam API config) and add application-dev.yml for local overrides. Extend pom.xml with caching, observability (actuator, micrometer/prometheus), testing/dev dependencies (testcontainers, devtools, additional spring test modules) to support CI and local testing.
2026-04-19 10:44:29 +02:00