Minor markup and formatting cleanup plus layout adjustments.
- topbar.component.html: removed mat-toolbar color attribute, compacted/normalized element attributes and spacing, fixed small markup spacing issues.
- projects.component.ts: code formatting and whitespace normalization (imports, property spacing, object literals, small function signature/timeout formatting); no logic changes.
- styles.scss: reorganized topbar rules (added app-topbar wrapper, display and color), switched .hero from grid to flex with responsive flex-basis, adjusted photo and intro flex behavior, increased project grid column min width and centered grid with max-width, removed featured card full-width grid span.
These changes improve consistency, readability and adjust layout/responsiveness of the topbar/hero/project grid.
Move component-level styles into src/styles.scss and remove duplicated rules from several component SCSS files (app, topbar, about, algorithms, sorting, imprint, project dialog, projects, babylon-canvas). The global stylesheet now centralizes layout and typography (clamp-based sizing), sorting visualization & canvas rules, topbar/menu overrides, project/swiper styles, and shared utilities. This reduces duplication, improves responsiveness, and simplifies stylesheet management.
Introduce a new Pendulum demo (component, template, stylesheet) and wire it into routing and the algorithms list. Extend Babylon canvas API to emit a SceneReadyEvent (scene + engine) and accept a shaderLanguage option in RenderConfig so materials/shaders can target WGSL; update Fractal to consume the new SceneReadyEvent signature. Also add i18n entries for the pendulum demo.
Introduce a new Fractal visualization: adds FractalComponent (template, styles, TS), FractalService (rendering, palettes, Mandelbrot/Julia/Burning Ship/Newton implementations), and Fractal model/types. Wire up routing and router constants (route and component import), add wiki links to UrlConstants, and expose the new algorithm in AlgorithmsService. Also add i18n entries (en/de) for UI labels and explanations. Component supports canvas zoom/drag, color schemes and iteration controls.
Implement Prim and Kruskal maze generation in the Labyrinth component with animated generation and UI guards. Introduces isAnimationRunning signal, mazeAnimationSpeed, maze node order tracking and animateMazeGeneration; createRandom(now takes a boolean) triggers either Prim or Kruskal flow, sets random start/end, and animates. Refactor Node.distance -> nodeData across models, components and the PathfindingService (Dijkstra/A*) to use nodeData for g-scores/ids. Add SharedFunctions.shuffleArray utility and update i18n (EN/DE) with labels for Prim/Kruskal. Misc: minor cleanup/init changes and drawing logic adjustments to support the new maze flows.
Introduce a new Labyrinth feature: add LabyrinthComponent (TS/HTML/SCSS) implementing maze generation (Prim's/Kruskal) and visualization using the existing generic grid. Wire the component into RouterConstants and app.routes, and add the algorithm entry to AlgorithmsService. Refactor pathfinding internals: rename Node.previousNode -> Node.linkedNode and update PathfindingService and PathfindingComponent accordingly. Add SharedFunctions.random helpers and replace local random utilities. Rename Conway component files/class to ConwayGolComponent and update template path. Add i18n entries for labyrinth (en/de). Minor housekeeping: bump package version to 1.0.0 and disable @typescript-eslint/prefer-for-of in ESLint config.