New page /audit/games: search every game and open the correction dialog
without owning it. Time to beat as hours + minutes. Audit log game links
open /audit/games?appid=. Menu entry next to the link queue.
/reset-password page for the email request and the new password,
ChangePasswordCard in settings, password reset button on the admin
users page, 'Forgot password?' link on the login page, de/en texts.
LinkGameDialog (user request or auditor link), EditionsCard on the
details page, LinkQueuePage and AuditLogPage for auditors with paging,
hideDuplicates filter and editions badge in the library, audit menu
entries, de/en texts.
New ConfirmEmailPage for users to verify their email and set password.
Resend form on registration and error pages. Registration form no
longer asks for a password. Confirmation requires a button click. The
admin list marks unconfirmed requests and offers only delete for them.
Admin page /admin/broadcasts to write, test and send broadcasts in both
languages; confirms the recipient count before send. History shows the
counts. A new switch in settings lets users opt out of platform mails;
account mails always come. Subject and body are plain text only.
Add /points page with wallet balance, shop grouped by slot and ledger
history with game names. The wallet loads once in PreferencesContext after
login, so the header shows a balance chip and the link. Premium accents
gold and teal override the free accent while equipped. German and English.
Add PlatformStats component to stats page. Extract YearBars from
FinishedStats for reuse on landing. Add three blocks to landing: games
per platform, top genres, finished per year. Update translations.
Shows six feature cards and two next steps (Steam, import). The dashboard
redirects to it while Auth settings.welcomeSeenAt is null; "Let's go" and
"Skip" set the stamp. Settings links to it to reopen later.
Dashboard dialog shows unseen news entries. Users mark them seen with "Got it"
or revisit via the /whats-new page. Admins publish, edit, and delete entries
on /admin/news. Full i18n support and test coverage included.
F16 F17 F18 F19 F20 F21: import polling backs off and pauses in a hidden tab, one date format module, fake timers in the import tests, error codes instead of raw messages, one safe storage wrapper, dead code.
Show the stat groups on /stats, the pile trend on the dashboard card,
one switch per group in the settings, and the shared groups on the
public profile.
A Steam card in the settings links, verifies or unlinks the Steam
account through "Sign in through Steam". After the way back the page
shows the outcome and refreshes the session, so Core gets the new
Steam ID at once. Registration and settings no longer ask for a typed
Steam ID.
"What to play next" gets a Speedrun mood. The game detail links the
game's speedrun.com page when Core found one with verified runs; only
https://www.speedrun.com/ links are shown.
The logo is a traced SVG whose colors follow the accent color;
violet shows it as designed. Favicon, PWA and Apple icons use
it with fixed colors. The header and landing page say
ToBePlayed instead of Game Log. Below 380 px the header shows
only the logo, and the home link keeps its name for screen
readers.
nginx.conf is now an nginx template, so connect-src takes
AUTH_HOST and API_HOST from the container env. The image
sets both to empty by default, so nginx still starts
without them. Report-only until production shows no
violation. Also nosniff, Referrer-Policy and
Permissions-Policy.
Manifest, gamepad icon (also the new favicon, instead of
the Vite logo), iOS meta tags and the tab title
ToBePlayed. No service worker, so a deploy never meets
an old cached bundle. The title bar color follows
light and dark mode. The README also lists adding a
game by name.
The token is no longer stored; a tbp_session flag remembers the
login. apiFetch renews the session once on a 401 and sends the
request again. Parallel requests and other tabs share one refresh,
because Auth revokes the session when a refresh token is used twice.
Only a 401 from the refresh ends the session; a 502 or no network
shows the normal error.
Captures the Frontend UX slices of the cross-service product roadmap:
backlog tracking UI (status chips, filter bar, drag-reorder, game
detail), "what to play next" page, achievement views, public profile
route, friends + compare-backlogs, PWA / mobile, and UX details
(search, optimistic updates, keyboard shortcuts, empty states).
Cross-links to the umbrella roadmap in ToBePlayed-Deployment.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>