Synthwave, fireflies, snow, sakura, nebula: CSS/SVG. Matrix and
constellation: canvas. Existing engines gain depth, color, glow, and
parallax (mouse and device tilt, opt-in on iOS)
Display and game names shrink to 0.875rem, then end with an ellipsis
(FitText + fit-text utility, CSS container units, full text in title).
Rows and buttons wrap at large fonts, header points chip can shrink.
Guard: scripts/check-overflow.js.
Reduce responsive padding and gaps below 640 px, move nav labels to
lg breakpoint, and position the "view as" badge absolutely to prevent
horizontal scroll on narrow phones (360-414 px).
Locked items show a progress bar until the goal is reached. Four
CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css,
light and dark. A skin overrides accent and corners; badges, borders,
frames, effects and game art stay on top. New Platinum shine and
Equalizer effects.
Target fields on the admin hints page. The dashboard shows the four
automatic hints after admin hints when their condition is true, using
data Core already serves. HintText renders **bold** and safe links (app
path or https) as React elements, never HTML, in hints and news.
Auto-close without tick hides for this session, X for 7 days, tick + X
for good.
The audit log shows Undo on a merge row for 30 days, with a confirm
dialog and clear errors. The details page follows a merged key to the
kept game. Hide and Show now work for manual games too. de/en texts.
New page /audit/games: search every game and open the correction dialog
without owning it. Time to beat as hours + minutes. Audit log game links
open /audit/games?appid=. Menu entry next to the link queue.
/reset-password page for the email request and the new password,
ChangePasswordCard in settings, password reset button on the admin
users page, 'Forgot password?' link on the login page, de/en texts.
LinkGameDialog (user request or auditor link), EditionsCard on the
details page, LinkQueuePage and AuditLogPage for auditors with paging,
hideDuplicates filter and editions badge in the library, audit menu
entries, de/en texts.
New ConfirmEmailPage for users to verify their email and set password.
Resend form on registration and error pages. Registration form no
longer asks for a password. Confirmation requires a button click. The
admin list marks unconfirmed requests and offers only delete for them.
Admin page /admin/broadcasts to write, test and send broadcasts in both
languages; confirms the recipient count before send. History shows the
counts. A new switch in settings lets users opt out of platform mails;
account mails always come. Subject and body are plain text only.
Avatar borders frame the avatar on the dashboard, badges show next to the
heading, banner frames wrap the hero image, and equipped accents set the
color on both pages.
Add /points page with wallet balance, shop grouped by slot and ledger
history with game names. The wallet loads once in PreferencesContext after
login, so the header shows a balance chip and the link. Premium accents
gold and teal override the free accent while equipped. German and English.
Add PlatformStats component to stats page. Extract YearBars from
FinishedStats for reuse on landing. Add three blocks to landing: games
per platform, top genres, finished per year. Update translations.
Shows six feature cards and two next steps (Steam, import). The dashboard
redirects to it while Auth settings.welcomeSeenAt is null; "Let's go" and
"Skip" set the stamp. Settings links to it to reopen later.
Dashboard dialog shows unseen news entries. Users mark them seen with "Got it"
or revisit via the /whats-new page. Admins publish, edit, and delete entries
on /admin/news. Full i18n support and test coverage included.
F16 F17 F18 F19 F20 F21: import polling backs off and pauses in a hidden tab, one date format module, fake timers in the import tests, error codes instead of raw messages, one safe storage wrapper, dead code.
Show the stat groups on /stats, the pile trend on the dashboard card,
one switch per group in the settings, and the shared groups on the
public profile.
A Steam card in the settings links, verifies or unlinks the Steam
account through "Sign in through Steam". After the way back the page
shows the outcome and refreshes the session, so Core gets the new
Steam ID at once. Registration and settings no longer ask for a typed
Steam ID.
"What to play next" gets a Speedrun mood. The game detail links the
game's speedrun.com page when Core found one with verified runs; only
https://www.speedrun.com/ links are shown.
The logo is a traced SVG whose colors follow the accent color;
violet shows it as designed. Favicon, PWA and Apple icons use
it with fixed colors. The header and landing page say
ToBePlayed instead of Game Log. Below 380 px the header shows
only the logo, and the home link keeps its name for screen
readers.
The translation files get a content version in their URL, so a
browser that cached an old file loads the new one. On touch
screens the scroll lock of menus and selects no longer adds a
right margin: Android Chrome reported one and the whole page
became narrower.
nginx.conf is now an nginx template, so connect-src takes
AUTH_HOST and API_HOST from the container env. The image
sets both to empty by default, so nginx still starts
without them. Report-only until production shows no
violation. Also nosniff, Referrer-Policy and
Permissions-Policy.
Manifest, gamepad icon (also the new favicon, instead of
the Vite logo), iOS meta tags and the tab title
ToBePlayed. No service worker, so a deploy never meets
an old cached bundle. The title bar color follows
light and dark mode. The README also lists adding a
game by name.
The token is no longer stored; a tbp_session flag remembers the
login. apiFetch renews the session once on a 401 and sends the
request again. Parallel requests and other tabs share one refresh,
because Auth revokes the session when a refresh token is used twice.
Only a 401 from the refresh ends the session; a 502 or no network
shows the normal error.
All authenticated calls now use apiFetch, and only utils/auth.js
touches the stored token. The cookie login can then change these two
files instead of every page.
/u/<name> shows a public profile without login. Settings get the switch and
the link; every settings save now sends the other saved values, and removing
the display name also makes the profile private.
The dashboard shows the playtime of the last 30 days and Steam's recently
played games. The detail page offers to set a backlog game to Playing when
Steam reports recent playtime; unsaved edits in the backlog card stay.
Every 401 from Auth or Core now goes through useSessionExpired: the login page
says the session expired and returns to the last page after login. App no
longer removes a token that only the browser clock calls expired, so a backend
401 is the one signal. A 403 on the profile now shows an error instead.
First tests cover the library search debounce (fails on the old looping
version), the Pile of Shame states and the backlog save body. jsdom is
enabled per test file, so the plain util tests stay in the node environment.
Pile of Shame shows the backlog count and share, a status bar and a random
backlog pick. Both tiles show the first-sync text while the initial sync runs;
a failed summary load shows a retry button.
Settings: new Profil card with display name and Steam ID. Registration: optional display name. The dashboard falls back to the email prefix when no display name is set.
Add shadcn/ui (Radix + Tailwind 4) components, zinc/violet theme tokens and self-hosted Inter. New header with user menu, Steam cover art, skeletons and toasts. Replace @mdi/font with lucide-react. Fix: top-owned list on the landing page only showed with top-played entries; numbers use the app language.
Remove the placeholder tiles and the settings tile, fix the mobile header width. iconUrl/formatPlaytime move to utils/games.js (599 min now shows 10h, not 10.0h), and the sync button logic to the useForceSync hook shared with the library.
i18n/*.json and index.html keep their names across deploys, so browsers kept old files and showed raw keys like NAV.DASHBOARD. Hashed /assets/ now get a one-year immutable cache.
Header links to Dashboard, Library and Settings. The logo, the login page and
the landing page lead logged-in users to the dashboard. Expired tokens are
removed, and a 403 on the dashboard logs out. Remove the dev dummy token.
Number("76561198005679788") is 76561198005679790 in JavaScript, so the wrong
Steam ID was saved. The Steam ID now stays a 17-digit string. Theme and
language saves no longer send steamId 0. After a save the new token from Auth
replaces the old one.
Add Vitest and run it in CI.