Library rows: the status badge is a menu that saves at once.
Game page: status and rating in the top card, saved on click.
Status changes and hiding a game show an Undo toast.
Other game actions moved into a "..." menu; split and unlink ask first.
New sorts: name, last played, time to beat; "last synced" is gone.
Page numbers and 44 px touch targets on phones.
Registration shows the address used and can start over.
Confirm page says an admin approves; no login link.
Welcome puts next steps first; Steam link returns to the dashboard.
Dashboard and library explain an empty or private library.
First sync shows queued, polls slower up to 10 min, then a calm text.
Login: simple checks, resend offer after 401, password toggles.
Only a real expired link counts as invalid; typed passwords stay.
Default language follows the browser; texts are platform-neutral.
Get started links to registration and says an admin approves accounts.
Back navigation restores the library scroll; search no longer fills history.
Steam and PSN unlink ask first. Any close marks news as seen.
Confetti plays only when the level rises on the page.
Count-ups respect reduced motion. Html lang follows the UI language.
Add a 404 page, translated role and dialog close label.
Add /search to find games by name on IGDB.
A game in the library opens its game page. Other hits open a
detail view with an Add button. The query stays in the URL.
To fit the new nav icon on 360 px phones, the header padding is
smaller and the points chip hides while the Questions icon shows.
Feed links go to the game and to the profile view of that game.
Add /following page, nav item and an opt-in Following tile.
Games not in your library show a catalog view with an add button.
Old screenshots showed a real account. Retake them from the local
stack with 30 demo games and persona "Dev". Add a dashboard shot and
docs/screenshots/README.md.
Refs Lobo_Corp/ToBePlayed-Deployment#12
Digest notes only showed counts. Now a digest note opens to list its
games and items, grouped by kind. The list loads once, from
GET /api/inbox/{id}/details. Achievements show 5 per game first.
The Dashboard loads the top and playing tiles from
GET /api/library/dashboard-games in one call. The game page shows the
stored game first (refresh=false) and calls again only when
achievementsStale is true. The second answer merges the achievement
fields; it takes status and finishedHint only when the user did not
change the status. The points check runs again after the refresh.
Refs #47
The sync details show a Set to 100% button for ALL_UNLOCKED games.
The button uses the existing status PUT, checks points, and reloads
the Dashboard. Refs #21
Review all de and en texts for clear wording. Use informal "du" and one
glossary (Nachweis, Punkte, Spieldauer). Add tests for matching
placeholders, matching hint links and points texts that say earn, not pay.
Refs #41#42
Core pays 10 early points for an unproven Steam finish. The rest
comes with proof. Show this in the toast and the game line.
Questions cards show the full value from GET /api/rewards/expected.
Core now settles on GET /api/rewards/games/{appid}. The Frontend
shows a toast, refreshes the header balance, and lists the paid
rows and reasons on the game page. Deploy Core first.
Gitea #34 slice 2 of 3. Core lists each set once now.
The hide duplicates toggle and its param are not needed.
PlatformIcons shows a badge per platform (platforms[]).
Add /questions page and a nav badge with the open count.
Core decides which question is open. The page only shows and answers.
Move RatingStars out of BacklogCard so both pages share it.
Add an icon-only nav link to "/" so logged-in users can get back
to the community stats. Make room for it: less nav link padding
below sm, points chip no longer shrinks from lg, and the view-as
badge hangs below the header at every width.
Detail page groups achievements by set: Steam, then PSN trophies.
Tiles show the real count; a perfect game gets an amber trophy.
Dashboard card shows for PSN-only users; CSP allows PSN icons.
Remove the PSN import tab; linking now starts a sync.
Show the PSN review link, last played date and PSN expiry notes.
PSN rows hide the hours field; unchecked titles you saw are dismissed,
unseen ones stay open.
Settings card to link and unlink with the NPSSO, shows the expiry
date. Import page gets a PSN source; blocked when the link has ended.
English and German texts.
Shows games from followed users. Reason displays friend name and finish
or playtime status. Supports reroll without mood. Added English and
German translations.
Four rows: up next, because you played, longest on list, mood.
Each row rerolls alone and tracks its own loading state.
Mood change reloads only the mood row. Phones scroll each row
sideways; wider screens show 3 columns.
useImportPolling and useSettingsLoad take the effects out of ImportView
and SettingsPage, line for line. useSettingsLoad no longer sets state
after unmount. Tests for both hooks. Issue #6.
Pie and donut charts use one fixed color-blind safe palette in every
skin and accent. The overview and the profile status tile show a status
donut with the total in the middle. Habits and achievements get meter
bars, top games get share bars, the pile of shame bar uses the palette.
Add perfect games click-through on the dashboard. Remove Steam store
links from game lists. Stat numbers with count 0 are not clickable.
Tests cover the perfect-games click, zero guards, and owner versus
visitor behavior.
StatDrill context holds one dialog for a page. StatCount wraps a number:
total and status counts link to the library filter, other numbers open
StatGamesDialog. DrillRow and DrillButton support drill-down in tag bars
(genres, platforms, moods) and other stat displays. Dialog shows 40 games
per page with bottom-sheet layout on phones, handles pagination and errors
(403 not shared, 401 expired, 400 bad argument).
Synthwave, fireflies, snow, sakura, nebula: CSS/SVG. Matrix and
constellation: canvas. Existing engines gain depth, color, glow, and
parallax (mouse and device tilt, opt-in on iOS)
Display and game names shrink to 0.875rem, then end with an ellipsis
(FitText + fit-text utility, CSS container units, full text in title).
Rows and buttons wrap at large fonts, header points chip can shrink.
Guard: scripts/check-overflow.js.
Reduce responsive padding and gaps below 640 px, move nav labels to
lg breakpoint, and position the "view as" badge absolutely to prevent
horizontal scroll on narrow phones (360-414 px).
Locked items show a progress bar until the goal is reached. Four
CSS-only skins (Pastel, Retro CRT, Cyberpunk, Steam) in skins.css,
light and dark. A skin overrides accent and corners; badges, borders,
frames, effects and game art stay on top. New Platinum shine and
Equalizer effects.
Target fields on the admin hints page. The dashboard shows the four
automatic hints after admin hints when their condition is true, using
data Core already serves. HintText renders **bold** and safe links (app
path or https) as React elements, never HTML, in hints and news.
Auto-close without tick hides for this session, X for 7 days, tick + X
for good.
The audit log shows Undo on a merge row for 30 days, with a confirm
dialog and clear errors. The details page follows a merged key to the
kept game. Hide and Show now work for manual games too. de/en texts.
New page /audit/games: search every game and open the correction dialog
without owning it. Time to beat as hours + minutes. Audit log game links
open /audit/games?appid=. Menu entry next to the link queue.
/reset-password page for the email request and the new password,
ChangePasswordCard in settings, password reset button on the admin
users page, 'Forgot password?' link on the login page, de/en texts.
LinkGameDialog (user request or auditor link), EditionsCard on the
details page, LinkQueuePage and AuditLogPage for auditors with paging,
hideDuplicates filter and editions badge in the library, audit menu
entries, de/en texts.
New ConfirmEmailPage for users to verify their email and set password.
Resend form on registration and error pages. Registration form no
longer asks for a password. Confirmation requires a button click. The
admin list marks unconfirmed requests and offers only delete for them.
Admin page /admin/broadcasts to write, test and send broadcasts in both
languages; confirms the recipient count before send. History shows the
counts. A new switch in settings lets users opt out of platform mails;
account mails always come. Subject and body are plain text only.
Avatar borders frame the avatar on the dashboard, badges show next to the
heading, banner frames wrap the hero image, and equipped accents set the
color on both pages.
Add /points page with wallet balance, shop grouped by slot and ledger
history with game names. The wallet loads once in PreferencesContext after
login, so the header shows a balance chip and the link. Premium accents
gold and teal override the free accent while equipped. German and English.
Add PlatformStats component to stats page. Extract YearBars from
FinishedStats for reuse on landing. Add three blocks to landing: games
per platform, top genres, finished per year. Update translations.
Shows six feature cards and two next steps (Steam, import). The dashboard
redirects to it while Auth settings.welcomeSeenAt is null; "Let's go" and
"Skip" set the stamp. Settings links to it to reopen later.
Dashboard dialog shows unseen news entries. Users mark them seen with "Got it"
or revisit via the /whats-new page. Admins publish, edit, and delete entries
on /admin/news. Full i18n support and test coverage included.
F16 F17 F18 F19 F20 F21: import polling backs off and pauses in a hidden tab, one date format module, fake timers in the import tests, error codes instead of raw messages, one safe storage wrapper, dead code.